The left one looks great. Usually we don't think of computer peripherals as gaining a patina, but it kind of works here. Good call on buying a spare, though!
I finally bought Skyrim Anniversary on the latest discount and was pleasantly surprised how stable it is compared to classic, I remember trying to mod the original one but I only got a buggy mess that didn’t even open most of the time and constantly CTDs.
But after a friend said how stable it is I dipped in after playing through his share of Special Edition, I was able to reach 100 mods and the game had a stable framerate and no crashes, so I bought the AE version since a mod I wanted to use required it and I’m having a blast now with 200 mods as an unarmed Monk.
Finally got around to playing F.E.A.R. 1 & 2, now going through the DLC for 1, having a great time despite it definitely showing its age with some design choices, like the mandatory valve puzzles of early 2000’s. I’m so glad I bought the RTX 4080 though, definitely getting my money’s worth.
I’m continuing Daggerfall Unity now that version 1.0 is out. There were only 2 minor issues that I had with it when I previously played, and they both look to be fixed. I’ve joined a knights order, a temple, and the Dark Brotherhood, and got my character up to a high enough level that I would be comfortable with going for the main quest.
I know a lot of people point to resale as a big advantage of physical media, but I really prefer just having a digital environment that encourages frequent sales and price reductions.
If you think about memorable singleplayer games for instance (AAA or indie), they’re really victimized by that mentality of “Well, I guess I’m done with this now”. Even shitty online games, or big open-world games with 80 hours of boring content, usually won’t be re-sold in that way; and each used sale will be a lost New sale for the developer. Never forget that You are the product of GameStop’s used games business.
I feel like the combat wasn’t necessary since the puzzles and exploration felt like the main focus of the game, but at the same time, I don’t know how they could have made the environment feel dangerous without the threat of death. There was a puzzle later in the game that did require you to injure yourself, but I don’t think that would have worked as a replacement for combat in the rest of the game, and being present throughout the game would lessen the impact of it in the short moment where it is actually necessary. Also, the guns were very neat looking, so that is an additional upside to having combat.
Even though this sounds like a lot of complaining, I don’t think I could come up with any other criticisms, as pretty much everything else about the game felt perfect. I don’t think it is the sort of thing I will play again, but it will be something I will think back on more than most other games.
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