More expensive than a ps1 way fewer games and only or a year or so before ps2. Ps2 also teased backward compatibility. Just bad timing during extremely quick console update releases.
It seems obvious now that you mention that, that Sony went with backwards compatibility because Sega released so many systems in the 90s(ish). Immediate support from a lot of Sega fans that felt betrayed. Aaaand the is also a way to stick it to nintendo while doing it. They didnt have to give up the hate of nintendo(i remember sega/nintendo rivalrly every bit as dumb and real as ford/chevy rivalry)
And nintendo ALWAYs making bad medium choices for their games. Ps1 was already black eye to nintendo. Sony gave you mutiple devices in every device. Cds, dvds, blueray. From Sony an already mammoth device manufacturer for those technologies. Man if toshiba or someone had bought nintendo to push new hardware could have been interesting. Nintendo having HD dvd could have been good for n64/gamecube/wii would have very different timeline
The dreams cast was an amazing piece of hardware that was ahead of it’s time. The friends that owned them, loved them. The friends that didn’t own them, didn’t care about them. They were the first and only to have a memory card that you could play games on.
Honestly, it never got big enough for that to even matter. It just lost the content war to the PS2 Xbox and GameCube. Shenmue, Jet Set Radio and Sonic Adventure aren’t exactly enough great exclusives to justify buying the non-Halo machine or the console built by the company that “won” the previous generation.
The fact that it could play DVDs was the primary reason I bought one of the second-gen slim PS2s! (I was previously a Nintendo-only console gamer, and have since gone full PC gamer, so that was my one and only foray into Sony’s garden.)
Third party developers’s fear of piracy didn’t help the console, but primarily it was released at the wrong time for the wrong price with the wrong features. If the 32X and Saturn never released and instead the Dreamcast came out in place of the Saturn, it would not have failed. Piracy didn’t have much to do with it.
In fact, the GameCube sold very badly in some SEA countries because it was too hard to pirate games for. Piracy literally leads to hardware sales in some countries.
If the 32X and Saturn never released and instead the Dreamcast came out in place of the Saturn
The problem here is roughly 4 years, Sega was one of the big players in 1994, waiting until the Dreamcast was ready at the very end of 1998 and living off the Mega Drive (Genesis) + Arcades would be financial suicide
In fact, the GameCube sold very badly in some SEA countries because it was too hard to pirate games for. Piracy literally leads to hardware sales in some countries.
True, both PS1 and PS2 absolutely ruled sales in Brazil given how cheap and easy it was to get pirate games, which usually sold for BRL10 from 1999-2006, while original games would cost well over 10x that.
The 32X and Saturn releases were confusingly close to each other and could easily lead to some confusion with consumers. Releasing both a disk console and a disk addon for the existing console in the same year could confuse people on whether they needed the new console or just the disk addon, especially with marketing that didn’t exactly make it clear. Similar issue the WiiU had with people thinking it was an addon for the Wii and determining they didnt need it. If the Dreamcast had started development instead of the Saturn, and released even 2 years after the Saturns release date in 1996, the console would have fared significantly better.
SEGA just didn’t pick the right console features for the right time. The Dreamcast was ahead of its time releasing in 1998, but by the time the PS2, GameCube, and especially Xbox launched just 2-3 years later, the Dreamcast hardware looked extremely outdated, because it was.
If the Dreamcast had started development instead of the Saturn, and released even 2 years after the Saturns release date in 1996, the console would have fared significantly better.
You’re effectively saying that development of the Dreamcast should’ve begun before the tech for it even existed. The Saturn’s development began back in 1992, after the release of the Model 1, when 3D graphics were a wild dream for home consumers. The Sega Model 3, which served as a basis for the Dreamcast, saw its first arcade release in 1996. M3 was super powerful, but in 1996 it’d also be prohibitively expensive for any home consumer to afford. The Dreamcast that the world saw in 1998/1999 was literally impossible to achieve back in 1996, the “best” thing would’ve been something like a Saturn 2.5 which maaayyybeee could’ve run Model 3 games at significantly lower quality.
Not necessarily. Even if the hardware wasn’t exactly the same, it came out too close to the Saturn. Had there never been a Saturn and the Dreamcast, even if it was slightly weaker like a Saturn 2.5, would have launched in 1996, the console would not have done so poorly. It also would not have been so quickly outclassed by its competition, as it would have directly competed with the PS1 and Nintendo64 the same year.
Its really all to my point that piracy had nothing to do with the console’s failure. There were other problems with the Dreamcast that caused its death.
Still own mine… It failed because Sega was terrible at marketing their consoles.
Sega Master System, Sega CD, Game Gear, and Dreamcast were all better than their competitors when they came out, but they were all pretty big flops comparatively.
I‘ve had this in my library for many years (Steam sale pile lol) and also started it recently. I‘m really bad with horror games so I don‘t play it much, but I think the ingame atmosphere held up really well while the cutscenes are super uncanny valley territory. I‘m hoping to 100% it eventually.
I found after the first episode it becomes much less horror and far more Thriller (if that makes sense). I don’t believe it ever relies on cheap tricks like in your face jump scares to scare you, so a lot of the thrill comes from the action. The atmosphere definitely adds to it though
How much of AW2 do you remember? I strongly suggest starting over so you have everything fresh in your forebrain - it’s a game that wants you to pay attention to detail. Same reason I advocated for playing only it in the other thread and not both in parallel. Though you seem to have an impressive capacity for keeping track of multiple story-games at once (something I can’t even begin to relate to) so your mileage may vary.
I like to keep journals for my game which is (part of) what helps me keep track of all my games. Though, at your suggestion I might hold off, especially with how I forgot how short the first game is (I can probably clear an episode a day, unless nightmare mode suddenly ramps up in difficulty, which I wouldn’t be surprised if it does)
I’m considering it since I found out Alan Wake II is way longer than Alan Wake 1. It might be worth popping into for a day. Especially since it’s so quick
I just upgraded my cosmetic armor set to this season’s Awoken Archenemy set. I have the full set, but I don’t like how the flaming horns cover almost all of my head, so I opted for the Waning Sun Diadem for my helm instead. I definitely feel like a fire sorcerer now! Check it out:
Oh yeah. Now that I mention it I think I remember that. There’s an Alan Standee near it too I think. Interesting to think they were at least that far planned ahead with the DLCs. I always assumed they were a Post Release decision
Have fun with the replay btw! I may be biased but the series is one of the greatest imo
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