I’m still cross (not really tho) that when I reached out to you all last year, you never wanted me to interview you!!!
RetroDECK has been my one true emulation love for so long now, and I’ve adored all your recent updates. You should all be so proud! I went into a little more detail for the users here on RetroDECK on my latest news post here on Lemmy too!
I’d say there’s more progress on scale than visual fidelity. There’s greater ability to render complexity at scale, whether that’s real actors on screen or physics in motion. I agree that progress in detail still frame has plateaued.
Ribbit King is Golf game with frogs for balls which get strategically shot around a map littered with bonuses and obstacles. Players alternate shots and try to have the most points after both players reach the hole. It’s extremely cute and great local multi-player fodder
Stuntman is tough as nails. You are a Hollywood stuntman pulling off increasingly complex stunts for movies being filmed. At the end of each shoot you get to see the movie trailer filled with clips of your own driving.
Black is a big dumb loud shooter, and it has zero reservations or shame in that. That’s what makes it so much fun to play
Lord of the Rings: The Two Towers is excellent 3D brawling. Lord of the Rings: Return of the King is excellent 3D brawling with co-op
Psi-Ops: The Mindgate Conspiracy is a 3rd person shooter where you have guns and psychic powers you use in and out of combat.
The only issue with Stuntman on emulators is it’s one the last remaining games not playable on PCSX2. There’s been consistent issues with the AI pathing on one of the levels and they haven’t been able to patch it after all these years.
I’m not saying it won’t ever be, but it may continue to be unplayable on non-native hardware for a while longer.
There’s so many little things about Legacy that I feel like really make it feel special, and bedrock is missing all of those. Things like the fog, or the UI designed with consoles in mind. Stuff like that. 4J just really understood it, I wish they had been allowed to managed bedrock edition
Absolutely. I can’t point out what’s so nostalgic about it and its graphics, maybe the gamma? the simpler minecraft? just playing on a controller? It also felt that the OST played at more fitting times then Java/bedrock edition.
There’s just something magical about it. Especially the minigames, i almost forgot about those!
Since there’s no explanation in game of how the monsters behave I’ve put this together with the hopes it’ll make the initial experience a bit less frustrating for new players. Feel free to chime in if I get anything wrong or miss something and I’ll edit it in:
WARNING: POSSIBLE SPOILERS FOR THOSE OF YOU WHO PREFER TO DISCOVER THINGS ON YOUR OWN. SCROLL NO FURTHER
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X-Walls - always spawns in orthogonally (vertically or horizontally) adjacent pairs. Can be destroyed if hit 3 times at a cost of 1 health per hit. Drops a coin worth 1 xp when destroyed.
0-Starting Orb - reveals all tiles in two orthogonal (vertical/horizontal) tile radius when used. You should usually start by clicking this.
0-Healing Scroll - fully restores life. Also drops from Romeo and Juliet (9 power monsters)
0-Clairvoyance Scroll - randomly reveals any random tile on the board and all 8 tiles around it.
0-Gnome - ?? seems to teleport around randomly until you corner him eventually. Worth 9 xp
0-Dragon Egg - spawns in one of the 8 spaces around the dragon (power 13 monster). Leave it in tact for an achievement. Worth 3 xp
1-Rat - all of them can be revealed by defeating the rat king (power 5 monster) and using the scroll that drops from him. Will face left or right towards the rat king or stand up if the rat king is in the same column. Avoid killing for achievement.
1-Slime King - always spawns on the board edge surrounded by five Purple Slimes. Drops a scroll that reveals all Purple and Green Slimes.
2-Bat - nothing special
3-Skeleton - nothing special
4-Gargoyle - always spawns facing each other in orthogonally (vertically or horizontally) adjacent pairs.
5-Green Slime - all of them can be revealed by defeating the slime king (power 1 monster) and using the scroll that drops from him
5-Beholder - hides clues in a two orthogonal (vertical/horizontal) tile radius while alive.
5-Rat King - drops a scroll that reveals all rats on the board
6-Minotaur - spawns facing away from a treasure chest that appears in one of three adjacent spaces in the column behind him. They turn towards the chest when it is opened.
7-Guardian - nothing special
8-Purple Slime - always spawns in a ring around the slime king (power 1 monster) along the edges of the board. All of them are revealed by using the scroll that drops from the slime king.
9-Romeo and Juliet - always face each other equidistant from the center line of the dungeon. Drops a healing scroll on death. Leave them alive for an achievement
10-Mine King - always spawns in one of the 4 corners of the board. Drops a scroll that disarms all mines in the board.
11-Mimic - looks like a regular chest upon being revealed. Won’t fight you until you click it again after revealing it.
13-Dragon - always spawns in the same spot on board near the center. A dragon egg (power 0 monster with 3 xp) will always spawn in one of the 8 tiles surrounding it. Defeat it and collect the 13 xp to reveal a crown which you can collect wherever you want to end the game with a win.
100-Mine - the only way to disarm these is by defeating the mine king (power 10 monster) and using the scroll he drops. Disarmed mines are worth 3 xp
Ah, that’s what that blue bull with yellow hair is.
some additional details> Gargoyle - always spawns in orthogonally (vertically or horizontally) adjacent pairs And they always face each other. > Minotaur - a treasure chest always spawns in one of the 8 spaces surrounding him And they always face away from the chest, but turn towards it when you open the chest. > Dragon - Defeat it to end the game with a win. Defeat it to get 13 gold, pick up gold to reveal crown, pick up crown to end game. But if you’re trying to collect all the gold you can, it’s OK to defeat the dragon and keep going a little. > Romeo and Juliet Face each other equidistant from the center line.
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