Nice screenshot! I really need to play this series! No particular reason I haven’t
I play games opposite of the way you do lol. I prefer action. I enjoy challenging platforming and combat, but I find myself zoning out during long cutscenes
There’s nothing wrong with wanting to challenge yourself in a game or play with/against others. There are many reasons we all play. Personally, I’m a huge film buff and love that modern games have started bridging that gap between gameplay and cinematic storytelling. It’s like I can enjoy a 30+ hour film AND interact with it as well!
I used to prefer to just play games solo. There are so many strangers in online games that can be toxic and it’s not fun trying to accomplish a goal when no one’s listening and everyone’s doing their own thing. But I have a childhood friend who won’t play games unless he’s playing co-op with friends, and through him (and a few other close friends), I’ve learned to enjoy co-op games as well.
Plus, one of my other friends is one of those “do-their-own-thing” kind of gamers and we’re constantly trying to get him back on mission. So I’ve learned patience for difficult gamers too. 😉
That’s the best part about games. Everyone gets to enjoy them in their own way. I seem to go through phases of wanting to play alone and wanting the company of others. I haven’t even been able to play games for the past week or so. I’m not gonna force myself though, doesn’t do any good
This was certainly the hardest part of the game due to the controls, but it still pales in comparison to actually difficult games of the era that were designed to take quarters first, provide gameplay later
Solomon’s Key was the OG escape room puzzle game. The creators must have had so much designing all those rooms while laughing at the future me dying and restarting over and over.
It’s fucking tedious, it’s win conditions are nearly impossible, and it’s controls suck. You have to collect phone pieces in a pit and then find and stand in an unmarked tile for an undeclared amount of time with no enemies on the screen to win and the win screen doesn’t even differentiate itself from the lose screen. Speedrun with no glitches is under a minute. It’s length of gameplay is purely designed on the fact that it’s just a badly made game.
Tbf, tons of nes and snes/Sega games were crazy hard. It hid how short they were. Like, Altered Beast is a game that no one ever beat on the Sega without using like a game genie. The entire game is only like 15 or 20 minutes long, though. Tmnt and battle battletoads were just super popular games you couldn’t beat.
Battletoads has nothing on Ghosts 'n Goblins! I can at least play Battletoads until the stupid vehicle jumping section. I don’t think I’ve ever even made it more than like 3 checkpoints into Ghosts 'n Goblins
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Aktywne