I think we’ve all learned our collective lesson at this point (or at least, we should have) not to over-hype games, nor to pre-order them.
I’m going to have to temporarily move in with my dad in October potentially for a few months, should be some decent reviews in by then so I’m looking forward to killing time with this game!
Thanks. I think I had GP a while back just to play AC: Valhalla, so I won’t get a cheeky deal… I’ll probably buy it on GOG, as it seems like it’s not going to be the sort of game I complete within a month or two, I prefer to ‘own’ a game than rent it once I’m satisfied it’s for me.
It will be a few years before it’s on GOG, so it really depends how patient you are. Fallout 4 only appeared on there a week or two ago to give you a frame of reference.
The people who have “learned” “the lesson” are a loud minority. The vast majority of consumers will put money wherever they feel like it, philosophy be damned.
They probably forgot to slap a season pass and lootboxes on it. Bet half of the team is hard at work putting in annoying mechanics that can be skipped by money and carving out content for DLCs.
Wow, that was ine of my favorite games ever ! And I almost forgot about it!
Too bad I don’t even have a descent enough computer to even think of trying out a remaster of it. But I might get looking for the original for the memories!
If he’s a YouTuber and it’s a work expense I’d think the videos he made on it more than offset the cost, pretty sure that’s how it works with the gacha creators that spend $200K on genshin impact
Yup. I watch MtG Arena draft videos, and they throw hundreds with worth of resources sometimes in a single video, but they’re also making ad revenue and whatnot, so it works out. And viewer numbers are peanuts compared to more mainstream games.
Iirc, Tokon was their super secret project they had been hinting at for the past ~10 years. This result is likely more cuz Strive wasn’t supposed to live for 6 seasons and a movie, but here we are.
I'd be extremely surprised if Sony reached out to ArcSys to develop Tokon before Strive's release.
I'm assuming they probably did right after Strive's release and Tokon has been in the works for ~4 years. 10 would be crazy foresight from Sony and Marvel…
So you really believe that the executives at Sony and Marvel, the international multimedia conglomerate known for their 15+ year long term carefully planned movie universe, was able to draft up a contract and approve a decision that allowed another third party company from a completely different cultural background who has never worked with Sony or these characters before to have free reign over their most profitable license? And also that company was able to have brand new art designs complete with fully functional 3D models in addition to passing a global, multi-corporation approval process?
I don’t believe it. 10 years of forsight is the most basic and standard approach for these guys. The current Marvel empire was founded on planning ahead.
The earliest this project could have started was 2018, after they made Dragon Ball FighterZ. Before that, ArcSys was on no one’s radar. The code that Tokon is definitely, without a shadow of a doubt built on debuted in Strive in beta form approximately 1 year ago, meaning that the project was probably not in ArcSys’ hands until after Strive launched, in 2021, at the absolute earliest. Sony had limited partnership arrangements with ArcSys at this point already, with PlayStation themed color palettes for characters in the game. But 2021 is also still likely to be too early, because Dragon Ball was still getting considerable attention, and GranBlue had just launched fresh into a world where it needed to be reworked for rollback immediately, because the market demanded it, eventually resulting in GranBlue Fantasy Versus Rising. So my best bet is that it started development in 2022.
These things do take time, but not an entire decade. A decade ago, Marvel was still in bed with Capcom, and ArcSys was not yet enough of a household name to be able to negotiate something like this.
Most games trying $70 have a hard time selling at $70 already. They can’t will a new normal of $80 into existence even though they’d like to. At least not right now.
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