Over the years I’ve seen a lot of articles about former Bioware devs leaving to form their own studios but nothing has ever really come of it. Whatever magic they had in the 00’s just seems to be lost.
Stray gods came out back in August and is currently sitting at very positive on steam, it’s by David Gaider’s new studio, he was former lead writer on dragon age.
And that’s fine. Plenty of authors are great at writing the journey and terrible at writing endings. And from what we’ve gotten so far at least he now knows what not to do when writing an ending.
Or as some of us affectionately call him, Hack Walters. Guy can write characters fantastically, but I don't think he has it in him to write consistent narrative. Well, not unless he has improved over the last few years. (x to doubt).
It’s insane to me how poorly they treated workers before and got away with it, but then decided to just keep pushing the envelope like the workers would never say that’s enough.
Game devs get shit from all sides. They’re pushed to work hard for long hours, during crunch they’ll frequently miss weekends and nights from their families. It is common that they burn out and their family life suffers. Most developers in the community avoid game studios because they know what it’s like, so studios attract Jr developers who are less qualified and don’t know any better. And we haven’t even talked about the putrid shit they get from gamers when they release a buggy game, that they probably did know about and desperately wanted to fix but execs forced them to release anyway.
Yet they still want more from them. And now execs are all shocked Pikachu that they’re finally organizing to unionize. And they absolutely should
A bit sad, but not surprising. It was always something that felt forced and only propped up by companies trying to create a new market in order to monopolize it.
If the NFL didn’t exist, then suddenly just sprung on the public as it exists now, I think it would have also suffered a similar fate.
On the player and even team level, I’m sure it felt different, but as a spectator, it was hard to ignore the top down, corporate, ad filled, “fellow kids” feel of the thing.
Sad about this. I know it’s fun to hate on overwatch, but the idea of an esports league being city based was really novel at the time. Ive always enjoyed overwatch, and despite overwatch 2s monetization being absolutely atrocious, the gameplay changes I have enjoyed for the most part
kotaku.com
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