lemmy.world

itsmect, do games w I make games and this literally happened to me this morning

Seen your meme during my lunch break doom scrolling on another site. Happy to see you are here on lemmy too!

NOOBMASTER, do games w I make games and this literally happened to me this morning

don’t make shitty asset flips then

Coelacanth, do games w Day 72 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots
@Coelacanth@feddit.nu avatar

Glad you found the toaster! It’s probably my favourite too, though I also loved the jukebox having an affair with the light switches. I hope you’ll enjoy Lonesome Road, it’s my personal favourite DLC I think, though objectively OWB is probably better. I just love the vibes and the levels in LR.

Two very different games in the pipeline after. Alan Wake II was my GOTY last year so hard not to recommend it here. Have you played the preceding Remedy games?

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I just sped through the entirety of Old World Blues today (I’m currently stuck at home). It was a lot of fun. I ended up sparing Ulysses but sacrificed ED-E to stop the bombs (I’m trying to be as morally good as possible for this play through, and though I didn’t side with the legion, idk if the fallout from the bomb would hit innocent people).

I played the first Alan Wake about 2012 when I was still in elementary school. Ever since then it’s been one of my favorite games of all time (Though, if given the choice between it and American Nightmare idk which I would choose). I currently have a save for control and enjoy it a lot, but I can’t find it in me to stick with it past maybe a few sessions lasting a week, so it has been a very slow burn game for me. I also have Quantum Break in my library from a Humble Bundle and I picked up Max Payne with the last Steam Sale, so those are lined up somewhere too.

clickyello,

huh, what wacky mod put those two in OWB? 😉

Coelacanth,
@Coelacanth@feddit.nu avatar

Alan Wake 2 is amazing, but with the interconnected Remedyverse being what it is it also sort of wants you to “do your homework” - the experience is definitely enriched by having played Max Payne and Control before (with the AWE DLC of the latter being a direct bridge to AW2). The Quantum Break overlap is much more minor as they don’t own the rights to its IP. It’s fun for those who played it, but not necessary and not important.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I played a brief while after picking it up on Epic, but dropped it because it ate through my battery and I didn’t have time to figure out performance on launch. I did spoil myself on the connection of Control too Alan Wake (I’d rather sacrifice Control’s plot for the sake of my Alan Wake II experience), so I’m aware of a lot of the stuff, or can at least draw my own conclusions and fill in gaps.

Max Payne though I can’t say I know much about except I know the character Sam Lake plays in AWII is heavily inspired by Max Payne, that Max Payne takes pain killers to heal, and something about wife and kids I think?

Coelacanth,
@Coelacanth@feddit.nu avatar

Alex Casey (the detective from Alan Wake’s books) is essentially Max Payne - they had to change the name when making Alan Wake 1 because Rockstar had bought the IP.

There are callbacks in AW2 in both narration, atmosphere and character design that I really enjoyed, but you won’t miss out on anything story-relevant if you haven’t played it. Watching a couple of minutes of cutscenes from Max Payne 1 on YouTube is probably enough to get most of the references.

Evotech, do games w I make games and this literally happened to me this morning

I’m sure if you owed them 100 bucks they’d demand it

Flocklesscrow,

*$99

MadBob,

Perhaps that’s a $99 discount on the next amount owed?

CaptPretentious,

Fairly certain I’ve bought a game that was like 34 cents or something. I definitely charged me the 34 cents.

Yerbouti, do games w I make games and this literally happened to me this morning
@Yerbouti@sh.itjust.works avatar

itch.io once sent me 4$

maneframe, (edited ) do games w I make games and this literally happened to me this morning

Hey me too! I released my first game on Steam a month ago and by all objective measures it was a flop, but as a hobbyist I’m still proud of it. It honestly did better than I thought for a small niche game that I did a terrible job of marketing, and my one review so far was quite positive so I’ll count that as a small win as I move onwards to the next game.

EDIT: Here’s the game because my reply is getting harder to spot below - store.steampowered.com/app/2792160/SnowDown/ - It’s a small Jackbox-inspired party game (using phones as controllers) but with real-time action and physics as you throw snowballs around and destroy structures.

gwen,

you cant just SAY that and then not mention the game name

wow you really are bad at marketing

Flocklesscrow,

This IS the game.

Soulg,

I lost the game.

ShaggySnacks,

Fuck. I lost it too.

DragonTypeWyvern,

The eternal conflict between being an indie dev and not wanting to be a shill :'(

Buttons,
@Buttons@programming.dev avatar

What is the game? It’s not being a shill to answer questions.

TachyonTele,

I get not saying the name in the top comment, but once people are interested the door is open.

oo1,

Trying to sell 'owt without becoming a sell-out.

maneframe,

Oof, though you’re not wrong!

TachyonTele,

What’s your game? Niche games are awesome. And if you made it with Godot I’m definitely interested.

maneframe,

Here’s my game: store.steampowered.com/app/2792160/SnowDown/

It’s a little action party game you can play with phones as controllers (similar to how you’d host a Jackbox game). And yes I did make it with Godot!

TachyonTele,

This looks perfect for office downtime with the team on slow days

Xenny,

Add twitch integration. Viral success overnight

maneframe,

Unfortunately I’ve found that the latency over streaming makes the game less fun to play than when joining locally (or over a faster video call service like Discord), but for my next game I’m designing it to be more streaming-friendly so I’ll definitely be looking at building an integration then.

maneframe,

By the way, here’s the game for anyone interested: store.steampowered.com/app/2792160/SnowDown/

I didn’t expect to see so many replies!

Donjuanme,

Got it on follow, if I ever get a house with a better Internet connection I’ll give it a shot and leave a review

indomara,

This is super cute! If I buy these now for my friends and family but set it to deliver the gift near Christmas, would you get the money now? Or not til Christmas?

This looks perfect for when everyone is over on Christmas eve! <3

maneframe,

I’m glad you like it! I actually made my first prototype right before last Christmas so I could play it when my family got together, and people enjoyed it so much I just kept working on it.

As far as gifting goes, I actually didn’t know you could get Steam gifts that deliver later, so I’m not entirely sure of the answer, but I assume if they charge you for the game right away it would process the payment then too.

Full disclosure though, only one person needs a copy of the game to run it and play with a group. Everyone joins the game by visiting a website (generally on their phone), similar to how Jackbox games work. So there’s no obligation to gift copies, but if you still do I will be quite honored and grateful!

indomara,

Aww, you’re adorable. I will buy the games closer to Christmas for everyone, my reading tells me that if I buy the game and the person does not accept the gift then they will give me a refund, so I imagine you won’t get the money until everyone accepts.

PalmTreeIsBestTree,

Reminds me of some of the old school flash multiplayer games

CondensedPossum,

this is unexpected, i was expecting a COD type game but instead it has penguins and you’re supposed to have friends

gerbler,

As someone who is also awkwardly treading the line between being a soulless hack and trying to get my work noticed by literally anyone: please edit your top comment with a link to your game.

I mean it. I can’t even muster the courage to post my renders to Instagram without feeling like some desperate influencer goof.

maneframe, (edited )

That’s a good call, thanks!

I can relate though, I’ve honestly avoided actively using social media for the better part of a decade, so dipping my toe back in the waters has been a bit of a struggle. I can’t help overanalyzing everything I write, to the point it becomes exhausting trying to regularly post anything. And then it often feels like an exercise in futility anyway when you’re lost in the sea of other posts.

So I figure for now I’ll focus my energy on making games and especially improving with the visuals (admittedly I’m a programmer first and foremost, so art is not my strong suit), and hopefully gradually gain more confidence.

By the way, I’ve really appreciated yours and everyone’s encouraging comments here! Funnily enough, this is the most attention a post of mine has ever received, and I wasn’t even intending for it

Randomgal,

Bro this is literally all in your head. 99.9 don’t give a fuck what you do or don’t do, either positively or negatively.

I’d you want to show it, show it. If you want to keep it for you, keep it. But it’s not about other people. It’s about you making YOUR choice.

Bongles,

Considering you’re a hobbyist and probably don’t have marketing, it’s too soon to say it’s a flop. Many games like that pop off later once it gets seen.

maneframe,

I appreciate the optimism! I hope it can find an audience over time, but it’s definitely tough to stand out. For now, I’m aiming to just keep making games and improving, rather than giving up after the first try, which sadly seems to happen a lot out there.

SkunkWorkz,

Rarely happens. The vast majority of game on Steam make the bulk of their sales within a few months of release.

dejected_warp_core, do games w I make games and this literally happened to me this morning

Jesus. This makes it reasonable to just buy $100 worth of your own game every month, just to make sure. Assuming that the number of real sales cover Valve’s percentage and then some. Yeah, that’s a non-zero opportunity cost for you, and additional float for Valve, however petty it may be. But for a small developer, maybe that makes sense.

kralk,

You’d lose 30% on every self-sale. I can’t see how the numbers would work out

Saledovil,

The break even point would be at a balance of 23.08$. However, if the account balance doesn’t expire, buying your own game to put you over the threshold would be checking the couch cushions for loose change level of desperation.

dejected_warp_core,

Oh, it’s petty cash to be sure. If you have $100-ish bucks to throw around, you probably aren’t going to miss much by not doing this. Unless, of course, letting someone else take even one dollar from you in this way is against your religion or something (i.e. the principle of the thing). Conversely, if you need the handful of dollars this makes, you probably don’t have that kind of walking-around money in the first place.

WolfLink, do games w I make games and this literally happened to me this morning

I used to make mobile apps as a hobby and I still get the weekly report of my dwindling numbers.

Disgracefulone,

How do you get into this? Could you DM me the info and perhaps a good starting place? I can’t work right now due to an injury and I’d love to look into this

WolfLink,

My experience is with iPhone (yeah yeah boo Apple).

Most of how I learned was just digging through Apple’s documentation, focusing on one goal at a time. How do I draw stuff to the screen? How do I handle touch inputs? How do I use the built in UI elements? How do I play sounds? How do I get GPS data? Things like that. I’d usually have an idea of a specific mini-project that would make use of a specific new tool.

Note that I already had some programming experience (although it wasn’t much) before I started teaching myself this way.

Here’s Apple’s website: developer.apple.com/develop/

Just start by downloading XCode and playing with one of their sample projects. SpriteKit is particularly easy to get started with and there’s a sample project for it. (I’m assuming you want to make something like a game. If you want to make more of a utility app, look up SwiftUI).

If you aren’t an iPhone user “Apple fanboy”, you can try this: developer.android.com/courses

Also many game engines (e.g. Godot, Unreal, Unity) have support for both iOS and Android.

Disgracefulone,

Thank you man/ma’am! Bunches!

ieightpi, do games w Day 72 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots

I’ve been playing through Fallout New Vegas for the first time. Got it modded to look modern too so that’s been a really nice touch. New Vegas Reloaded is a bitch to get running but so worth it.

Fallout 3 was my very first Fallout and played it way back when it came out, then proceeded to skip new Vegas and played thru 4 back when that one released.

All this time I was time I was like damn, 3 is my favorite only because of nostalgia and actually ran a quick play thru back in April when all the Fallout hype started because of the TV show.

But I also bought New Vegas finally during this hype and am almost done with my first playthrough and wow I get why it’s considered the best Fallout game.

The RPG elements are perfection, the stories are so interesting and gameplay is challenging but fair. I’m so glad I can now understand all the hype behind this game.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

4 was my first fallout. Got it passed down from a family member for the PS4, and played through the entire thing. Had maybe over 200 hours in it. Then I got a hand me down PS3 from the same family member with a copy of Fallout 3 and Fallout New Vegas. I’m disappointed though to say it took a few more years for it to stick to me as younger me was very stingy about the games he would play.

I think New Vegas being made by the remains of Black Isle allowed it to pick up some cool ideas and also grow the old ideas involving the west coast lore, while carrying what Bethesda constructed from scratch with 3, at least that’s my personal opinion.

Road_Warrior_10, do games w I make games and this literally happened to me this morning

If you want to support me, a wishlist of my current game will mean the world to me: https://store.steampowered.com/app/2336120/Do_Not_Press_The_Button_To_Delete_The_Multiverse/

But please don’t spend money on my previous games, I recognize that they aren’t that good I don’t want to burden anyone financially with them (I loved every minute of making them, but I was still a noob back then).

thisbenzingring,

I will advertise this to my friends, they have lots of young people in their circles that go through games at a good pace. This looks right up their alley.

Road_Warrior_10,

WOW! Thank you so much! Word of mouth is important for small indie dev teams

Rai,

My partner and I are both buying “Do Not Press The Button” as soon as it’s out. I’ve also told my friends about it lawl

Seems like our bag for sure.

MajorHavoc,

The screenshots sell it well. That’s some funny stuff. I’ll check out the demo.

Road_Warrior_10,

Thank you :)

Muehe,
Road_Warrior_10,

Arhgh missed that! Thank you so much!

TachyonTele, (edited )

Now you should name something MYNOT

indomara,

But please don’t spend money on my previous games, I recognize that they aren’t that good I don’t want to burden anyone financially with them (I loved every minute of making them, but I was still a noob back then).

You’re not my mum! I bought Be a Rock anyway. Keep going, make games!

I believe in you!

Wurzelfurz,

Would you mind explaining how wishlisting a game helps the devs? Is it an algorithm thing? Will it be shown to more people when it is being wishlisted more?

gwen,

yeah pretty much, if a ton of people wishlist a game it pops up more on the front pages of categories bc that means it’s rlly popular

JusticeForPorygon,
@JusticeForPorygon@lemmy.world avatar

You know what? Fuck you.

Buys “Be A Rock”

jacecomix,

One of my friends has your game wishlisted. That’s one more than I expected to see based on your post, so shoutouts to you for exceeding expectations! Hope you keep making better and better games. :)

SturgiesYrFase,
@SturgiesYrFase@lemmy.ml avatar

I love that the Lemmy workshopped toaster has made it to the Steam page already.

Wish listed!

w3dd1e,

Does Wishlisting a game help the developer in anyway other than indicating excitement for a game?

I’d love to know if there an any incentive to interacting with a game’s store page other than buying a game, obviously.

If Steam gives a bonus for that kind of thing, I’m going to be a lot more generous with my clicks.

TachyonTele,

It definitely helps. Every dev I’ve heard talking about releasing a game stresses wishlisting. I forget why, unfortunately. It might make it more noticable, sort of like likensub on YouTube.

I do know that refunding a game is the absolute worst thing you can do to it.

Baleine,
@Baleine@jlai.lu avatar

I think its because people who wishlisted will get a notification to buy it once its out, boosting the game’s sales at launch, giving it a better chance to be featured on the front pages

TachyonTele,

Good catch, I didn’t think about that.

w3dd1e,

This is what I assumed,but if it helps in any other way, I’m happy to wishlist more games from small time developers.

I use likes and subs liberally on apps like YouTube or TikTok, even if I wouldn’t normally want to subscribe. It costs me nothing to do and gives someone else joy. Why wouldn’t I?

Eh, it messes up my algorithm but I don’t care. These Corporations know too much about me anyway, might as well give them a curveball.

ObsidianNebula,

You’re correct on the two thoughts you listed. Wishlisting also makes the game more visible before release. For example, highly wishlisted games appear in the “Popular Upcoming” section, along with some other spots. This increased visibility before launch then feeds into the two points you made. I believe games that are highly wishlisted before launch are also more likely to appear on the frontpage right after launch.

sevan,

Wish listed! Also bought Be a Rock, I look forward to being a rock later tonight, it sounds fantastic!

AGreenPurple,

Funnily I saw the playthrough of your game in YouTube and it really looks like a labour of love. As the guy who did the playthrough suggested, still need to buy it as a thank you.

Or is that another game with a red button? The maker of the game I’m thinking about wrote a comment on YouTube

Bougie_Birdie, do games w I make games and this literally happened to me this morning
@Bougie_Birdie@lemmy.blahaj.zone avatar

I released a game like three years ago and it’s earned $97 in that time.

I feel your pain

itslilith,
@itslilith@lemmy.blahaj.zone avatar

Buy it yourself, get over 100, cash out

Bougie_Birdie,
@Bougie_Birdie@lemmy.blahaj.zone avatar

Haha, I’ve considered it. I’d really like to at least be able to buy pizza for the gang who helped make the game.

itslilith,
@itslilith@lemmy.blahaj.zone avatar

Which game is it?

KeefChief13,

Whats the game

Bougie_Birdie,
@Bougie_Birdie@lemmy.blahaj.zone avatar

@KeefChief13 @Amanduh @indomara Thank you all so much for your interest! :)

The game is called Shoot Your Friends. It’s a death match couch game for 2-4 players who share a screen and pilot tanks around an arena.

Please be aware that it is somewhat niche, it’s only compatible with controllers and local multiplayer. But if you ever get the gang over for game night it can be a fun way to spend the evening.

bradbeattie,

Steam Deck support?

Bougie_Birdie,
@Bougie_Birdie@lemmy.blahaj.zone avatar

I’m afraid not, this came out well before the deck and I can’t afford one to test on.

I’m not sure that it’s a good target for the deck anyway where it’s a splitscreen game.

Thekingoflorda,
@Thekingoflorda@lemmy.world avatar

It most likely works, steamdeck can be plugged into a monitor. I’ll check it out later (:

indomara,

I don’t use a controller, but I bought two copies for friends that do! Keep going, make more games, add features! (Like maybe keyboard controls for us dinosaurs.)

I believe in you!

Bougie_Birdie,
@Bougie_Birdie@lemmy.blahaj.zone avatar

Oh my gosh, thank you so much!

Keyboard support is definitely a must for our other games. I’m becoming more aware of the importance of accessibility.

Neon,

shoot your friends

Done. Will you now tell me what it’s called?

ColeSloth,

I too, played “Combat” on Atari.

indomara,

Whats the game? :)

Amanduh,

Tell us the game now.

Person264,

Concord

cheddar,
@cheddar@programming.dev avatar

If you roughly convert your hourly salary, how much money did you spend working on this game?

Bougie_Birdie,
@Bougie_Birdie@lemmy.blahaj.zone avatar

If we were to compare it to our day jobs, the opportunity cost for the team and me would probably be around ten grand.

If we compare the time spent to the money earned, then we’re each worth several cents an hour.

It’s a good thing I didn’t get into game dev for the money, it seems I’m quite bad at it

tburkhol,

Revenue divided by time is a depressing metric for anyone who starts trying to monetize their hobby, but that’s not the point. Do your fun project because it’s fun. If you make enough to cash out on Steam, get yourselves some actual trophies. Or pizza. Trying to make money will force you to do all the depressing capitalist things the big studios do, and then it’s not fun anymore.

Philharmonic3, do games w I make games and this literally happened to me this morning

Policy schmolicy. Withholding even one cent you are owed is fucking shitty.

dan1101,

This sort of thing is pretty common in various industries, they let the money accumulate until it reaches a threshold.

Philharmonic3,

Common doesn’t mean not shitty

Eyck_of_denesle,

Costs more than a cent to male the transaction

Philharmonic3,

That’s their problem

rickyrigatoni,

What if they female it? It should cost 0.7 cents.

Deestan, do games w I make games and this literally happened to me this morning

My bank: “We have a new valuation on your home! Open your app to see it!”

“It’s down 2%!”

Road_Warrior_10,

hah same energy

Deceptichum, do games w I make games and this literally happened to me this morning
@Deceptichum@quokk.au avatar

I’ve been waiting like 20 years for my money from NewGrounds. I was at $80 last time I checked a while ago.

CosmicTurtle0, do games w Day 72 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots

I’ve actually been thinking about playing Fallout again. I don’t even remember half the things you’re talking about.

Ah the memories.

KeefChief13,

I just started playing again. Modded for about 3 hours but worth it. I’m about to go clear the basement of “demons” for the ghouls.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

Fanatical (if you are comfortable with going through external resellers for steam Keys) currently has a GOTY bundle with both Fallout 3 and Fallout New Vegas’s GOTY. I got New Vegas GOTY for a friend and picked up Fallout 3 GOTY for myself somewhere down the line

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