Well. But the way the TMNT’s legs poke out their shells before they get mutated heavily implies they’re actually Teenage Mutant Ninja Tortoises. I think the mistake comes from that their crew was named by a rat who only ever read about ninjutsu. What the fuck does master splinter know about identifying the difference between a turtle and a tortoise?
I recommend taking a look at Iris. You can use it in combination with Sodium, Distant Horizons, and Complementary Shaders for to make Java edition really beautiful.
also bedrock ray tracing isn’t even made for actual play, it’s only made for a few specially designed maps. people found how to move a folder from the map worlds file into a location in a normal world folder to make the world have RTX.
(most of) the shaders on Iris are MADE to play with so you won’t encounter as many issues.
Valheim actually sucks with how they handle death - you lose a very significant portion of your skills each time. It isn’t a problem when you have 10 in woodcutting and it goes to 8, but at 100 and it going to 98 is a very huge deal that takes hours to get back.
Can’t you change those multipliers when you create the world? Haven’t played it on very long time so maybe I am confusing it with rimworld and the likes.
I’m not Greg from gregtech lol. I just made the unfortunate mistake of not checking whether something with the name gregtech already exists when registering my domain name.
I’m not Greg from gregtech lol. I just made the unfortunate mistake of not checking whether something with the name gregtech already exists when registering my domain name.
Nearly every server is different, but the ones my friends/wife and I always did (10+ years ago) were like role-playing kingdom building maps. Server owner (usually me) would hold the title of King/Sovereign and appoint their friends to specific roles. I would oversee the general development and expansion of the kingdom, as well as decide and manage a system of ore-based currency (or would at least create the mint and appoint someone to running it). Afterward I would introduce and gradually roll out phases of a larger storyline for anyone who cares.
My left and right hand would build/manage the keeps/barracks/military structures, or the government buildings/libraries/cultural centers, etc. These would all be injected with their own lore and staffed by the person in charge of them. Everyone else would receive more minor roles, but typically be given monopolies in certain types of goods or commerce. Maybe Bob wants to be a trapper. Sure, anyone else can legally go and gather leathers and animal parts, but Bob is the only one permitted to sell those items in his shop in the city. Things like that just to try to keep it interesting. When Bob isn’t trapping or trading or being involved with the kingdom, he’s pretty much just playing Minecraft on his homestead.
The idea is to open it up to the public (via applications and careful vetting) and watch people run amock in the simulated medieval economy. We used to have a blast doing it. Especially with mods installed that added skill progression, abilities at milestones and other MMORPG-esque mechanics.
Normal people, however… They just do what they do in single player but occasionally trade, work together, tackle bosses, and show each other their latest creations.
Personally I start an industrial empire and get the rest of the server in my back pocket because I’m the only person with supplies to produce Guns and Missiles. But also it just kind of depends on the mod pack.
Not sure since I only ever play with one person, but I’d love to work on one base together with multiple people, with everyone working on their specialities. For example, I have a basic knowledge of most popular tech mods, but I find some of them pretty tedious, so if there were someone who enjoyed them, that’d be great.
My partner and I started playing another modded MC game last night. I always do all the tech mods, automation, digital storage, and building, and she does the magic, farming and husbandry.
We’d been using Fabric for quite a while but since I felt a longing for Mekanism, we decided to make it Forge. It’s not ideal since it isn’t necessarily as performant, and the loading times are a lot longer than Fabric, I just really wanted the convenience that Mekanism offers. Hopefully, more mods and modpacks will switch over to NeoForge.
Ha, at least you can get your friend group to play modded MC. When we play it’s usually just the two of us, because our friends don’t wanna deal with all the mods. Sometimes one of them will end up joining, usually by which point I’ve got Applied Energistics setup, which I offer them access to, since at least then they could start their own mod setup more easily.
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