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NocturnalMorning, do games w Epic Games Cutting 870 Jobs, 16 Percent Of Its Workforce, also selling Bandcamp

Good thing I’m developing all of my games in Unreal right now.

dylanTheDeveloper, (edited )
@dylanTheDeveloper@lemmy.world avatar

Unity has fallen, billions must use blueprints

scytale, do games w Epic Games Cutting 870 Jobs, 16 Percent Of Its Workforce, also selling Bandcamp

I wonder what this means for bandcamp. It’s one of the only few options where musicians can actually earn from their work.

thesmokingman,

Like other commenters here, I’m hopeful. Epic owning Bandcamp was pretty scary. They never really answered questions about it and a lot of folks were worried it could have gone the Epic Store route. Epic might honestly have sucked up all the data and sold it off already, though. We don’t know what the future will hold; I feel like no Epic is at worst a neutral position. Songtradr is at least in the music business and isn’t headed by Tim Sweeney.

SRo, do games w Epic Games Cutting 870 Jobs, 16 Percent Of Its Workforce, also selling Bandcamp

Lol

souma, do games w Epic Games Cutting 870 Jobs, 16 Percent Of Its Workforce, also selling Bandcamp

TiL Epic had purchased BandCamp

DocBlaze,

God damnit if I didn’t open this post to write this, verbatim

Honestly after unity shit the bed and payday 3 looks like a turd they probably realized they don’t need to try as hard anymore on unreal and fortnite, respectively

dingus, do gaming w Baldur's Gate 3 is made great by the characters.
@dingus@lemmy.ml avatar

I kind of want Larian to start making a bunch of promotional videos mimicking Valve’s “Meet the…” series from Team Fortress 2, but for the origin characters.

I kind of never cared for the Overwatch hero videos, they were too serious. The TF2 videos were always absurd and hilarious. (Massively disappointed to this day that Adult Swim never picked up the TF2 show for a full series.)

While the game is very serious, there’s a lot of funny stuff in it (and I don’t just mean Karlach dancing at hilariously inappropriate times). I think Larian has the humorous abilities to pull this kind of thing off, and it will continue to highlight how important the characters and character development are to this game.

EDIT: Yes, this is also so we can get some modern, high-quality video of the absurd shit Minsc got up to before BG3. BG and BG2 callbacks, yeah!

bionicjoey,

Massively disappointed to this day that Adult Swim never picked up the TF2 show for a full series.

Wait, was this ever a real possibility?

TychoQuad, do gaming w Capcom President Says ‘Game Prices Are Too Low’

I see what he’s saying, but the market says no.

Honestly, more product categories should do the same, imagine if Apple released a new phone for an extra $100, but everyone just said no.

They would focus on keeping the costs down and whinge about it like game manufacturers do right now, and it would be glorious

NightOwl,

Yeah, it is interesting that with the exception of GPUs, PC parts like SSDs, hard drives, CPUs, and so on actually have felt like they haven’t increased in price in comparison to phones. If anything prices have dropped and capacities increased and speeds gotten faster for SSDs for example. Same with televisions and monitors where stuff like resolution and hz has seen improvements while being cheaper than in the past.

Shurimal,

exception of GPUs

To an extent, motherboards, too, and even before the GPU prices went ballistic. I bought a Z87 mobo back in the day for 80 or 90€ and the most expensive mobos were around 300€ or so. The X570 mobos in 2019 started at 250€ and 550 mobos didn't even get released until at the end of 3000 series Ryzen. Who in their right mind would pair a 200€ R5 3600 CPU with a 250€ mobo?

I bet most of the budget-minded people who bought a R5 3600 CPU never got to use PCIe 4.0. And to add insult to injury, budget GPU-s started using PCIe 4.0 x8 (or even x4) instead of x16, effectively gimping them on budget mobos.

SternburgExport, do gaming w Capcom President Says ‘Game Prices Are Too Low’

He’s right. Free is a pretty low price for a game.

whodatdair, do gaming w Capcom President Says ‘Game Prices Are Too Low’

I hereby announce that I don’t have enough money, and I want more.

boCash,
@boCash@lemmy.blugatch.tube avatar

I’m sorry, we don’t acknowledge that query. It sounded like you said: “what’s wrong with the world”. Would you like lifelong, wistful depression or the psychopathy required for C-suite?

kibiz0r, do games w Resident Evil 4 Remake Will Cost $60 On iPhone

Is it weird that I’m okay with this?

Maybe I’m just sick to death of the free-to-play model, so any sort of “you buy it and then you play it” concept on a phone sounds refreshing.

Still not gonna buy it though. Steam has me trained to only buy things for 75% off. And then never play them.

Weslee,

Pay to play no longer guarantees no microtransactions. There are plenty of modern games that charge 60+ and still contain ingame stores, battle passes, lootboxes, etc

HipPriest,

Thing is, there's plenty of Premium games exactly as you describe - it's all I play on mobile or tablet - but they all cost on average between £5-10. Many are ports, some are free to install to play the first couple of levels and then you unlock the game with a one off purchase. The only thing I own good enough to play games on is my tablet and phone so I know this the hard way, but quality is out there, it's just hidden away.

Anyway, £60 is a big step up from the usual £10. I think the Final Fantasy/Ace Attorney ports are about £20. Usually the cheaper price to my mind is that you're playing on a smaller screen and with a touch control system that doesn't always suit the game you're playing (although it can improve certain games - Cultist Simulator, Kingdom Two Crowns and Bad North all feel like they work better with touch controls for me but that's more a genre thing)

InEnduringGrowStrong,
@InEnduringGrowStrong@sh.itjust.works avatar

Yea, but here, that 60 bucks also gets you the full macOS version of that game.
For sure, it is pretty steep by itself if you only game on mobile, but if you look at it as including a version for your handheld when you buy it for PC… it’s pretty much what Steam already does with the Steamdeck, which makes sense to me.

Now the price itself, yea, I find it a bit expensive, even on PC/Steam and I’ll probably wait to grab it on sale one day.

HipPriest,

Yeah, I guess if you own an iPhone and a Mac there's more appeal. I see the prices for things on my son's Switch and he's not old enough to want the really expensive stuff yet, and you don't even get a desktop version there.

I think my original point stands though - that having "you buy it and then you play it" games on mobile is not a new concept.

Macaroni_ninja, (edited ) do games w Resident Evil 4 Remake Will Cost $60 On iPhone
@Macaroni_ninja@lemmy.world avatar

Why does nobody question the price tag in general? 60 USD for a remake, sounds outrageous, no matter what platform.

By the way you can buy the game for almost half price on other platforms in digital and physical form as well. They are just taking the piss.

MomoTimeToDie,

deleted_by_author

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  • SSUPII,

    But it does, especially since mobile OSes app stores will refuse to install apps barely 2 years old unless babysit via updates.

    MomoTimeToDie,

    deleted_by_author

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  • SSUPII,

    Doesn’t matter. In a few years what will be considered modern will no longer run this game unless the game is updated to just say “yup the game works here too”

    Mobile OSes make breaking the knees of legacy support a sport they are champions at

    520,

    Why does nobody question the price tag in general? 60 USD for a remake, sounds outrageous, no matter what platform.

    Would you expect a discount on a Disney live action remake because it was based on one of their older films?

    Macaroni_ninja,
    @Macaroni_ninja@lemmy.world avatar

    Would you pay 60 USD for a new streaming service HD version if the Blue ray is available for 30 USD?

    520,

    Depends. Do you have a Blu-ray player?

    Macaroni_ninja,
    @Macaroni_ninja@lemmy.world avatar

    Lets say I’m an average movie enjoyer and I either have a dedicated player or game console with Blue ray capabilities.

    Also for streaming in this analog you require an expensive dedicated device.

    520,

    While we're at it, let's remember that this version allows for portable play that can also be plugged into a TV with nothing more than a cable and Bluetooth controller. Or if you really want to play on a PC setup and have a Mac (hint: if you're in the market for an iPhone 15 Pro, it's likely that you do) you can switch to that at no extra cost.

    You may not pay an extra $30 for that, but plenty of people would consider that reasonable.

    GeekFTW,
    @GeekFTW@kbin.social avatar

    I'd expect a discount on a Disney live action remake because they're horseshit, but that point doesn't answer your question lol.

    Chozo,

    Why does nobody question the price tag in general? 60 USD for a remake, sounds outrageous, no matter what platform.

    Because it's a remake. Meaning, it's been re-made. Not remastered. Not reusing assets. Built from scratch. That costs money. If anything, it cost Capcom even more money than the original did, so it's actually impressive that it costs the same now as it did when the original came out.

    And porting it to Apple's platforms costs even more money, on top of all that.

    By the way you can buy the game for almost half price on other platforms in digital and physical form as well. They are just taking the piss.

    Fat lot of good that does for the people who don't own those platforms.

    kaitco, do games w Resident Evil 4 Remake Will Cost $60 On iPhone

    😂 Yeah, no.

    Here’s the thing: I’ve been an iPhone user since the 3GS (over 14 years) and I’m highly skeptical that this price will sell. KotOR retails at $10 on the App Store as does San Andreas, and both go on sale down to $5 and lower very often. I believe the whole bundle for Final Fantasy 1-6 is like $65 and then FF7 is $15 or $16. Who is the audience for a $60 iOS game??

    I recall when BioShock was originally available on the App Store. For one, it cost like maybe $15 at the most, but then it got pulled from the store and then the App Store made the change to 64-bit apps, meaning that even if you’d bought BioShock previously, it would no longer run on newer devices.

    Over this last decade, I’ve watched fun, old school games get released for iOS and then pulled and then re-released as crappier MTX versions, if they got re-released at all, countless times. How is RE4 going to be any different?

    Not sure if it’s an Apple issue or a developer issue, but for a $60 price tag, there’s got to be at least some sort of guarantee that an iOS update or App Store change won’t render the game suddenly unplayable on my device. iPhone 15 might be ready for AAA games but the App Store and iOS in general are not.

    Monomate,

    Indeed, when I spot an apparently good mobile port I’m often hesitant to purchase it because an OS update may break compatibility at any point, and most developers don’t give a damn about updating their games so they stay compatible.

    Until they fix this major structural issue, I don’t see premium smartphone gaming taking off. People will only invest their money if they have the confidence they’ll be able to play their game for the foreseeable future.

    TORFdot0,

    If iOS/MacOS becomes a legitimate gaming platform then that problem solves itself. But the challenge is getting users and retaining them and having them make enough purchases to keep the platform viable meanwhile users want to wait for the platform to be proven to make investments in it, thereby the whole process is a vicious circle of fail.

    It would probably take a killer app, and short of buying Nintendo I don’t see how Apple ever breaks that barrier

    TORFdot0,

    Yeah, we will see how it goes. Apparently one purchase gives you access on all devices running iOS/TVOS/iPadOS/MacOS but even Mac had a bunch of games that used to be available on the Mac App Store that were delisted when MacBooks transitioned to Apple silicon and are no longer available for purchase

    kaitco,

    The game being available on both iOS and iPadOS should be a given. TVOS also feels like it should be a standard because of the way Apple’s ecosystem works. A MacOS addition is a nice change, but I’m still left wondering about the target audience for this.

    If you’re a gamer, your “main” device isn’t usually within Apple’s ecosystem. Most of the Mac people I know who are gamers use consoles, so for them, it would make more sense to buy this for Xbox or PS5 and use either’s virtual play option to play on iPhone if desired. If you’re a PC gamer, the PC Xbox GamePass option is even better. Gaming on MacOS has always been something that you can do if you really want to make it work, but there have usually been better options available.

    I’d like to see true mobile gaming take off, but until there is a sense of stability within the mobile space, I just can’t see it. Phones and tablets are different from consoles. I’m not going to carry around my old iPad 2 just to play my 32-bit mobile games, but I still have my original PS1, PS2, and Xbox 360 hooked up to TVs and can jump onto them anytime I’m home. I still play PC games I bought in 2002 on the PC I purchased in 2022. There’s usually some options available to make games designed for Windows XP run well on Windows 10 or 11.

    With Apple in particular, there’s never going to be an option to jury-rig an iPhone to play mobile BioShock again, not without jailbreaking which sort of defeats the purpose of having an iPhone in the first place. That sort of thing is acceptable for maybe $10-15, but for the price of a full game, it feels like throwing a bundle of cash back and forth over an open fire and wondering when it will all get singed.

    The mobile market has to make a different approach to “proper” gaming because the space itself is far different from console or PC gaming, and the first place to start is the price point.

    mint, do games w Resident Evil 4 Remake Will Cost $60 On iPhone

    This is being reposted everywhere as news but is super misleading. The $60 price tag gets you the universal app, meaning one purchase lets you play the game on iPhone, iPad, and Mac. It’s still a full game just like the Steam version, and if you look at Resident Evil Village, it will surprisingly run super well on M-series Macs.

    The distaste comes from mobile apps rarely being over $10, but if you think of it as bonus mobile access alongside a fully fledged macOS game, suddenly nothing is wrong here.

    soren446, (edited )
    @soren446@lemmy.world avatar

    deleted_by_author

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  • KirbyProton,

    You only had 1 downvote…!

    verysoft,

    Yeah but that is super offensive!! Seriously, state your opinion and stop caring about votes.

    BudgetBandit, do games w Resident Evil 4 Remake Will Cost $60 On iPhone

    So basically Apple makes it so you can play the same game on iOS, iPad OS and MacOS, one purchase for $60, play with whatever you want.

    I mean, $60 for a phone game is hard, but for a PC game it’s normal.

    Too bad it’s a remake, but I can see where they are going: become the new standard for mobile gaming, get the hardcore gamers.

    520,

    It's a remake, sure, but it's a fucking good remake. Whether or not you played or have the original, this is worth picking up.

    metaStatic, do games w Resident Evil 4 Remake Will Cost $60 On iPhone

    Hahaha. Oh wait you're serious? Let me laugh even harder.

    geosoco, do games w Resident Evil 4 Remake Will Cost $60 On iPhone

    lol

    Is there really any other reaction?

    PhobosAnomaly,

    It’s six months and a week too early for this sort of news.

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