I tend to fall back on games that have a setting and possibly a story, but have the main gameplay available as repetitive things to do.
Fighting games
Racing games that don’t have a defined ending
Games like Battletech 2019 which has a story mode and also a never ending campaign mode.
Open world games like Skyrim and Grand Theft Auto, but mostly side quests and doing random non-story things.
My main reluctance for playing new games is learning new mechanics and story with all the interruptions of adulthood. I keep buying them and just planning on playing them later.
Less “playing” and more “bug testing”. In the final stages of developing an aircraft for XPlane 11/12 and have been putting in a lot of hours in flight looking for graphical glitches, system bugs, etc…
I’d say League. Games may not start that way but they can end up that way pretty quickly. Like, people can play well in certain states. Once they get out of that state they may pay like shit. E.g get killed twice in quick succession and they start doubting themselves or playing to aggressive trying to catch back up and keeping making mistakes as a result.
Being able to keep a level head is as much a skill as anything else.
It does make me think how many people would describe a good player as a overly competitive player. It’s completely subjective and up for interpretation
Valorant in a nutshell. Play Spike Rush or Swift Play to warm up and get better. People on mic or in All chat saying things like “tryhard!” as if the point of the game isn’t to try to win.
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