I never finished this title, so I’m replaying it in preparation for the new sequel. I had forgotten how dang stunning this game is. It’s a handful of years old now, and on ultra settings, still looks better than most modern titles.
I think that’s partly because it received a mayor grafic overhaul patch which included the option for Ray tracing and pushed grafic fidelity a good bit.
And in general: Dodge monsters, parry humanoids. Many of the monsters have attacks that are too large or erratic to reliably parry, but you can abuse the hell out of the I-frames from dodging. But soldiers go down much faster when you parry them.
I try to get everyone to try playing on Death March, no fast travel.
I did my first playthrough like this. There’s so much to see in the world and so many paths to take. Fast travel is neat and all but you may miss out on so much. I took it a step further and also didn’t leave regions/nations until I completed the map. I found more incidental quests by taking a wrong turn or a shortcut over a hill than I did by following the main quests.
On Death March: It’s actually not hard at all and feels like how the gake should be played. What it actually does is forces you to look at the bestiary, learn or guess weaknesses and attack patterns then use potions, spells and pils to fight enemies. It actually feels like playing the witcher as lore accurately as possible. Going to the local herbalist, buying supplies, meditating then hunting down the enemies.
I disagree, it made the enemies become tedious damage sponges and currently making the game less enjoyable.
This isn’t a Souls game. Whatever difficulty setting is one/two below the hardest is an acceptable balance between completely wasting my time or challenging fun.
Interesting! I never really found the combat to be all that tedious or enemies too difficult so long as you kept up with alchemy, oils and gear upgrades.
Obviously, different strokes for different folks. There’s a reason one of the difficulties is story only.
Congrats, just added another wishlisting! Maybe this was answered somewhere else already, but do you have any details yet on how well it will be playable on Steam Deck?
Unless they’re doing something on a proprietary engine (which I highly doubt) , I imagine it’s playable. I guess it also needs controller support to be “Steam Deck Compatible” but that’s likely not an issue either.
it’s a lot of fun. It has a really good formula that makes being repetitive work in it’s favor i feel like, because you’re constantly kept on edge to not break that pattern
I love liminal spaces. I usually experience a sort of warm, soft comfort from them. Probably from exploring my dad’s empty office building back when I was a kid. He and his secretary were the only employees, so there were tons of empty, poorly lit rooms and hallways.
But the longer I played this game, the more dread started to creep over me. Probably because I have a mild fear of deep waters, and you can’t see anything in these waters unless you’re standing right over them.
More importantly: the PS2 could play DVDs, and was cheaper than DVD players of the time.
Same strategy they used for the PS3; cause when Blu Ray players were $1000, $600 for a console that could play the same discs suddenly seemed like a reasonable deal.
I played Nethack. I was overwhelmed by my anxiety and depression. I realised I was not good at video games. So I quit playing Nethack and swore to get good at video games before returning. Been, what, at least 15 years? I’ve gotten better I guess. Should I return? Soon, maybe.
(Seriously, though, roguelikes are still a genre I struggle with, so I do need practice!)
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