DRG is always there for me if I get tired of other games. I’m a Scout main because I like flying around like Titanfall. There’s a build that raises single shot weak spot damage to deadly levels. It’s a blast bunny-hopping around praetorians and killing them in 2 shots.
This is ironically what I loved about Subnautica. The game does not hold your hand throughout. You don’t have a map, you don’t mindlessly follow waypoints, you are not being given a guided tour through the story like some ride at Disneyland. You have to learn to navigate the area yourself, memorize landmarks, and figure out what you have to do yourself with the clues around you. It is a bit of a whiplash at first when you are so used to being babysitted and guided throughout a game but I’ve found it to be the unbelievably rewarding once the “click” happens. You can absolutely miss important (and dope AF) events if you miss the timings that the game gives you. You are treated like an adult by the game. You really get the feeling of being a lone explorer, planning and going on expeditions to gather what you need whether it is resources or blueprints and it will all be you.
The risk-reward situation of exploring increasingly complex and disorienting ship fragments, slowly cutting through blocked doors with a laser while seeing your oxygen levels dwindle and hoping you can find your way back out in time were absolutely fantastic to me. The way the gameplay and the way you travel through the world entirely changes the moment you unlock the PRAWN suit, and one again with the Cyclops are absolutely amazing.
I wish this game clicked with everyone the way it did for me. It is easily my top 5 best single player experiences ever and I only wish I could forget it so I could discover everything again. But The Outer Wilds never clicked for me like that so I can understand why some people might not like it.
For me, games are strictly a form of entertainment. I play to escape reality and do something fun for a while. So when a game “treats you like an adult,” I feel like the fun is gone and now I’m stuck working just to gain a little bit of progress. I don’t get a sense of reward from that, I just get frustrated.
Especially if there are important events that you can miss. I used to be a completionist with my games (I still am, to a degree) and I wanted to explore every nook and cranny of a game to really enjoy every bit of effort the developers put into creating this world. But finding out a game takes 50+ hours to beat, and then realizing that I may have missed important details and that I’ll need to replay that lengthy game to find them again… no way. That’s too much effort. I mentally check out really quick.
I agree with you about The Outer Wilds. I think I’ve played about an hour of that game and I had no idea what I was doing or what the plot was about. Everyone kept saying it’s better if you go into it blind, so I didn’t read anything before playing and, well… I don’t know what I was playing. That’s another game on my list to give a second chance before I give up on it completely.
I’ll be honest, I haven’t been able to get into Subnautica. I spent like 2 hours swimming in circles, trying to figure out what to do in that game before I realized I was supposed to check messages or something on the escape pod first. I felt totally abandoned and alone in the ocean, without much of a direction to go. It was a little too “open world” for me, if that makes sense.
Pacific Drive, on the other hand, drops you right into the action, with three people in your ear helping guide you through this strange and unique world. You can always go off and explore regions on your own, but your primary objectives are always clear. I don’t think I could get lost if I tried.
I’ve been meaning to go back and try Subnautica again. Maybe I’ll do a write-up on it and see if I enjoy it, now that I’m used to crafting/exploring games.
interesting perspective, because while i completed subnautica i got tired of pacific drive. mainly because subnautica is open and static. you can make your way around a problem area meaning you get by with less time scavenging, while pacific drive is relentless and random, and will absolutely fuck you up if you don’t have the right ingredients. it sells itself on its driving aesthetic, but you spend so little time actually in the car that it seems pointless. it’s all just digging through trash and crafting.
Unlike the Gamecube and Xbox, which used DVD-like discs but just weren't licensed as DVD players (though Xbox later sold a "DVD Playback Kit" meant to cover licensing fees), Dreamcast's GD-ROMs were closely based on standard Compact Disc technology, just with dual-layer discs.
Upgrading the hardware would've increased costs considerably, GD-ROMs were meant to be a lot cheaper than the still very new DVD technology. Tech that did get cheaper by the time the PS2 hit the market nearly two years later, but Sega wanted to be early.
it’s selling well too though it’s actually 78$. They put Mailbox and Auction House on it which AFAIK the only mount that has both which is incredibly valuable.
If not the fuction I wouldn’t mind but because the function is so valuable it’s really poor form by Blizzard. I even love the mount and buy it as cosmetic but I’m not supporting this at the state it is currently.
There was a green mount similar to this one they added in BFA for a large sum of gold. But they claimed to dislike how it encouraged so many people to play the market and removed it.
They did not remove it, people still use them all the time and it’s available on the “black market” (an NPC that sells normally unavailable things) every so often. The mount was just an enormous gold sink for people with a ton of money.
I remember when this privilege was reserved for free games since it was how they made their money, but like Sterling says: they can’t just make money, they can’t make enough money, they gotta make all of the money.
There’s also the fact that people will pay for it. Would you take a million dollars to let your favorite game put a skin of you in it holding a sign saying “I care more about the money I made from this skin than the quality of this game”?
I hate the practice, but I despise the fact that it always turns out to be so damn profitable.
Interesting, thank you for the reply! Learned something new today. The lines I see span over a quarter or so of the moon, so I’m not fully convinced yet. Absolute massive.
It’s ok, some people see racism in everything. It’s hard just being human if you have to constantly second guess everything just incase it might seem racist. It’s only racist if it was intentional.
Meh, hard disagree. Outright intentional racism (and of other forms of hate) are terrible, but at least they’re openly visible.
The more dangerous form is the everyday unintentional ingrained beliefs that people have even against their core values, like how I am more impressed by a female programmer or the way I at first misread that meme.
It’s those that are more widespread and make it so much harder to eradicate the openly intentional hate.
One of my favorite things to do in Crusader Kings II is to play as God. First select a character, use console commands to make them an immortal demi god. Step 2 type in observe into the console so you can just watch how it plays out. Then come back a few hours later to see what your champion has accomplished.
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