Active development, amazing and customizable controls (seriously, is you’ve ever been frustrated fighting controls in an RTS, they’ve thought of solutions), and an extensive campaign that serves as a unit tutorial (not the most engaging story is my only regret).
When it comes to controls, the number one thing I’m looking for is controller support, but I don’t see the tag there. I don’t suppose they’re supported and just not listed?
I keep hearing about ZeroK and Beyond All-Reason. What are the major differences between the two and how do these compare with Sup Com FAF, TA and such?
Wow, Thank you! :) I’m gonna be honest - the first time I played Portal I totally missed the cube. I mean I did the room but didn’t really register that it is different and I’m supposed to attach to it lol . I get it on further re-plays and I love how GladOS manipulates you with it.
It feels tragic. On the one hand, they made some of my most favourite games especially the Splinter Cell series, and it would be sad to see a once great developer to go. But then on the other, the greedy bastards deserve to go under for ruining some of my most favourite games including the Splinter Cell series.
But seriously though, if Ubisoft do go under, I hope that their IP would go into safe hands, like how Baldur’s Gate franchise has been handed over from Bioware to the competent team of Larian (and I do hope Larian does not enshittify unlike the fate of other companies, such as Ubisoft and EA).
The best thing about it is that they’re not making another BG just because they don’t want to. I think it is safe to say say that they won’t enshitify as long as Swen Vincke is at the helm.
They were decent to the Anno series, but honestly that’s probably just because they didn’t see the value in messing with the formula that Anno solidified around the time of the acquisition and it reliably boosts their numbers with strategy gamers who otherwise might not be customers of Ubisoft’s at all
I played it and Blue Shift way back when. I don’t have a lot of specific memories of the levels or story. At the time I was just happy to have more Half-Life to play, and I enjoyed it.
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