Sega released the Genesis/Mega Drive in 1988, then to extend its capabilities they released the Sega CD/Mega CD addon in 1991, which was followed by a second addon, the 32X, in 1994. There were even some games that required both add-ons, resulting in a high initial investment from consumers. The base Genesis/Mega Drive was massively successful outside of Japan and the Sega CD/Mega CD did reasonably well, but the 32X flopped. This was due to a lack of interest, partially because they also released the Genesis’/Mega Drive’s successor, the Sega Saturn, in 1994 (the 32X actually released after the Saturn in Japan).
In the fourth-generation console war Sega only had to deal with Nintendo as their main competitor. For the fifth-generation there was a second front. PlayStation came out in 1994 in Japan and was a success from launch. Sega was terrified. Both the Saturn and PlayStation would debut internationally in September 1995 and Sega knew they had to do something decisive to get ahead. E3 1995 would make or break Saturn in America and Sega had a plan to beat Sony. At their presentation Sega declared that Saturn would be available immediately, four months ahead of the previous release date, at select retailers at a price of $399. This gamble backfired massively on Sega. The retailers that weren’t part of the early release were pissed and some even boycotted Sega over this. The second blow came from Sony. At the PlayStation presentation they had one of their presenter walk on stage, say “299” and leave. This number was PlayStation’s price.
By the time Dreamcast came out in 1998 Sega had tanked their reputation with consumers and retailers and they never stood a chance against the PlayStation 2. Additionally, the PS2 had almost complete backwards compatibility with its predecessor and it played DVDs. It had better specs than the Dreamcast, but not GameCube and Xbox. It is also worth noting that the PS2 was so successful that it actually outsold all three of it’s competitors combined.
It’s difficult to overstate how much the DVD player boosted the PS2. Many people bought the PS2 mainly as a DVD player and the games were just a bonus.
Also remember when they said Saddam Hussein was using PS2s to control missiles or some bullshit like that?
Honestly, it never got big enough for that to even matter. It just lost the content war to the PS2 Xbox and GameCube. Shenmue, Jet Set Radio and Sonic Adventure aren’t exactly enough great exclusives to justify buying the non-Halo machine or the console built by the company that “won” the previous generation.
The fact that it could play DVDs was the primary reason I bought one of the second-gen slim PS2s! (I was previously a Nintendo-only console gamer, and have since gone full PC gamer, so that was my one and only foray into Sony’s garden.)
Third party developers’s fear of piracy didn’t help the console, but primarily it was released at the wrong time for the wrong price with the wrong features. If the 32X and Saturn never released and instead the Dreamcast came out in place of the Saturn, it would not have failed. Piracy didn’t have much to do with it.
In fact, the GameCube sold very badly in some SEA countries because it was too hard to pirate games for. Piracy literally leads to hardware sales in some countries.
If the 32X and Saturn never released and instead the Dreamcast came out in place of the Saturn
The problem here is roughly 4 years, Sega was one of the big players in 1994, waiting until the Dreamcast was ready at the very end of 1998 and living off the Mega Drive (Genesis) + Arcades would be financial suicide
In fact, the GameCube sold very badly in some SEA countries because it was too hard to pirate games for. Piracy literally leads to hardware sales in some countries.
True, both PS1 and PS2 absolutely ruled sales in Brazil given how cheap and easy it was to get pirate games, which usually sold for BRL10 from 1999-2006, while original games would cost well over 10x that.
The 32X and Saturn releases were confusingly close to each other and could easily lead to some confusion with consumers. Releasing both a disk console and a disk addon for the existing console in the same year could confuse people on whether they needed the new console or just the disk addon, especially with marketing that didn’t exactly make it clear. Similar issue the WiiU had with people thinking it was an addon for the Wii and determining they didnt need it. If the Dreamcast had started development instead of the Saturn, and released even 2 years after the Saturns release date in 1996, the console would have fared significantly better.
SEGA just didn’t pick the right console features for the right time. The Dreamcast was ahead of its time releasing in 1998, but by the time the PS2, GameCube, and especially Xbox launched just 2-3 years later, the Dreamcast hardware looked extremely outdated, because it was.
If the Dreamcast had started development instead of the Saturn, and released even 2 years after the Saturns release date in 1996, the console would have fared significantly better.
You’re effectively saying that development of the Dreamcast should’ve begun before the tech for it even existed. The Saturn’s development began back in 1992, after the release of the Model 1, when 3D graphics were a wild dream for home consumers. The Sega Model 3, which served as a basis for the Dreamcast, saw its first arcade release in 1996. M3 was super powerful, but in 1996 it’d also be prohibitively expensive for any home consumer to afford. The Dreamcast that the world saw in 1998/1999 was literally impossible to achieve back in 1996, the “best” thing would’ve been something like a Saturn 2.5 which maaayyybeee could’ve run Model 3 games at significantly lower quality.
Not necessarily. Even if the hardware wasn’t exactly the same, it came out too close to the Saturn. Had there never been a Saturn and the Dreamcast, even if it was slightly weaker like a Saturn 2.5, would have launched in 1996, the console would not have done so poorly. It also would not have been so quickly outclassed by its competition, as it would have directly competed with the PS1 and Nintendo64 the same year.
Its really all to my point that piracy had nothing to do with the console’s failure. There were other problems with the Dreamcast that caused its death.
Still own mine… It failed because Sega was terrible at marketing their consoles.
Sega Master System, Sega CD, Game Gear, and Dreamcast were all better than their competitors when they came out, but they were all pretty big flops comparatively.
More expensive than a ps1 way fewer games and only or a year or so before ps2. Ps2 also teased backward compatibility. Just bad timing during extremely quick console update releases.
It seems obvious now that you mention that, that Sony went with backwards compatibility because Sega released so many systems in the 90s(ish). Immediate support from a lot of Sega fans that felt betrayed. Aaaand the is also a way to stick it to nintendo while doing it. They didnt have to give up the hate of nintendo(i remember sega/nintendo rivalrly every bit as dumb and real as ford/chevy rivalry)
And nintendo ALWAYs making bad medium choices for their games. Ps1 was already black eye to nintendo. Sony gave you mutiple devices in every device. Cds, dvds, blueray. From Sony an already mammoth device manufacturer for those technologies. Man if toshiba or someone had bought nintendo to push new hardware could have been interesting. Nintendo having HD dvd could have been good for n64/gamecube/wii would have very different timeline
Turns out the remaster has a terrible bug affecting AMD CPUs that makes enemies, NPCs and the terrain flicker like crazy, the workaround on PCGW did nothing for me, and it never got patched AFAIK, so I ended up replaying the original…
The original. The Remaster looks impressive except everyone has bug eyes and it bothers me. Also I can only get it through Epic afaik, so I’d rather stick with the original where I know it’s guaranteed to work
I just block everyone who participates in this dumb idea. Even the people posting to make fun of it. I want to live in a fediverse where this stupid idea never existed.
IMO, as someone who played Alan Wake 1 back to back with Alan Wake 2…don’t do it, AW2 as a game feels sooooo much better in every aspect. Unless your tolerance for jank is really high, the difference in the gunplay alone feels like you’re using two different skillsets.
Well…AW2 didn’t completely get rid of the jank, just made it a smoother part of the gameplay lol.
Also the story of 2 is really heavily related to the ending of AW1, you might just spoil yourself for a big part of the mystery.
It might be the remastered version. I get your point, and the graphics in AW2 were top notch, but as someone who’s not a huge fan of the horror genre, I kind of felt nostalgic for the original game. Wasn’t that frightening 😀
I’ll echo this, and I’ll also say that for me personally the story of AW2 kind of demands focus and I myself would not be able to take it in properly if I was splitting attention - particularly splitting it with its predecessor and having to keep track of what happens in each timeline separately.
I’ve played a bit of Alan Wake II (I had to drop it on launch because it ate through my battery and I couldn’t fit it in), so I’m aware how different the gunplay is. Though I have to say I think I much more prefer the Jank, it has character (though American Nightmare has my favorite controls by far. They feel like a refined version of Alan Wake I’s)
As for the ending of Alan Wake 1 spoiling AW2 this is actually my 4th play through (about. I lost count by this point) so I’m not too worried about spoiling anything because ive already seen the ending a bunch of times
I‘ve had this in my library for many years (Steam sale pile lol) and also started it recently. I‘m really bad with horror games so I don‘t play it much, but I think the ingame atmosphere held up really well while the cutscenes are super uncanny valley territory. I‘m hoping to 100% it eventually.
I found after the first episode it becomes much less horror and far more Thriller (if that makes sense). I don’t believe it ever relies on cheap tricks like in your face jump scares to scare you, so a lot of the thrill comes from the action. The atmosphere definitely adds to it though
How much of AW2 do you remember? I strongly suggest starting over so you have everything fresh in your forebrain - it’s a game that wants you to pay attention to detail. Same reason I advocated for playing only it in the other thread and not both in parallel. Though you seem to have an impressive capacity for keeping track of multiple story-games at once (something I can’t even begin to relate to) so your mileage may vary.
I like to keep journals for my game which is (part of) what helps me keep track of all my games. Though, at your suggestion I might hold off, especially with how I forgot how short the first game is (I can probably clear an episode a day, unless nightmare mode suddenly ramps up in difficulty, which I wouldn’t be surprised if it does)
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