I considered it (I did the same for Dead Money for both of Elijah’s Achievements) but I’m planning on wrapping my way through again to get achievements for different damage types anyways. I figured doing a unarmed based build would be far easier than going around punching things with 25 in unarmed
Nope. Entirely Vanilla. I try to avoid modding until I fully beat the game at least once. Plus I had a headache with Modding Skyrim on my Steam Deck so I try to avoid it now unless I really want a mod
It was not easy to mod, but tbh the majority of available mods are simple bug fixes, lod fixes, and crash prevention mods. I only have one visual, which is just hd textures. So the modded game is really the same but with fewer crashes and less texture popping.
Cass is great, and a lovely nod to Fallout 2 as well which I loved. She was the first companion designed for F:NV so she wasn’t as rushed as all the others. I wish every companion had as much to say as Cass does.
She’s got a lot of character which I like. Especially compared to Veronica (my previous favorite because of how her lore ties into Dead Money) I feel like there was a lot of depth to Cass, Especially in her quest.
Kind of… but it’s all about automating resource collection on an alien planet. You don’t get to actually travel to space. I would love to be able to go explore the space elevator/station you build throughout the game, but you’re pretty much stuck on the planet surface. Unless that’s part of the end game that I haven’t gotten to yet. I’m still working my way through the official release. The early access was just an open world exploration game.
Honestly I really enjoyed it. It had a different tone than the base game or the other DLCs and I really enjoyed the linearity of it too. The story was really good too. I liked finding out what the courier did there and then talking to Ulysses in the final confrontation. I feel like being able to talk him down using multiple checks is a good showcase of the freedom of the games.
Same. I’m glad you liked it and probably turned others onto another NV playthrough. I can’t play atm, and I feel jealous c:
The only thing you’ve missed is the super challenging instance that forms in the place of a camp you’ve chosen to destroy with leftover nukes. It adds nothing to the fallout experience, but if you want your ass beaten repeatedly, here you are. You can try to load your save and choose to nuke NCR\Legion and then travel to their base. These are small highly irradiated locations with high tier threats and LR-tier loot, nothing unique iirc. These fights feel 2x tighter than these tight fight moments in the original DLC.
Love it! The level designs are so cool in Lonesome Road, and I agree that the final battle felt very cinematic in a way that a lot of other New Vegas fights don’t.
People love or hate Ulysses but I enjoy him as a character. I think the story as it ties through all the DLCs is very cool and the climactic, desolate journey through LR to cap it off was great for me.
I was planning on picking up Lily but I can’t remember how to get her as a companion.
I think all you need to do is finish the sidequest for the doctor in Jacobstown.
I also thought the elevator ride with the tunnelers was a fun change of pace too. It felt like a fun gauntlet and the explosions only made it more cinematic.
I loved how everything connected together in the DLCs and you can draw a path of where Ulysses had been (like his own road) and see who he affected
Just a correction: the sequel was released in 1999 as Battlezone 2: Combat Commander. It was a AAA release and picked up the original alternate history storyline 30 years after the events of the first game, with all Earth-based factions now forming an official alliance and fighting a new common threat. It was insanely cool for a teenager back then.
While the sequel was technically far superior, I did miss the cold war tone of US vs Soviet conflict that was present in the first game.
I also loved the interpretation of Greek mythology through the “ancient aliens” lens (Hercules Brigade and all the other stuff, quite along the lines of what Stargate SG1 was doing at the time) that was revealed to you through briefings and pre-mission voiceovers. I think this was also more pronounced in the first game.
I enjoyed his conversations, but I can get why people may find it annoying. He jumps in so much. And a couple of times it was right before combat too so afterwards you were flung straight into combat.
Performance wise I can get about 3.5 Hours out of it on Medium Settings, Refresh Rate 40hz, TDP set to 10, and clock speed at 1000.
Big wise I’ve had a few bugs, nothing too major and I suspect it was just New Vegas being New Vegas (except for one I had where VATS would crash the game. I had to repair the filesystem for that)
If you’re worried about bugs I think you should be able to get Mod Organizer 2 running on Steam Deck, and with all the various stability mods installed New Vegas runs fairly well. The Viva New Vegas mod guide is a great place to start, it should have most of what you need to get going.
In the first mission of Battlezone, it’s possible to travel out of the map and find a 1960s lunar lander that you can enter and pilot. It’s equipped with a one of a kind super weapon that plays trance music as you fire it.
Unfortunately it’s only available in the first mission and you can’t take it with you to subsequent missions.
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