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GrindingGears, do gaming w Capcom President Says ‘Game Prices Are Too Low’

I’m already 50% of the time on my ship to the seven seas. Do they want me permanently at sea? Same goes with the media companies like Disney+, Netflix and Amazon. They push it any further, I’m pushing off to seas for good.

They *literally, figured out how to beat piracy. The unbeatable problem. And then they had to go and blow it with their greed.

Meh. Capcom games just became $0 for me, because I’ll swear an oath before you to pirate every one of their games, from here on out.

ampersandrew,
@ampersandrew@kbin.social avatar

Inflation is a fact of life. Is a price that raises ever all it takes for you to decide to pirate? Did you do so when games increased from $50 to $60?

TwilightVulpine,

Poverty is also a fact of life. Not everyone can afford every price increase.

ampersandrew,
@ampersandrew@kbin.social avatar

Capcom hasn't even raised prices yet, and this person just swore an oath of piracy rather than waiting for a sale or something.

TwilightVulpine,

Maybe they've already been buying on sales.

I'm from a third world country. I still buy games as often as I can, but I also get that these price hikes are stretching people thin. A $70 game is like a third of our monthly minimum wage, it's a huge chunk of money that people need to live, and most companies don't bother to adjust it proportionally to our financial situation, even though there is no reason not to do so when it comes to digital media.

ampersandrew,
@ampersandrew@kbin.social avatar

That person just said in another comment that they have the money. Before you even get to piracy, there's also the option of purchasing and playing the games that you feel are priced fairly, because that incentivizes more of that to be made at those prices, and those games typically need your money more anyway. As for adjusting prices for different territories, I'm no expert on it, but I understand it might be related to people in stronger economies buying games from cheaper regions with something as simple as a VPN to get a game for a fraction of the price, which at any kind of scale means that that game needs to sell substantially more copies to break even.

TwilightVulpine,

Some companies still manage to offer regional prices. It's more of a matter of poor implementation or even plain indifference. The latter especially when the platform offers that option but the publisher maintains the prices high.

Eh, I won't speak for that person's habits but for me piracy was not the last possible resort but rather the entry point that allowed me to develop enough interest that I do buy them today.

And when today the "free" options peddle gambling to children, I cannot take the moral argument seriously even for a second. I would much sooner have people pirate than develop gambling addictions, the publishers be damned.

GrindingGears,

That’s just it. First off, I rarely am interested in Capcom games, think the last one I bought was in maybe 2016? (RE7). So this person you are responding to really is going off the handle over a nothing burger, I assure you.

But you’ve hit on an important point, that’s important to discuss. These price hikes are disproportionate to the growth of household earnings, and more importantly, digital media was supposed to drive costs down, and not up for the end consumer. We don’t actually own these games, we more or less lease them. There’s nothing physical anymore. Which is a problem. Not that I don’t like the ease of digital purchases, it’s the fact that at any moment I can be stripped of access to the product. Which makes it a lease or rental, not full ownership. Yet they keep wanting to drive the costs up up up, in light of that fact. It’s getting to be gross behaviour. The products are declining in quality, the costs keep going up, actual ownership of the end product comes into question, and the profits keep going to a smaller and smaller circle of people, some of whom are among the most vile of people alive today.

Enough is enough.

NuPNuA,

It sucks that skinflints in the west region hopping to save a few bob made companies wary of regional pricing in the digital age.

GrindingGears,

Nope. I only pirate when media companies can’t stop gorging themselves on billions of dollars in profit and shovelling shares and dollar bills down their greedy little throats.

It’s not that I don’t have the money, I’ve just had enough. When you had one of two streaming services and a Spotify and good prices on steam and whatnot, that worked.

Today we have preorders that eclipse 100 dollars, my streaming service bills are more than the cable bills they were supposed to be replacing, and now it’s just more more more. We want more more more

🖕

ampersandrew,
@ampersandrew@kbin.social avatar

Two streaming services is less competitive than the 5 or 6 major ones we have right now, you can choose them a la carte in a way you never could with cable, and even if you felt compelled to have all of them at the ad free tier, you're paying less than cable and getting no commercials. Video game prices have lagged behind inflation, not even kept up with them, and the game you want will probably have a substantial sale 3 months after release anyway. It just seems like an incredibly thin premise to justify piracy.

GrindingGears,

I don’t need to justify piracy to you. You are the one that’s morally outraged here. Again, I have the money, it’s not a poverty thing. It’s a perception thing. When people act gross, I act gross in response. Plain and simple. You can try to defend these companies, some of which have larger profits than the GDP outputs of some countries, all you want. That’s your prerogative. When companies put greed before the goodwill of the customers, which this is by the way, then I act shitty in response. That’s my prerogative.

ampersandrew,
@ampersandrew@kbin.social avatar

You were morally outraged enough to decide that this justifies piracy, but this is Capcom we're talking about, not EA. From what I can see, they're not making their money off of gambling mechanics like Ultimate Team. They're talking about raising prices on products that are generally seen as quality and charging what they believe those products to be worth, even saying that this will allow them to raise staff salaries to retain talent. I don't condone piracy, but I was asking you what line you believed they crossed when price increases are just inevitable for anything that costs money, and I personally don't really see any scummy business practices attached to this. Beyond that, I'd also argue that you have a greater effect on the market when you just don't pirate or play those games that offend you at all and instead direct your time and money to a game that could use it more. That means they make more of the latter and the former is less successful for doing something you didn't like. Word of mouth of the games you played and the lack of word of mouth for the ones you didn't has an effect on the market as well.

NuPNuA,

I agree you don’t have to justify it, but I also feel like you don’t need to glorify it either. I’m not morally opposed to it and jah knows I’ve don’t some piracy in my day, but people who have to make a big statement about it as you’ve done above invite the arguments from people who are morally opposed.

amju_wolf,
@amju_wolf@pawb.social avatar

Having 5 streaming services instead of 2 when they each have exclusive content isn’t competition, it’s just separate small monopolies. They hold the content hostage and you can’t actually choose when you want to watch something specific.

It’d only be competitive if they all had the same catalogue or you didn’t care at all what you watch, which I suspect just isn’t a reality for most people.

ampersandrew,
@ampersandrew@kbin.social avatar

They're all trying to have enough to watch to keep you subscribed all the time, which means they have an incentive to keep making more good shows. But there's no world where 5 streaming services will have something I'll want to watch every month, so it's pretty easy to just cancel until you've got a handful of shows to go through on that service. Then you subscribe for a month or two and come back later. That's way, way better than a local television monopoly like cable typically had, with channels you couldn't opt out of for a cheaper bill, that still forced commercials on you regardless of your exorbitant bill.

amju_wolf,
@amju_wolf@pawb.social avatar

That’s so convoluted that at that point I can just torrent the show. It’s easier, faster, free and I don’t have to wait for it or try to figure out which streaming service has it.

ampersandrew,
@ampersandrew@kbin.social avatar

That's not convoluted in the least bit, nor is it faster or easier to torrent. If you somehow found out about a show but not which service it was on, there's justwatch.com.

Skyline969,
@Skyline969@lemmy.ca avatar

I didn’t decide to pirate when games went from $70 to $80 (CAD). I didn’t decide to when they went from $80 to $90. I decided to when, on top of that price, I also am encouraged via predatory tactics (such as matchmaking intentionally matching you up with players who have all of this nonsense so you can “see what you’re missing”) to buy a deluxe edition, season pass, monthly battlepass, “cosmetic only” microtransactions, second season pass, additional DLC not part of any season pass, and whatever other crap they want to nickel and dime their playerbase into buying. All just to actually get the full content of the game. Remember when games had the full game when you bought it? Maybe an expansion pack that had a substantial amount of content that was developed and released after the game was released?

ampersandrew,
@ampersandrew@kbin.social avatar

That still happens. But instead of pirating the games that do that stuff, what if you bought and played the ones that don't instead?

Skyline969,
@Skyline969@lemmy.ca avatar

Why not both?

ampersandrew,
@ampersandrew@kbin.social avatar

You're free to do as you please, but if the game wasn't worth it enough to pay for, pirating it still does them more of a solid than if you had bought and played something else. Let's say the game is Starfield. Sure, they didn't get your $90 if you pirated it, but if you're contributing to discussions about it, it keeps people thinking about it, and especially if you have positive things to say about it, you end up encouraging other people to buy it, which means that their business strategy of selling the game at $90 CAD (or any other strategy you decided justified piracy) is still that much more effective, and they'll do it again, because the game sold at that price. But maybe Broken Roads comes out for cheaper and you get your RPG fix there instead. They could use your dollar more, and each sale counts way more toward a future where that team gets to make another game after this one. If your word of mouth instead convinces someone to pick up Broken Roads (which you also hypothetically paid for), you're contributing toward encouraging more games to come out at that price point. Both games are going to take up your finite time, so both your time and your money influence what survives in the market.

whodatdair, do gaming w Capcom President Says ‘Game Prices Are Too Low’

I hereby announce that I don’t have enough money, and I want more.

boCash,
@boCash@lemmy.blugatch.tube avatar

I’m sorry, we don’t acknowledge that query. It sounded like you said: “what’s wrong with the world”. Would you like lifelong, wistful depression or the psychopathy required for C-suite?

Kepabar, (edited ) do gaming w Capcom President Says ‘Game Prices Are Too Low’

It’s true, game prices today are the same as they have been for the past 40 years for AAA titles.

I can’t think of an industry which hasn’t had a price raise in decades.

Gaming had managed to get by on this thanks to increasing market volume as gaming became more mainstream in addition to extra revenue streams like micro transactions. But it’s hitting saturation now and won’t keep counteracting inflation forever

Nefyedardu,

Games have actually gotten cheaper over time adjusted for inflation even as production costs have risen, it's crazy. A NES game in today's money would be around $160.

NightOwl,

Game industry is bigger than movies and music combined which was not the case back in the NES era. Game industry has become a juggernaut with a huge consumer target base, and lower barrier to entry that allows for even random people being able to publish games instead of a few larger companies. Rise in production costs has been one that has been self imposed the way some studios go for big special effects blockbusters because they are targeting billions. Meanwhile like with movies you get these indie 2D and last gen 3D looking games being hits right alongside these billion dollar company attempts.

I guess one area you can look at is how niche products get priced lower like mechanical keyboards, and then once productions starts ramping up and things go mainstream suddenly these niche expensive ventures with a few fans becomes more affordable as larger quantities are now being distributed.

You same thing with tech like SSDs and hard drives actually falling price over time while capacities offered grows. Lot of PC parts actually with the exception of GPUs.

ampersandrew,
@ampersandrew@kbin.social avatar

The game industry did get that much larger, but that's on the backs of only a few (non-Capcom) games that sell to the type of person who only buys a couple of games per year at most. Hardly any company is selling as many copies as Call of Duty sells year after year.

OfficialThunderbolt,

That’s only true if you compare game sales to movie box office revenues, and music sales (which have shrunk considerably since they peaked in the 1990s). Once you account for home video sales, streaming, theme park revenues, and merchandise sales, the movie industry dwarfs the gaming industry. Once you account for artist tour and merchandise sales, the music industry dwarfs the gaming industry.

Pons_Aelius,

Now compare the inflation adjusted cost of a Model T to a Corolla.

Then compare the inflation adjusted cost of a Model T IBM series 1 PC to a Corolla modern PC.

etc.

etc

etc.

TwilightVulpine,

Wages haven't keep up with inflation, you need to account for the loss of disposable income since then.

NuPNuA,

Not every country was playing the NES then. Games on the formats popular in Europe were much cheaper.

hitmyspot,

Yes, but the market has grown significantly and the cost of production and distribution is very low, lower than the age of cartridges. The development is the only cost.

Lots of industries have had relative price drops over that time. Mainly electronics. An mp3 player used to be $200 minimum.

ObiGynKenobi,

I’d gladly agree to pay more in exchange for a legally binding agreement that higher prices mean video games free of predatory monetization and reasonable pay and job security for the people making the games. But we both know that they have no intention of doing the right thing, no matter how high the box price. They’re already raking in record profits while laying off huge chunks of their workforce and giving the c-suite ever-increasing annual bonuses.

They’ve perpetuated the lie that microtransactions were a necessity and the $60 price was unsustainable for such a long time that people actually believe it. Now they want to increase the box price while keeping the predatory monetization, having their cake and eating it too.

Hirom,

Prices definitely increased, over the last 20 years new AAA games price increased from 45-50 EUR to 70 EUR.

With inflation taken into account that would probably mean flat prices.

With the increase in the numbers of players, the spread of DLCs and micro transactions, I suspect revenue increased even with inflation taken into account.

Could it be the cost of creating game is rising faster than inflation? Or game studio just got more greedy?

AndrasKrigare,

What you said, but in video form youtu.be/VhWGQCzAtl8?si=Gj9AaniT3U46KlGF. And that came out 5 years ago. Even if we only kept up with inflation from when that video came out until now, videogames should cost $73

NuPNuA,

In America they have been. In the UK I’ve watched games raise from £10 on my Amstrad in the 80s to £70 on my Series X now.

lukas, (edited )
@lukas@lemmy.haigner.me avatar

When was the last time wages kept up with inflation? Games are entertainment. Money won’t be spent on entertainment when push comes to shove.

Skyline969, do gaming w Capcom President Says ‘Game Prices Are Too Low’
@Skyline969@lemmy.ca avatar

It’s because these companies keep driving up production costs on their own. Their next game has to top their last. At what point do we say that graphics are good enough? Who needs these insane amount of details? Why does a game absolutely need to be 100+GB in size? Is Bloodborne not visually appealing enough? What about God of War (2018)?

Can we not find a “good enough” acceptable baseline and just work with that? This infinite growth is annoying as both a developer and a player. Like okay, ooooh, you can render each individual hair on someone’s head and they each have their own physics. Congratulations. How’s the story for the game? Ah, broken to the point of unplayable, but you pinky swear a patch is coming.

mint,
!deleted4112 avatar

i want shorter games with worse graphics made by people who are paid more to work less and i’m not kidding

WarmSoda,

Fuck yeah. Give me passion projects made by people having a great time any day of the week.

Icalasari,

Welcome to the world of indie games, where the passion leads to experiences that stick in minds more than plenty of AAA games these days

ObiGynKenobi,

This. I genuinely believe that in the near future indie games will be the sole torch-bearer for what I would call “traditional gaming”. Tighter, more focused experiences with no microtransactions or sanitized, inoffensive bloat. Games that are offline and don’t require any server handshake to function. And as the technology available to them advances, it will enable indie devs to be more and more ambitious with their vision.

SkyeStarfall,

I feel like this is already the case, and has been for years. Few AAA games interest me these days, especially the ones coming out of the biggest studios like EA, Ubisoft, Activision-Blizzard, etc. The only recent one was Baldur’s Gate 3, but that by itself is an exception to the norm.

Most AAA games are just complete soulless profit generators. It often feels as if any fun and experimental things get taken out because it would involve too much “risk”, and stand in the way of earning money, instead of trying to make a good or fun or unique game. Instead they are just being made for as wide of a mass appeal as possible, allergic to anything that could make the game a little more interesting and niche.

ObiGynKenobi,

Things got very dire in the '10s, but there’s been a bit of a course correction in recent years, at least with EA. It Takes Two and the Star Wars Jedi games were microtransaction free and wonderful experiences. Only It Takes Two could really be considered weird and quirky, but it was phenomenal. First party games are also typically exceptions to the modern AAA paradigm.

NuPNuA,

I wonder how long EA will put out more interesting stuff for given Wild Hearts and Immortals if Avenum both flopped. Star Wars will always be a guaranteed seller though.

ObiGynKenobi,

My understanding is that Immortals of Aveum was the first output from a pivot of the genuinely terrific EA originals brand that gave us the likes of It Takes Two, A Way out, Unraveled, and lots more. It used to be a program that helped indie devs publish their games with EA only recouping their costs. Immortals of Aveum, ironically, had none of that magic. It was basically a Marvel story baked into a CoD campaign with magic instead of bullets.

Ideally, this will tell the suits that this pivot was a mistake and they’ll go back to “If it ain’t broke, don’t fix it”. But they’re much more likely to overmonetize everything into oblivion while laying off massive chunks of their workforce.

NuPNuA,

It seems most artforms reach the point where the tools are available for the indie efforts to be as good as the corporate stuff.

Games seem to be rapidly reaching the tipping point, and then all the big players have to offer is throwing more money at projects with no guarantee they’ll be as enjoyable.

pipariturbiini,

was this quote originally by Jim Sterling or someone else?

mint,
!deleted4112 avatar
pipariturbiini,

thank

Alabaster_Mango,
@Alabaster_Mango@lemmy.ca avatar

I still play Dishonored every year. Those are not realistic graphics in the slightest, but it still holds up pretty well. Why? Style. I would 100% take a “lower” graphics game with style than a 100GB game with exquisitely modeled sandwiches.

Stylistic games also age better than realistic games in my opinion. Look at other 2012 games like Mass Effect, Far Cry 3, and Borderlands. Mass Effect and Far Cry went more realistic, and I think they suffered a bit for it in the long run.

Not saying Dishonored didn’t age tho. It does have that 2012 feel, lol.

Okalaydokalay,

Borderlands is another good example of this. Cartoony but fun gunplay and fun dialogue made the games (mostly) good.

I think games in that sort of style that don’t aim for realism typically have the best long term play. Jet Set Radio is another series with that sort of non-realism style and has aged fantastically.

DrPop,

Borderlands even looks great on potato settings, , graphics are nice and all but being able to tell what I’m looking at is more important and sometimes that said gets lost in the highest graphics range.

empireOfLove,
@empireOfLove@lemmy.one avatar

This infinite growth is annoying as both a developer and a player.

wait until you find out what the world economy is built on…

FeelzGoodMan420, (edited )

No offense but 100gb really isn’t that big in the year 2023… I keep seeing people complain about this and I just don’t get it. 5-7 years ago? Sure. That was unusual. Now? Nah.

I mean 4k HDR Remux files are often upwards of 80gb, and that’s just a 2-3 hour movie. Games can have hundreds of hours of content and also have high quality textures/HDR/HQ Audio/etc. Is it really that surprising that a bunch of games are 100+ gigs?

Skyline969,
@Skyline969@lemmy.ca avatar

Let’s say you buy an Xbox Series S. At the current going rate of games, you can fit four, maybe five games on the thing, assuming you don’t play older or indie titles. You can buy an external USB hard drive, sure, but you can’t play games off it. You’d have to awkwardly shuffle games around any time you wanted to play something else. Wanna expand it with storage that can actually be played off of? You need to pay the same cost as the console for proprietary storage.

It’s different on PC and PS5 since you can upgrade storage relatively easily but even then, a 1TB NVMe disk can hold a maximum of 10 games at today’s storage requirements. Want something bigger? Get ready to shell out some serious cash.

Storage has not kept up with file size. And to be fair, 4k HDR Remux files are just as bad. You can’t tell me the average person can even tell the difference from a 1080p WebRip (a fraction of the size) and one of them. Not unless you’ve got the high end hardware to make use of it, and I highly doubt the average person is shelling out the $5000+ required for that to be a thing.

FeelzGoodMan420, (edited )

Are you questioning whether a typical person can tell the difference between 1080p SDR and 4k HDR? If so, yes. Anyone can tell.

Also it does not cost $5,000 to watch 4k HDR.

Nothing you said makes sense.

TychoQuad, do gaming w Capcom President Says ‘Game Prices Are Too Low’

I see what he’s saying, but the market says no.

Honestly, more product categories should do the same, imagine if Apple released a new phone for an extra $100, but everyone just said no.

They would focus on keeping the costs down and whinge about it like game manufacturers do right now, and it would be glorious

NightOwl,

Yeah, it is interesting that with the exception of GPUs, PC parts like SSDs, hard drives, CPUs, and so on actually have felt like they haven’t increased in price in comparison to phones. If anything prices have dropped and capacities increased and speeds gotten faster for SSDs for example. Same with televisions and monitors where stuff like resolution and hz has seen improvements while being cheaper than in the past.

Shurimal,

exception of GPUs

To an extent, motherboards, too, and even before the GPU prices went ballistic. I bought a Z87 mobo back in the day for 80 or 90€ and the most expensive mobos were around 300€ or so. The X570 mobos in 2019 started at 250€ and 550 mobos didn't even get released until at the end of 3000 series Ryzen. Who in their right mind would pair a 200€ R5 3600 CPU with a 250€ mobo?

I bet most of the budget-minded people who bought a R5 3600 CPU never got to use PCIe 4.0. And to add insult to injury, budget GPU-s started using PCIe 4.0 x8 (or even x4) instead of x16, effectively gimping them on budget mobos.

Zehzin, do gaming w Baldur's Gate 3 is made great by the characters.
@Zehzin@lemmy.world avatar

Wait, my friends and I should be acknoledging the npc party members exist?

Goo_bubbs,

You can always just ignore them and miss out on a huge part of what makes the game great.

dingus, do gaming w Baldur's Gate 3 is made great by the characters.
@dingus@lemmy.ml avatar

I kind of want Larian to start making a bunch of promotional videos mimicking Valve’s “Meet the…” series from Team Fortress 2, but for the origin characters.

I kind of never cared for the Overwatch hero videos, they were too serious. The TF2 videos were always absurd and hilarious. (Massively disappointed to this day that Adult Swim never picked up the TF2 show for a full series.)

While the game is very serious, there’s a lot of funny stuff in it (and I don’t just mean Karlach dancing at hilariously inappropriate times). I think Larian has the humorous abilities to pull this kind of thing off, and it will continue to highlight how important the characters and character development are to this game.

EDIT: Yes, this is also so we can get some modern, high-quality video of the absurd shit Minsc got up to before BG3. BG and BG2 callbacks, yeah!

bionicjoey,

Massively disappointed to this day that Adult Swim never picked up the TF2 show for a full series.

Wait, was this ever a real possibility?

BudgetBandit, do games w Resident Evil 4 Remake Will Cost $60 On iPhone

So basically Apple makes it so you can play the same game on iOS, iPad OS and MacOS, one purchase for $60, play with whatever you want.

I mean, $60 for a phone game is hard, but for a PC game it’s normal.

Too bad it’s a remake, but I can see where they are going: become the new standard for mobile gaming, get the hardcore gamers.

520,

It's a remake, sure, but it's a fucking good remake. Whether or not you played or have the original, this is worth picking up.

metaStatic, do games w Resident Evil 4 Remake Will Cost $60 On iPhone

Hahaha. Oh wait you're serious? Let me laugh even harder.

Macaroni_ninja, (edited ) do games w Resident Evil 4 Remake Will Cost $60 On iPhone
@Macaroni_ninja@lemmy.world avatar

Why does nobody question the price tag in general? 60 USD for a remake, sounds outrageous, no matter what platform.

By the way you can buy the game for almost half price on other platforms in digital and physical form as well. They are just taking the piss.

MomoTimeToDie,

deleted_by_author

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  • SSUPII,

    But it does, especially since mobile OSes app stores will refuse to install apps barely 2 years old unless babysit via updates.

    MomoTimeToDie,

    deleted_by_author

  • Loading...
  • SSUPII,

    Doesn’t matter. In a few years what will be considered modern will no longer run this game unless the game is updated to just say “yup the game works here too”

    Mobile OSes make breaking the knees of legacy support a sport they are champions at

    520,

    Why does nobody question the price tag in general? 60 USD for a remake, sounds outrageous, no matter what platform.

    Would you expect a discount on a Disney live action remake because it was based on one of their older films?

    Macaroni_ninja,
    @Macaroni_ninja@lemmy.world avatar

    Would you pay 60 USD for a new streaming service HD version if the Blue ray is available for 30 USD?

    520,

    Depends. Do you have a Blu-ray player?

    Macaroni_ninja,
    @Macaroni_ninja@lemmy.world avatar

    Lets say I’m an average movie enjoyer and I either have a dedicated player or game console with Blue ray capabilities.

    Also for streaming in this analog you require an expensive dedicated device.

    520,

    While we're at it, let's remember that this version allows for portable play that can also be plugged into a TV with nothing more than a cable and Bluetooth controller. Or if you really want to play on a PC setup and have a Mac (hint: if you're in the market for an iPhone 15 Pro, it's likely that you do) you can switch to that at no extra cost.

    You may not pay an extra $30 for that, but plenty of people would consider that reasonable.

    GeekFTW,
    @GeekFTW@kbin.social avatar

    I'd expect a discount on a Disney live action remake because they're horseshit, but that point doesn't answer your question lol.

    Chozo,

    Why does nobody question the price tag in general? 60 USD for a remake, sounds outrageous, no matter what platform.

    Because it's a remake. Meaning, it's been re-made. Not remastered. Not reusing assets. Built from scratch. That costs money. If anything, it cost Capcom even more money than the original did, so it's actually impressive that it costs the same now as it did when the original came out.

    And porting it to Apple's platforms costs even more money, on top of all that.

    By the way you can buy the game for almost half price on other platforms in digital and physical form as well. They are just taking the piss.

    Fat lot of good that does for the people who don't own those platforms.

    mint, do games w Resident Evil 4 Remake Will Cost $60 On iPhone

    This is being reposted everywhere as news but is super misleading. The $60 price tag gets you the universal app, meaning one purchase lets you play the game on iPhone, iPad, and Mac. It’s still a full game just like the Steam version, and if you look at Resident Evil Village, it will surprisingly run super well on M-series Macs.

    The distaste comes from mobile apps rarely being over $10, but if you think of it as bonus mobile access alongside a fully fledged macOS game, suddenly nothing is wrong here.

    soren446, (edited )
    @soren446@lemmy.world avatar

    deleted_by_author

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  • KirbyProton,

    You only had 1 downvote…!

    verysoft,

    Yeah but that is super offensive!! Seriously, state your opinion and stop caring about votes.

    Shareiff, do games w Resident Evil 4 Remake Will Cost $60 On iPhone

    Hahahahaha

    kaitco, do games w Resident Evil 4 Remake Will Cost $60 On iPhone

    😂 Yeah, no.

    Here’s the thing: I’ve been an iPhone user since the 3GS (over 14 years) and I’m highly skeptical that this price will sell. KotOR retails at $10 on the App Store as does San Andreas, and both go on sale down to $5 and lower very often. I believe the whole bundle for Final Fantasy 1-6 is like $65 and then FF7 is $15 or $16. Who is the audience for a $60 iOS game??

    I recall when BioShock was originally available on the App Store. For one, it cost like maybe $15 at the most, but then it got pulled from the store and then the App Store made the change to 64-bit apps, meaning that even if you’d bought BioShock previously, it would no longer run on newer devices.

    Over this last decade, I’ve watched fun, old school games get released for iOS and then pulled and then re-released as crappier MTX versions, if they got re-released at all, countless times. How is RE4 going to be any different?

    Not sure if it’s an Apple issue or a developer issue, but for a $60 price tag, there’s got to be at least some sort of guarantee that an iOS update or App Store change won’t render the game suddenly unplayable on my device. iPhone 15 might be ready for AAA games but the App Store and iOS in general are not.

    Monomate,

    Indeed, when I spot an apparently good mobile port I’m often hesitant to purchase it because an OS update may break compatibility at any point, and most developers don’t give a damn about updating their games so they stay compatible.

    Until they fix this major structural issue, I don’t see premium smartphone gaming taking off. People will only invest their money if they have the confidence they’ll be able to play their game for the foreseeable future.

    TORFdot0,

    If iOS/MacOS becomes a legitimate gaming platform then that problem solves itself. But the challenge is getting users and retaining them and having them make enough purchases to keep the platform viable meanwhile users want to wait for the platform to be proven to make investments in it, thereby the whole process is a vicious circle of fail.

    It would probably take a killer app, and short of buying Nintendo I don’t see how Apple ever breaks that barrier

    TORFdot0,

    Yeah, we will see how it goes. Apparently one purchase gives you access on all devices running iOS/TVOS/iPadOS/MacOS but even Mac had a bunch of games that used to be available on the Mac App Store that were delisted when MacBooks transitioned to Apple silicon and are no longer available for purchase

    kaitco,

    The game being available on both iOS and iPadOS should be a given. TVOS also feels like it should be a standard because of the way Apple’s ecosystem works. A MacOS addition is a nice change, but I’m still left wondering about the target audience for this.

    If you’re a gamer, your “main” device isn’t usually within Apple’s ecosystem. Most of the Mac people I know who are gamers use consoles, so for them, it would make more sense to buy this for Xbox or PS5 and use either’s virtual play option to play on iPhone if desired. If you’re a PC gamer, the PC Xbox GamePass option is even better. Gaming on MacOS has always been something that you can do if you really want to make it work, but there have usually been better options available.

    I’d like to see true mobile gaming take off, but until there is a sense of stability within the mobile space, I just can’t see it. Phones and tablets are different from consoles. I’m not going to carry around my old iPad 2 just to play my 32-bit mobile games, but I still have my original PS1, PS2, and Xbox 360 hooked up to TVs and can jump onto them anytime I’m home. I still play PC games I bought in 2002 on the PC I purchased in 2022. There’s usually some options available to make games designed for Windows XP run well on Windows 10 or 11.

    With Apple in particular, there’s never going to be an option to jury-rig an iPhone to play mobile BioShock again, not without jailbreaking which sort of defeats the purpose of having an iPhone in the first place. That sort of thing is acceptable for maybe $10-15, but for the price of a full game, it feels like throwing a bundle of cash back and forth over an open fire and wondering when it will all get singed.

    The mobile market has to make a different approach to “proper” gaming because the space itself is far different from console or PC gaming, and the first place to start is the price point.

    geosoco, do games w Resident Evil 4 Remake Will Cost $60 On iPhone

    lol

    Is there really any other reaction?

    PhobosAnomaly,

    It’s six months and a week too early for this sort of news.

    kibiz0r, do games w Resident Evil 4 Remake Will Cost $60 On iPhone

    Is it weird that I’m okay with this?

    Maybe I’m just sick to death of the free-to-play model, so any sort of “you buy it and then you play it” concept on a phone sounds refreshing.

    Still not gonna buy it though. Steam has me trained to only buy things for 75% off. And then never play them.

    Weslee,

    Pay to play no longer guarantees no microtransactions. There are plenty of modern games that charge 60+ and still contain ingame stores, battle passes, lootboxes, etc

    HipPriest,

    Thing is, there's plenty of Premium games exactly as you describe - it's all I play on mobile or tablet - but they all cost on average between £5-10. Many are ports, some are free to install to play the first couple of levels and then you unlock the game with a one off purchase. The only thing I own good enough to play games on is my tablet and phone so I know this the hard way, but quality is out there, it's just hidden away.

    Anyway, £60 is a big step up from the usual £10. I think the Final Fantasy/Ace Attorney ports are about £20. Usually the cheaper price to my mind is that you're playing on a smaller screen and with a touch control system that doesn't always suit the game you're playing (although it can improve certain games - Cultist Simulator, Kingdom Two Crowns and Bad North all feel like they work better with touch controls for me but that's more a genre thing)

    InEnduringGrowStrong,
    @InEnduringGrowStrong@sh.itjust.works avatar

    Yea, but here, that 60 bucks also gets you the full macOS version of that game.
    For sure, it is pretty steep by itself if you only game on mobile, but if you look at it as including a version for your handheld when you buy it for PC… it’s pretty much what Steam already does with the Steamdeck, which makes sense to me.

    Now the price itself, yea, I find it a bit expensive, even on PC/Steam and I’ll probably wait to grab it on sale one day.

    HipPriest,

    Yeah, I guess if you own an iPhone and a Mac there's more appeal. I see the prices for things on my son's Switch and he's not old enough to want the really expensive stuff yet, and you don't even get a desktop version there.

    I think my original point stands though - that having "you buy it and then you play it" games on mobile is not a new concept.

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