This is stupid because they literally developed the damn game on PC. The only reason to do a console priority release is artificial scarcity. They know a certain subset of PC gamers will buy the game twice. Once on console for FOMO. And again on PC for the proper experience.
As much as I understand the disappointment, from development point I tolerate them as Rockstar ever since they had their own in house Game Engine, they does not shoehorn the game into a mess of unplayablility (see common AAA studios). Not to mention those jack of all trade engine (e.g UE, Unity, CryEngine) while you can make the project multiplatform, the optimization that need to be done is far more time consuming (reading the docs of the SDK) compared to an Engine you build your own, an example of this on recent release is Yakuza Ishin, Ishin use Unreal Engine and run worse compared to every Yakuza games they released prior (which they did use their in-house game Engine).
Rockstar made it clear focus on to deliver console optimization on front ever since GTA III released (technical standpoint see GTA San Andreas on PS2, GTA V on PS3 and X360, Max Payne 3 on console).
Even though from PS4/XONE we have x86 arch console, the uniformity of console specs leads the easy to work on optimization rather than plethora of hardwares that available on Personal Computer space.
Maybe I am sounded defending Rockstar but I gave my opinion from my past experience as game modder so knowing those SDK a bit. If you want to blame, you can blame the higher up on T2 since those parties the one tied up the Rockstar (R* owned by T2). I do have a share of disappointment when they took down the Reverse Engineered code of 3D era gta codes, but that incident also have grey area as some says that some portion of the code are part of original code.
Thanks for the drop of sanity here. There are reasons this happens and this right here is why. Console is ready faster…that’s it. Rockstar is just making the natural business decisions given the situation. Does Rockstar also get that double dip? Yes. Do they get incentives from the various console companies vying for exclusivity? Yes. Villainize that all you want but the other option is choosing to not make money on a finished game by making it unavailable for literally no reason.
Inversely, for those complaining, demanding Rockstar to not release a finished game on any platform until it is available on the device you prefer sounds pretty stupid.
The VAST majority of people play this kind of game on console.
PC has infinite configurations and therefore is harder to test for.
That’s it. It’s way more work for way less users. When they release for Xbox and PS5, they are basically testing against two fixed PC builds, and that’s it. The other stuff is a factor, but a minor factor at most. Those are the two big reasons, everything else is an afterthought, and there is no big conspiracy at play.
Plus, literally every Rockstar game in modern history has been released on console first and then PC, if it gets a PC release at all. Why would this be any different?
This is coming from someone who never played RDR1 because at the time I refused to play anything not on PC, so I understand wanting it. But you can want/hope that it happens and still accept the reality without inventing a conspiracy as to why they chose not to target it.
To put it simply, people nowaday spoiled with choices while they wanted needlessly to be served what they want.
Back in earlier gaming era (90s and 00s), console exclusive and PC exclusive is a thing and no one even complain, people back then accept the fact that mostly game are only available on Consoles, and those that released on Computer are mostly Online/LAN games or MMOs, This trend continue until late 00s where some of console games get ported to PC because there is demand.
Pushing through 10s, PC is relevant as the cost of the system is almost same (or even cheaper) compared to the console, back then you can build gaming pc out of dell optiplex and slap a 750 or 750 Ti and you’ll get something similar to PS4/XONE performance. Once it gets to late 10s where entry price of PC is a bit high (you can thank Intel for keeping re-releasing 14nm up to 6 generations and then Ryzen came) if you want to have more FPS and prettier graphics on PC.
Now in the 20s, we have tons of hardware variation that can play a game ranging from components from 2014 that still holding up although struggling to get 30/60fps, to something workspace component that can run games 144 FPS+ on casual games. Heck you can even run game without owning the hardware by streaming them (GeForce Now)
In my opinion these people probably those who back then owned consoles and jump ship to PC and expecting same treatment as console player. And of course you cannot guarantee A PC (without specify its components) to run games as much as I encountered some kids tried to run AAA games on their school laptops that had Intel Celeron with dinky 4GB of RAM, while on console it is definite to run as it was mean to run games.
Yeah, to put it constructive criticism, seeing Rockstar re-releasing GTA V three times that makes people mad is understandable, but to be fair people who owned PS4/PS5 that want to play GTA V/Online back then no way they would patch backward compatibility themselves specifically on PS4, the difference was “night and day” compared on PS3. While I did not have newer console upward from PS2, I would treat those improvement and the online availability as service that runs by R* and legally they able to charge you (but the end decision was on each own right?).
Simply to be put, if someone want to blame whom, blame the system and the people. These entities follows business rule and they serve from the demand, as funny as it sounds the demand is from each individual, that’s why vote with your wallet is make sense for consumable product, similar to (underaged) children who play games and spending their parents CC, the parent is to put the blame because they could not control their kid or even bother to parenting.
Console gamers will buy the game on each following generation console as well for the next couple decades and when I’m on my death bed we will get a release announcement for the trailer of GTA 7 for PS? and Xbox xXx series xXx ex/se
suspect pc is last priority due to the higher rate of piracy and lower rate of in-app-purchases. oh and the mod scene - for some reason rock* doesn’t want people extending the lives of their products even for single player play. weeeeeak.
PC releasing at the same time might just rob consoles of sales they could have. While I don’t support what they do, this is what I think the most logical reason
In my view this is short sighted. A game with this many systems in it may actually need time to be decently optimised for keyboard and mouse inputs. When GTAV finally released it also carried a bunch of improvements. R* doesn’t want to sell games consoles. They don’t make any.
It needs to be “optimized” for controller input in exactly the same way. They could’ve chosen to budget for this “optimization” (whatever that even means) pre-launch.
I think the most likely explanations are 1) larger player base on consoles, 2) Rockstar wants to get the release cash injection ASAP, and 3) staggering platform releases like this prolongs buzz and even leads to a bunch of people buying the game twice.
Unless it’s either PS5 or Xbox exclusive (not both), I don’t think that’s true. Sony and Microsoft wouldn’t collude to prevent launch on PC. That’s extremely illegal, even for companies that are masters of dodging antitrust laws.
The most realistic explanation (IMO) is that Rockstar did their research and found that most PC players also own a console, and will very likely buy the game twice in the long run.
Or if we’re being charitable, maybe the game needs more optimization work before it can run well on the Steam deck, and they want that working before launching on PC.
With GTAV, the original release was 2013, the next gen was 2014 and PC 2015 so I forsee it being the same and being even later.
The upside was that the PC port was really good at release and I’m pretty indifferent to if I pick this game up in 2030 when it’s actually a good value on PC.
I’m confused why Kotaku mentioning next gen in the title when Rockstar only commented on current generation PS5 and Xbox Series X/S.
Because they’re still referring to PS5 and XSX as “next gen”, which is ridiculous this far into a generation. I’m glad even their own commenters are calling that out.
The only reason I clicked on the article is because I thought next gen launching late 2025 with GTA6. Ps5 came out over 3 years ago so 4 year generation sounds about right.
It’s not the first time either. Time to pop Kotaku into the block list.
Yeah, we’ve not had a generation run short for 20 years. Even then most last 6 years historically and I think people’s perception is skewed because Microsoft rushed out the 360 quicker than normal.
What would new consoles even be at this stage? They’re still fast, can do 4k, some ray tracing etc. and yeah they compromise on things but you need to spend more on a graphics card alone to get more on PC. The cost vs benefit isn’t there yet not to mention (anecdotally) the “general public” talk about current consoles as if they’re new, so I don’t think there’s an apatite or need.
We’ve only just got to the point where games don’t run on PS4 any more.
Current gen has good SSDs, 16GB RAM, fast CPUs and 4K (or at least scale to 4K acceptably) graphics. Most stuff runs at 60fps (with an option to turn on the graphical wankery and drop to 30-40), and when it doesn’t there’s VRR to paper over the cracks.
The only area it’s really lacking is RT performance, and only nVidia are there right now. The pricing for cards capable of dropping old lighting paths entirely (e.g. for Cyberpunk Overdrive mode) is obscene. Frame generation is a red herring. It won’t make games feel more responsive. Only real frames can do that. We’re a long way from dropping traditional lighting.
Nah there’s not rules for “gens” it’s all bullshit that could be anywhere between 3 to 7 years looking at wiki release tables. Now especially new generation is super easy to release as consoles are just PCs.
Four years isn’t enough time for technology to develop and make a significantly more powerful console, that would be like buying a new 1100 dollar phone because they made the camera slightly better and the battery not as shit.
Consoles aren’t just PC’s, their physical architecture is completely different. Even if it was the same, I wouldn’t go out and build a completely new PC every four years because that would be a waste of money. I wouldn’t even notice a difference on most games.
We have no idea what kind of hardware will be released, tech can go through all kinds of spikes even if seems to have leveled out. So while I agree the next generation or even future generations for awhile after that won’t significantly improve in 4 years, I disagree with the sentiment. Also:
Consoles aren’t just PC’s, their physical architecture is completely different.
I bet its because console players are far more likely to dump their life savings into Shark Cards 2.0 in massive fits of hysterical FOMO, than PC players are.
Is this type of comment helpful for you? Are people supposed to follow-up with some comment about PC players are sheep and will be buy the game for consoles and then buy it PC when it releases there?
"Hyperbole" is just a euphemism for strawman. No one said PC players don't buy shark cards. You made their argument look ridiculous by misrepresenting what they said. That isn't a good faith argument to begin with.
I never said they didnt. But PC can be modded and exploited much easier than consoles can, Which can impact their sales of blatant bullshit ripoff micro transactions.
Can impact, but likely not a huge one. Just like how most people playing Skyrim are playing without mods, most people playing GTA games aren’t going to bother with mods and modded servers.
Just like how most people playing Skyrim are playing without mods
Doubt.
Edit to expand: I honestly don’t think I would’ve played it if it wasn’t for mods. The interface is so blatantly consoley and clunky that every action takes way more effort than it needs to.
The likelyhood of a console player buying MTX and a pc player buying MTX is IMO more likely biased towards console.
There certainly are whales on all platforms but mobile doesnt count right now.
Lol, every pc gamer I’ve ever encountered has to have the latest video card due to FOMO. The thought of only getting 59 FPS keeps them up at night, keeps them from playing the games they’ve already paid for.
I don’t think he needs a source - it is a fear. And not an entirely unreasonable one. Hell, car companies are chasing subscription payments for seat warmers in actual cars… the guy is a bastion of sanity.
Support bullshit and you'll eventually get what you supported.
When GTA loses its single player or riddles it with more mtx and live service crap, you'll only have yourself to blame for continuing to buy their crap.
So, in order to maybe not want to play future GTA titles in some theoretical future, you shouldn’t play current GTA titles in order to discourage Rockstar from releasing these theoretical games?
Every live service game that makes money helps establish an industry standard. I'd rather Rockstar go out of business and have no GTA games if it means sending that message.
If you buy a SP game and they add MTX after thr fact, did you support the implementation of MTX?
If we get a SP campaign and don’t play MP it will certainly be reflected in their data.
And believe: They will abso-fucking-lutely track the telemetry data out of it.
The amount of work and passion Rockstar brings into their single player experiences is by far worth the money. Bethesda needs to take a lesson from them.
Yes, they milk the multiplayer online experience for as much as they can get, but they are still working on new games in the meantime.
PS is always “millions of iterations of current, next, last, the previous, the one before that and the one after that” gen. I believe they have learned.
As someone who games solely on pc nowaday simply because having other things to do, I don’t mind waiting even more so the chance I will get it on launch day is null.
Remember fellas vote with your wallet, do not get blinded by hypetrain.
Yep. I never buy on launch. Just wait a few months and the price comes down, especially if near a holiday you’ll get a sale. Also the bitchfest about the game bEiNg LiTeRaLly UnpLaYAblE!!1!1 because of problems has died down after a few patches.
Vote with your wallet. This shit right here dawg. That saying has lost its weight for some reason. Given there are a lot of ways that can be difficult or even impossible, but it’s still our best hope next to pitch forks and torches.
This is the apparent problem that mostly not most of the victim (consumerism) aware, especially those who have large amount of expendable fund, or someone who bored enough that they dont have alternative time consuming activity other than gaming.
As someone who once was console player (ps1 - ps2), I can say console exclusive game have their own merit, however lots of thing happen, ranging from the source code is lost, to higher up management are fucking boomer (me as SMT fans waiting for PC port is miraculous, even Persona spin off released on steam is something, yet they milked it off right away).
Heck even if you had something like Hideo Kojima (starting from MGS V) or Toshiro Nagoshi (former RGG Studio head who made decision to bring some of SEGA games into PC and into the West, and the one who revived Yakuza popularity in the west), they released their game on PC too because they cared for their fans but somehow higherup may blocking those (Japanese back then did not view PC gaming as main gaming entertainment, only niche stuff fill these in for example Simracing, Self publish game, H-game VN).
Back to the topic, It depends on each of their own view, but for me I just game whatever I had and what I want to be fun. I don’t need to get pushed by someone forced opinion (e.g hype) to enjoy a game rather I just enjoy a media based on interest. (source: me who tried to enjoy NFS Payback, as much as the fanbase shunned it because its controversy and radical change, I did find some fun here and there, from my own playthrough I find the game is flawed and noticed that the Ghost Game simply did NFS by the book (or perhaps pressured by EA for profit) and thats why they could not flawlessly release NFS Heat).
Honestly, based on current gaming trends, I’m fine either way. Everything is releasing in an almost important state for the first 6 months to a year anyway.
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Aktywne