lemmy.world

JusticeForPorygon, do games w Day 67 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots
@JusticeForPorygon@lemmy.world avatar

Modded Minecraft GOAT

Etterra, do gaming w The winner of every difficulty comparison

That goddamn seaweed.

iamjackflack,

It really wasn’t that bad

Delta_V,
grrgyle,

I remember Retro City Rampage had an homage to this sequence near the end of the game. No lie: I broke out into a cold sweat when the screen first came up, thinking I’d have to grind and grind and grind to get through it.

Luckily the homage is much, much easier than the original.

lemonSqueezy,

I was scrolling to find this post. I used to be able to beat that level on command a gazillion years ago. I retried it recently on the turtles anthology game on the ps5 and it was brutal even with the rewind feature.

GeneralEmergency, do gaming w The winner of every difficulty comparison

What about that Action52 Tigerman game that was made to be impossible

lemmyng, do gaming w The winner of every difficulty comparison
@lemmyng@lemmy.ca avatar

Ecco.

DaCrazyJamez,

That damned dolphin…

Glifted, do gaming w The winner of every difficulty comparison

Everyone is just forgetting about IWBTG

Albbi,

That’s not a game. It’s an internet troll disguised as a game.

Glifted,

That’s fair

style99, do games w 'let me show you the nether before bed'

Just wait till you decide to start collecting blaze rods or farming wither skele heads.

sundray, do gaming w The winner of every difficulty comparison

aka “Where’s the Terrordrome THIS time?!”

themachine, do gaming w The winner of every difficulty comparison

Mega man 2

magic_lobster_party, (edited )

I think Mega Man 2 is easy compared to many other games from that era. It’s one of the few NES games I’ve beaten without save states or cheats.

Battletoads on the other hand…

lemonSqueezy, (edited )

Mega Man all of them, they were all brutal. There was one with the tails looking dude on the ps1 that was not too bad

slingstone,

I’ve got it on my homebrew Wii. I think I can still beat it, but I don’t think I’ve done it in years.

Oka, do games w 'let me show you the nether before bed'

Never trust a nether portal.

Sometimes, they can even spawn in the air.

WolfLink,

They used to spawn a small obsidian platform if the portal happened to not spawn on solid ground

cyborganism, do gaming w The winner of every difficulty comparison

Amateurs indeed. How the hell are you supposed to finish the game when you lost nearly all you lives in the underwater dam level???

sirico, do gaming w The winner of every difficulty comparison
@sirico@feddit.uk avatar

It’s not even the seaweed bit it’s the bit where your on the roof and try to jump over but you hit the top and just drop

lemonSqueezy,

Wasn’t there also a right to left building jump that was impossible ? I think it only worked left to right jump from a higher building

ArbitraryValue, do gaming w The winner of every difficulty comparison

Battletoads

literally impossible to beat (in 2-player mode)

not the herpetology-themed NES game in the meme

TheTechnician27, do gaming w The winner of every difficulty comparison
@TheTechnician27@lemmy.world avatar

This goes to Geometry Dash without a doubt in my mind if you include user-created levels, and I do as long as they’re officially rated with stars, especially if they’re e.g. in a Gauntlet (which a number of Easy and Medium Demons are).

If you allow in star-rated levels outside of Gauntlets, then I think it’s safe to say that Tidal Wave on its own crushes the difficulty of basically any video game ever made that’s ever been completed by a human. GD is an interesting case where you can make it as easy or as difficult as you want because there’s no true “ending” to the game (getting to the Demon Gauntlet is part of an actual storyline, but when you beat it, it goes nowhere, so that’s weird).

sus,

if you include games with user-created levels there’s quite a few games with levels that are practically impossible for a human, eg. trackmania and super mario world

TheTechnician27,
@TheTechnician27@lemmy.world avatar

As noted, “that’s ever been completed by a human”. Otherwise there’s simply no ceiling; I can just create a game that requires you to perform 10 frame-perfect inputs every frame for five months straight and say “now I have the hardest game since it’s technically possible to win; checkmate.” With user-made levels, there’s still a ceiling defined by a human actually completing it, and I don’t think the human-beaten Mario Maker or Trackmania levels touch the extreme levels of difficulty at the highest skill levels of GD.

TL;DR: I think if we include user-made levels ever beaten unassisted by at least one human, Geometry Dash wins.

Azzu,

I’m pretty sure the trials of death in super mario maker wins.

Over 4000 hours over 7 years just to beat one level.

TheTechnician27,
@TheTechnician27@lemmy.world avatar

Do we have any evidence, though, that ChainChompBraden was exceptionally skilled and well-practiced going into this? Because to my understanding, the level ID for Trials of Death hasn’t yet been made available, meaning Braden is the only one who was able to attempt this. Meanwhile, Tidal Wave was and has been available for literally anyone, and despite being the most prestigious level in a game where people pour tens of thousands of hours into beating near-impossible levels, it’s only been beaten by two other people since it was verified last year, and these are the three best players in the game each with several tens of thousands of attempts on this level (they have god knows how many tens of thousands of hours of practice from other levels of similar but lesser difficulty).

Kaizo Mario can introduce some complexity that GD can’t by having more than one type of input, but GD’s hardest levels are so insanely precise (Mario Maker’s 60 FPS or anything even near it would render top-level GD play essentially impossible) that even though these both push the limits of what humans can physically achieve, GD seems more difficult at its highest level of play.

aeronmelon, do gaming w The winner of every difficulty comparison

Did we already forget about Battletoads?

Telodzrum,

I beat Battletoads a ton when I was a kid, we never beat the Turtles game.

darkdemize,
@darkdemize@sh.itjust.works avatar

I beat both back in the day. I definitely feel like battletoads was the more difficult of the two.

ColeSloth,

Tbf, tons of nes and snes/Sega games were crazy hard. It hid how short they were. Like, Altered Beast is a game that no one ever beat on the Sega without using like a game genie. The entire game is only like 15 or 20 minutes long, though. Tmnt and battle battletoads were just super popular games you couldn’t beat.

tacosanonymous,
@tacosanonymous@lemm.ee avatar

I think they were made to be quarter guzzling arcade games.

ColeSloth,

Altered Beast absolutely was. Some games never made it to arcades, though.

Stanley_Pain,
@Stanley_Pain@lemmy.dbzer0.com avatar

Battle toads was truly the hardest game

Jessica,

Battletoads has nothing on Ghosts 'n Goblins! I can at least play Battletoads until the stupid vehicle jumping section. I don’t think I’ve ever even made it more than like 3 checkpoints into Ghosts 'n Goblins

MadMadBunny,

Some of us remember!!! Damn you, first level!!!

teft, do gaming w The winner of every difficulty comparison
@teft@lemmy.world avatar

IMHO Elden Ring isn’t the most difficult fromsoft game.

That honor goes to Sekiro.

The_Picard_Maneuver,
@The_Picard_Maneuver@lemmy.world avatar

I 100% agree. Sekiro is my favorite of them all.

iAmTheTot,

Elden Ring may in fact be the easiest From game tbh.

magic_lobster_party,

Coming from ER to DS3 I think DS3 is much easier. I didn’t put much thought into my build and it was a breeze. I beat many bosses first try.

Much of the difficulty in ER comes from the often hard to telegraph attacks.

RightHandOfIkaros,

You might be inclined to say that if you don’t really know much of the games From has made.

The Adventures of Cookie and Cream on PS2 was a very easy game by comparison.

iAmTheTot,

Lol, okay fair, but I think it’s pretty common to be referring to the “soulslike” genre when you say a From game.

PraiseTheSoup,

Considering they released at least 5 Armored Core games before even their very first souls-like, Demon’s Souls, which was not widely played, I am inclined to disagree.

micka190,

Honestly, if you go back and play the older souls games after Elden Ring, you’ll see that they’re a lot easier than Elden Ring, unless you summon Mimic Tear for every boss fight, I guess. But on a “player vs boss” scale, the fights in the older games are much easier than some of the later ones in Elden Ring (especially if you factor in the DLC).

iAmTheTot,

I have hundreds of hours in all the Souls games. I still say Elden Ring is easiest overall.

RightHandOfIkaros,

The thing that makes Elden Ring much easier is the fact that there is always somewhere else the player can make progress. In Dark Souls, you follow a more or less linear path and if you felt underleveled you had to grind enemies because you could not make any further progress until you pass where you got stuck. In Elden Ring, you can go to a different area completely and make a bit more progress there. From Limgrave, the player can choose to go to Stormveil, skip Stormveil and go to Liurnia Lake, go to Southern Limgrave, or go to Caelid if they’re a psycopath. This is in addition to all the helpers From has given players. Strong magic (compared to Souls games), Summons that are available to the player literally anywhere on top of the same Gold Message Summons from the Souls games, two moves that give players i-frames, etc.

Sure, if you play it like its a Souls game then it might seem hard, but if you play it as the action adventure RPG it is designed to be, the game is significantly easier than Souls games.

micka190,

I get what you’re saying, but I feel like you’re way underselling how hard the Elden Ring bosses are compared to the Dark Souls bosses (the actual bosses, not the re-used late-game enemies with bigger health pool in random dungeons). I don’t think there’s a single Dark Souls boss that comes anywhere close to any of the bosses from Morgoth and onward (Fire Giant excluded, obviously). Morgoth, Godfrey, Radagon, Malenia, and all the DLC bosses are much harder than anything the Souls series has seen (unless you count broken/janky mechanics like Witch of Izalith’s garbage-tier hitboxes).

RightHandOfIkaros,

I suppose, but the player could very easily overlevel themselves to make the bosses very easy in Elden Ring. Can’t do that without a big, boring, repetitive time investment in Dark Souls, farming the same enemies in the same location.

Soggy,

Might be worth clarifying Demon’s Souls and onward, some of us are old enough to have played Armored Core.

Mirshe,

Armored Core series, but those have always had a way to cheese through the campaign, almost universally.

skulblaka,
@skulblaka@sh.itjust.works avatar

That honor goes to Demon’s Souls…

teft,
@teft@lemmy.world avatar

Not sure why you were downvoted. I found Demon Souls was frustrating more than difficult but to each their own.

heavy,

Just came in here to support Sekiro

Nuke_the_whales,

Elden Ring isn’t difficult, it’s tedious and repetitive. I really didn’t like it

tfw_no_toiletpaper,

Nah Sekiro is great. Sometimes I just pull it up and play it a couple of days because it’s so satisfying. I think Sword Saint Isshin is supposed to be the hardest boss, and it definitely takes a lot of runs until you have him memorized. But on NG+ I first-, or second-tried him. I think all Sekiro bosses are pretty chill once you know them.

Consort Radahn however… I don’t know if I have the will to ever struggle through this fight again

JayDee,

I think you mean the hardest Fromsoft game you liked. Go Beat the original armored core and get back to me. you could also give last raven a shot.

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