I recently went through getting it to run on Linux. It’s one of the only Bungie games I haven’t played. Shockingly in depth combat, I’m enjoying it, but I’m bad at combo based fighting games, so I’m playing it in very bite sized pieces.
It’s good in theory but still doesn’t work. For political lies, someone from both parties has to approve the note and the conservative often vetoes it.
They say: “Sonic Dream Team is an Apple Arcade Exclvusive, maybe we’ll do a port one day if our contract allows” I hear: “Sonic Dream Team is in devleopment hell and may never be released”
I wonder how much Epic games makes at the end of the day. most companies that do stuff like this operate at a huge loss, functioning only through investment capital until they starve out their competition and become the head of a monopoly at which point their investors become even more pointlessly wealthy. However I believe this works so often because those competitors are also operating off of investor capital and eventually their investors decide to sell out and switch teams to get some of their investment back. How does this work with Valve? Unlike companies previously discussed Valve is a privately held company and has control over their own company, as evidenced by the fact that they seem to make discissions in favor of long term goals instead of short term profits, a concept that has grown foreign to the US market. On top of the fact they are currently the leader in online game sales, I’m unsure how epic can justify, what i would assume, is a huge sum of money constantly paying for exclusives. Maybe im wrong and the pie is so large Epic is currently operating financially soundly. ¯_(ツ)_/¯
Regardless we should all be happy that this market is not a clear cut monopoly, competition is a consumer win.
Donkey Kong Country had like. One of the best video game soundtracks of all time. Game was really hard towards the end too. One of my fav games of all time.
Doom could apply here too. ID was very much a small studio of dorks with a limited budget.
DRG is always there for me if I get tired of other games. I’m a Scout main because I like flying around like Titanfall. There’s a build that raises single shot weak spot damage to deadly levels. It’s a blast bunny-hopping around praetorians and killing them in 2 shots.
This is ironically what I loved about Subnautica. The game does not hold your hand throughout. You don’t have a map, you don’t mindlessly follow waypoints, you are not being given a guided tour through the story like some ride at Disneyland. You have to learn to navigate the area yourself, memorize landmarks, and figure out what you have to do yourself with the clues around you. It is a bit of a whiplash at first when you are so used to being babysitted and guided throughout a game but I’ve found it to be the unbelievably rewarding once the “click” happens. You can absolutely miss important (and dope AF) events if you miss the timings that the game gives you. You are treated like an adult by the game. You really get the feeling of being a lone explorer, planning and going on expeditions to gather what you need whether it is resources or blueprints and it will all be you.
The risk-reward situation of exploring increasingly complex and disorienting ship fragments, slowly cutting through blocked doors with a laser while seeing your oxygen levels dwindle and hoping you can find your way back out in time were absolutely fantastic to me. The way the gameplay and the way you travel through the world entirely changes the moment you unlock the PRAWN suit, and one again with the Cyclops are absolutely amazing.
I wish this game clicked with everyone the way it did for me. It is easily my top 5 best single player experiences ever and I only wish I could forget it so I could discover everything again. But The Outer Wilds never clicked for me like that so I can understand why some people might not like it.
For me, games are strictly a form of entertainment. I play to escape reality and do something fun for a while. So when a game “treats you like an adult,” I feel like the fun is gone and now I’m stuck working just to gain a little bit of progress. I don’t get a sense of reward from that, I just get frustrated.
Especially if there are important events that you can miss. I used to be a completionist with my games (I still am, to a degree) and I wanted to explore every nook and cranny of a game to really enjoy every bit of effort the developers put into creating this world. But finding out a game takes 50+ hours to beat, and then realizing that I may have missed important details and that I’ll need to replay that lengthy game to find them again… no way. That’s too much effort. I mentally check out really quick.
I agree with you about The Outer Wilds. I think I’ve played about an hour of that game and I had no idea what I was doing or what the plot was about. Everyone kept saying it’s better if you go into it blind, so I didn’t read anything before playing and, well… I don’t know what I was playing. That’s another game on my list to give a second chance before I give up on it completely.
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