lemmy.world

Asidonhopo, do gaming w The winner of every difficulty comparison

Kid Icarus enters the room…

blackstampede, do gaming w The winner of every difficulty comparison

Thanks for the PTSD flashback. It was delightful.

JusticeForPorygon, do games w Day 67 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots
@JusticeForPorygon@lemmy.world avatar

Modded Minecraft GOAT

Etterra, do gaming w The winner of every difficulty comparison

That goddamn seaweed.

iamjackflack,

It really wasn’t that bad

Delta_V,
grrgyle,

I remember Retro City Rampage had an homage to this sequence near the end of the game. No lie: I broke out into a cold sweat when the screen first came up, thinking I’d have to grind and grind and grind to get through it.

Luckily the homage is much, much easier than the original.

lemonSqueezy,

I was scrolling to find this post. I used to be able to beat that level on command a gazillion years ago. I retried it recently on the turtles anthology game on the ps5 and it was brutal even with the rewind feature.

GeneralEmergency, do gaming w The winner of every difficulty comparison

What about that Action52 Tigerman game that was made to be impossible

lemmyng, do gaming w The winner of every difficulty comparison
@lemmyng@lemmy.ca avatar

Ecco.

DaCrazyJamez,

That damned dolphin…

Glifted, do gaming w The winner of every difficulty comparison

Everyone is just forgetting about IWBTG

Albbi,

That’s not a game. It’s an internet troll disguised as a game.

Glifted,

That’s fair

style99, do games w 'let me show you the nether before bed'

Just wait till you decide to start collecting blaze rods or farming wither skele heads.

sundray, do gaming w The winner of every difficulty comparison

aka “Where’s the Terrordrome THIS time?!”

themachine, do gaming w The winner of every difficulty comparison

Mega man 2

magic_lobster_party, (edited )

I think Mega Man 2 is easy compared to many other games from that era. It’s one of the few NES games I’ve beaten without save states or cheats.

Battletoads on the other hand…

lemonSqueezy, (edited )

Mega Man all of them, they were all brutal. There was one with the tails looking dude on the ps1 that was not too bad

slingstone,

I’ve got it on my homebrew Wii. I think I can still beat it, but I don’t think I’ve done it in years.

Oka, do games w 'let me show you the nether before bed'

Never trust a nether portal.

Sometimes, they can even spawn in the air.

WolfLink,

They used to spawn a small obsidian platform if the portal happened to not spawn on solid ground

cyborganism, do gaming w The winner of every difficulty comparison

Amateurs indeed. How the hell are you supposed to finish the game when you lost nearly all you lives in the underwater dam level???

sirico, do gaming w The winner of every difficulty comparison
@sirico@feddit.uk avatar

It’s not even the seaweed bit it’s the bit where your on the roof and try to jump over but you hit the top and just drop

lemonSqueezy,

Wasn’t there also a right to left building jump that was impossible ? I think it only worked left to right jump from a higher building

ArbitraryValue, do gaming w The winner of every difficulty comparison

Battletoads

literally impossible to beat (in 2-player mode)

not the herpetology-themed NES game in the meme

TheTechnician27, do gaming w The winner of every difficulty comparison
@TheTechnician27@lemmy.world avatar

This goes to Geometry Dash without a doubt in my mind if you include user-created levels, and I do as long as they’re officially rated with stars, especially if they’re e.g. in a Gauntlet (which a number of Easy and Medium Demons are).

If you allow in star-rated levels outside of Gauntlets, then I think it’s safe to say that Tidal Wave on its own crushes the difficulty of basically any video game ever made that’s ever been completed by a human. GD is an interesting case where you can make it as easy or as difficult as you want because there’s no true “ending” to the game (getting to the Demon Gauntlet is part of an actual storyline, but when you beat it, it goes nowhere, so that’s weird).

sus,

if you include games with user-created levels there’s quite a few games with levels that are practically impossible for a human, eg. trackmania and super mario world

TheTechnician27,
@TheTechnician27@lemmy.world avatar

As noted, “that’s ever been completed by a human”. Otherwise there’s simply no ceiling; I can just create a game that requires you to perform 10 frame-perfect inputs every frame for five months straight and say “now I have the hardest game since it’s technically possible to win; checkmate.” With user-made levels, there’s still a ceiling defined by a human actually completing it, and I don’t think the human-beaten Mario Maker or Trackmania levels touch the extreme levels of difficulty at the highest skill levels of GD.

TL;DR: I think if we include user-made levels ever beaten unassisted by at least one human, Geometry Dash wins.

Azzu,

I’m pretty sure the trials of death in super mario maker wins.

Over 4000 hours over 7 years just to beat one level.

TheTechnician27,
@TheTechnician27@lemmy.world avatar

Do we have any evidence, though, that ChainChompBraden was exceptionally skilled and well-practiced going into this? Because to my understanding, the level ID for Trials of Death hasn’t yet been made available, meaning Braden is the only one who was able to attempt this. Meanwhile, Tidal Wave was and has been available for literally anyone, and despite being the most prestigious level in a game where people pour tens of thousands of hours into beating near-impossible levels, it’s only been beaten by two other people since it was verified last year, and these are the three best players in the game each with several tens of thousands of attempts on this level (they have god knows how many tens of thousands of hours of practice from other levels of similar but lesser difficulty).

Kaizo Mario can introduce some complexity that GD can’t by having more than one type of input, but GD’s hardest levels are so insanely precise (Mario Maker’s 60 FPS or anything even near it would render top-level GD play essentially impossible) that even though these both push the limits of what humans can physically achieve, GD seems more difficult at its highest level of play.

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