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Zellith, do games w Former Mass Effect Lead Forms New Studio To Make Narrative-Focused Games

Or as some of us affectionately call him, Hack Walters. Guy can write characters fantastically, but I don't think he has it in him to write consistent narrative. Well, not unless he has improved over the last few years. (x to doubt).

Nobody, do games w Former Mass Effect Lead Forms New Studio To Make Narrative-Focused Games

+5 Renegade

sentient_loom, do games w Former Mass Effect Lead Forms New Studio To Make Narrative-Focused Games

Nice, maybe the next Mass Effect game won’t have any cut scenes.

circuitfarmer, do gaming w Workers Accuses Sega Of Threatening Mass Layoffs Over Unionizing
@circuitfarmer@lemmy.sdf.org avatar

Lots of companies about to realize that they been fucking around for years and have yet to find out

scrubbles,
!deleted6348 avatar

It’s insane to me how poorly they treated workers before and got away with it, but then decided to just keep pushing the envelope like the workers would never say that’s enough.

Game devs get shit from all sides. They’re pushed to work hard for long hours, during crunch they’ll frequently miss weekends and nights from their families. It is common that they burn out and their family life suffers. Most developers in the community avoid game studios because they know what it’s like, so studios attract Jr developers who are less qualified and don’t know any better. And we haven’t even talked about the putrid shit they get from gamers when they release a buggy game, that they probably did know about and desperately wanted to fix but execs forced them to release anyway.

Yet they still want more from them. And now execs are all shocked Pikachu that they’re finally organizing to unionize. And they absolutely should

alyaza, do gaming w Workers Accuses Sega Of Threatening Mass Layoffs Over Unionizing
@alyaza@beehaw.org avatar

this is not super surprising—Sega was rather hostile to the unionization campaign to begin with.

Wes_Dev, do games w That's The End Of Activision Blizzard's $120 Million Overwatch League

A bit sad, but not surprising. It was always something that felt forced and only propped up by companies trying to create a new market in order to monopolize it.

If the NFL didn’t exist, then suddenly just sprung on the public as it exists now, I think it would have also suffered a similar fate.

On the player and even team level, I’m sure it felt different, but as a spectator, it was hard to ignore the top down, corporate, ad filled, “fellow kids” feel of the thing.

omgaboob, do games w That's The End Of Activision Blizzard's $120 Million Overwatch League

Good. It ruined the game.

deur,

It was always weird for me, because they seemed to be playing an entirely different game.

_haha_oh_wow_, do gaming w Suicide Squad Publisher Promises Even More Live-Service Games
@_haha_oh_wow_@sh.itjust.works avatar

Gross.

thingsiplay, do gaming w Suicide Squad Publisher Promises Even More Live-Service Games
@thingsiplay@kbin.social avatar

Suicide Squad publisher promises threatens with even more live-service games

chloyster, do games w That's The End Of Activision Blizzard's $120 Million Overwatch League

Sad about this. I know it’s fun to hate on overwatch, but the idea of an esports league being city based was really novel at the time. Ive always enjoyed overwatch, and despite overwatch 2s monetization being absolutely atrocious, the gameplay changes I have enjoyed for the most part

sirico, do gaming w Suicide Squad Publisher Promises Even More Live-Service Games
@sirico@feddit.uk avatar
Isakk86, do games w That's The End Of Activision Blizzard's $120 Million Overwatch League

From the comments here, apparently I was the only one who really enjoyed watching OWL.

Yeah, it wasn’t perfect, yeah it always had a meta, but it was fun to watch.

Yewb, do games w That's The End Of Activision Blizzard's $120 Million Overwatch League

Miss you Jeff Kaplan

Pxtl,
@Pxtl@lemmy.ca avatar

I mean I like Jeff but the OW1 eras of pretty bad gameplay and pretty long time waiting fixes happened on his watch. He designed a crazy fun game, but I think his stewardship in making it stay balanced and various and fun once you get good at it was a bit more lacking.

good_girl,
@good_girl@lemmy.blahaj.zone avatar

The PvE pipe dream was also a result of Kaplan’s direction.

Pxtl,
@Pxtl@lemmy.ca avatar

Yup. And Overwatch PVE has never been good… I know a lot of players were pumped for it, but we’ve never seen any evidence they had a good plan for how to make it fun. They had lots of zany ideas for powers and RPG elements and whatnot, but all the PVE content for Overwatch released so far has been mediocre-to-bad.

Imho telling the story through PVE has never been a good idea for OW. It’s not a PVE game. Finding some way to tell the story in PVP, even with massive ludonarrative disconnect, would have been better.

rbesfe, do games w That's The End Of Activision Blizzard's $120 Million Overwatch League

ESports leagues only work when they come from the community. No amount of money will make people care about a random assortment of franchised teams

Jumi, do games w That's The End Of Activision Blizzard's $120 Million Overwatch League

I’m not mad, e-sports ruin games for casuals imo.

zipzoopaboop,

It ruined Overwatch as a whole imo. Fuck role queue and fuck single tank

Jumi,

I prefer role queue and I’m glad that it only cost one tank to get rid of cc/stun for everyone

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