lemmy.world

lemonSqueezy, do gaming w The winner of every difficulty comparison

Solomon’s Key was the OG escape room puzzle game. The creators must have had so much designing all those rooms while laughing at the future me dying and restarting over and over.

sirico, do gaming w The winner of every difficulty comparison
@sirico@feddit.uk avatar

It’s not even the seaweed bit it’s the bit where your on the roof and try to jump over but you hit the top and just drop

lemonSqueezy,

Wasn’t there also a right to left building jump that was impossible ? I think it only worked left to right jump from a higher building

MadMadBunny, do gaming w The winner of every difficulty comparison

No one has died of dysentery I guess…

Treczoks,

I have done this so many times…

owenfromcanada, do gaming w The winner of every difficulty comparison
@owenfromcanada@lemmy.world avatar

Zelda 2: “Hold my beer”

The_Picard_Maneuver,
@The_Picard_Maneuver@lemmy.world avatar

I am error.

dual_sport_dork,
@dual_sport_dork@lemmy.world avatar

If all else fails, try fire.

RightHandOfIkaros,

Zelda 2 wasn’t difficult, it was a mistake.

owenfromcanada,
@owenfromcanada@lemmy.world avatar

When it’s so difficult that the developers can’t get it right, that’s how you know it’s the hardest.

RightHandOfIkaros,

Stellaris?

Nastybutler, do gaming w The winner of every difficulty comparison

I guess I’m the only one who remembers E.T. for Atari?

bravesirrbn,

Never played it but I thought it’s mainly known for being a terribly bad game. Or is it bad because it’s too hard?

figjam,

Being bad is what makes it so hard

roguetrick,

It’s fucking tedious, it’s win conditions are nearly impossible, and it’s controls suck. You have to collect phone pieces in a pit and then find and stand in an unmarked tile for an undeclared amount of time with no enemies on the screen to win and the win screen doesn’t even differentiate itself from the lose screen. Speedrun with no glitches is under a minute. It’s length of gameplay is purely designed on the fact that it’s just a badly made game.

RizzRustbolt, do games w Random Screenshots of my Games #1 - Enshrouded

There is some really great writing in all parts of the emotional spectrum in Enshrouded. I hope they keep it up.

clay_pidgin, do games w Random Screenshots of my Games #1 - Enshrouded

Congrats on retiring!

RightHandOfIkaros, do gaming w The winner of every difficulty comparison

Lion King on SEGA Genesis?

Takeshi’s Challenge?

Dragon’s Lair?

Ninja Gaiden?

Marble Madness?

Battletoads?

surewhynotlem,

Fuckin battletoads. WAY harder than turtles.

tacosanonymous, do games w Day 67 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots
@tacosanonymous@lemm.ee avatar

Love modded Minecraft, especially the kitchen sink packs from the 1.12 days.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I’m a sucker for ye olde Attack of The B-Team and Tekkit. But usually I play 1.16.5 since none of my friends really like those mod packs

tacosanonymous,
@tacosanonymous@lemm.ee avatar

Nice! I like some packs for that era of release. Create is my weak point but I like what it can do.

I was big on ftb hermitpack, mc eternal, and sky adventures.

I’ve been playing atm 9 on a much more recent release.

aeronmelon, do gaming w The winner of every difficulty comparison

Did we already forget about Battletoads?

Telodzrum,

I beat Battletoads a ton when I was a kid, we never beat the Turtles game.

darkdemize,
@darkdemize@sh.itjust.works avatar

I beat both back in the day. I definitely feel like battletoads was the more difficult of the two.

ColeSloth,

Tbf, tons of nes and snes/Sega games were crazy hard. It hid how short they were. Like, Altered Beast is a game that no one ever beat on the Sega without using like a game genie. The entire game is only like 15 or 20 minutes long, though. Tmnt and battle battletoads were just super popular games you couldn’t beat.

tacosanonymous,
@tacosanonymous@lemm.ee avatar

I think they were made to be quarter guzzling arcade games.

ColeSloth,

Altered Beast absolutely was. Some games never made it to arcades, though.

Stanley_Pain,
@Stanley_Pain@lemmy.dbzer0.com avatar

Battle toads was truly the hardest game

Jessica,

Battletoads has nothing on Ghosts 'n Goblins! I can at least play Battletoads until the stupid vehicle jumping section. I don’t think I’ve ever even made it more than like 3 checkpoints into Ghosts 'n Goblins

MadMadBunny,

Some of us remember!!! Damn you, first level!!!

LogicalDrivel, do games w Day 67 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots
@LogicalDrivel@sopuli.xyz avatar

Inventory full of cobble and iron tools…

“we gotta build that ICBM to kill the dragon!”

I love Minecraft. :P

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

Don’t forget I’m almost starving to death. I’ve just got aspirations

germtm_, do games w Day 67 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots

of course before nuking said dragon with an ICBM, have you considered building some form of industrial automated construction?

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

That’s somewhere along the way to the ICBMs

ZoopZeZoop, do gaming w The winner of every difficulty comparison

I found Bartman Meets Radioactive Man in Game Gear to be terribly difficult, mostly because of the controls. I think I got to the 3rd or 4th world once, but it was a struggle.

TheTechnician27, do gaming w The winner of every difficulty comparison
@TheTechnician27@lemmy.world avatar

This goes to Geometry Dash without a doubt in my mind if you include user-created levels, and I do as long as they’re officially rated with stars, especially if they’re e.g. in a Gauntlet (which a number of Easy and Medium Demons are).

If you allow in star-rated levels outside of Gauntlets, then I think it’s safe to say that Tidal Wave on its own crushes the difficulty of basically any video game ever made that’s ever been completed by a human. GD is an interesting case where you can make it as easy or as difficult as you want because there’s no true “ending” to the game (getting to the Demon Gauntlet is part of an actual storyline, but when you beat it, it goes nowhere, so that’s weird).

sus,

if you include games with user-created levels there’s quite a few games with levels that are practically impossible for a human, eg. trackmania and super mario world

TheTechnician27,
@TheTechnician27@lemmy.world avatar

As noted, “that’s ever been completed by a human”. Otherwise there’s simply no ceiling; I can just create a game that requires you to perform 10 frame-perfect inputs every frame for five months straight and say “now I have the hardest game since it’s technically possible to win; checkmate.” With user-made levels, there’s still a ceiling defined by a human actually completing it, and I don’t think the human-beaten Mario Maker or Trackmania levels touch the extreme levels of difficulty at the highest skill levels of GD.

TL;DR: I think if we include user-made levels ever beaten unassisted by at least one human, Geometry Dash wins.

Azzu,

I’m pretty sure the trials of death in super mario maker wins.

Over 4000 hours over 7 years just to beat one level.

TheTechnician27,
@TheTechnician27@lemmy.world avatar

Do we have any evidence, though, that ChainChompBraden was exceptionally skilled and well-practiced going into this? Because to my understanding, the level ID for Trials of Death hasn’t yet been made available, meaning Braden is the only one who was able to attempt this. Meanwhile, Tidal Wave was and has been available for literally anyone, and despite being the most prestigious level in a game where people pour tens of thousands of hours into beating near-impossible levels, it’s only been beaten by two other people since it was verified last year, and these are the three best players in the game each with several tens of thousands of attempts on this level (they have god knows how many tens of thousands of hours of practice from other levels of similar but lesser difficulty).

Kaizo Mario can introduce some complexity that GD can’t by having more than one type of input, but GD’s hardest levels are so insanely precise (Mario Maker’s 60 FPS or anything even near it would render top-level GD play essentially impossible) that even though these both push the limits of what humans can physically achieve, GD seems more difficult at its highest level of play.

feedum_sneedson, do gaming w The winner of every difficulty comparison

Oh good, it wasn’t just me then.

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