Actually really unethical journalism to do that shit and not even add a disclaimer. And even if they added a disclaimer it should not not be the image that shows alongside the article in a feed.
Although I delight when I hear Keith David in Mass Effect or any game, I can reach farther back in time memory: Keith David will always be this wonderful man to me:
I still don’t like it. The models being built on non-consensually scraped artwork has been known from the very start. If they still thought these were ok to use, I don’t really want to get involved with their output…
It’s the same as when any other company quickly replaces the genAI art when busted, “oops we didn’t mean to include it” - then maybe don’t use it in the first place?
Arc Raiders may be the most exciting PvPvE launch I’ve had in a long while. A lot of the comments in this thread seem negative, but I would bet money this game is going to be successful for at least the first 6 months. It’s just too good right out of the gate.
As for 1 year+, depends on how well the company is at producing new material. I think they have something special with this game. If Hunger comes out, or Marathon (lol), and does something just as compelling I could see Arc having a hard time but I doubt Hunger will eat the same player base and I doubt Marathon will feel very good (they seem like they have too many problems at this point).
Youre probably correct about Hunger. It’s fun, but it is slowwwwwwwww and way more “hardcore” compared to ARC Raiders. I’m in their NDA play tests, for what it’s worth.
Very jealous, I’m excited for that game. I just hope they nail the fun aspect. Hunt showdown is so much fun but has almost no meta progression and very little customization - hunger seems to have that addressed (or is planning to). Grey zone Warfare is very cool, hardcore, and slow but it’s got almost no gameplay considerations; it’s like barely a game in the traditional sense and had a terribly short shelf life for me for that reason. That’s where I’m curious if Hunger can pull it off - from what I’ve seen it’s too early to say.
I used to love Hunt, but then the meta became too fast for me, I loved taking that game slow and sneaking. Now it’s just pick the best guns and run run run.
Grey Zone I have yet to try, but the concensis seems to be let it cook a bit more?
I didn’t get to play enough Hunger yet to experience customization, just trying to learn the maps and get new weapons. I didn’t even get to try any PvP the maps are so large.
The biggest hurdle they’re facing by far is game performance/optimization, so far the game has run terribly! The last play test I capped my FPS to 30, otherwise it was all over the place to the point of giving me motion sickness, so it diminished a lot of desire to play more. And I play a decent amount of VR and never get motion sickness. 5800X3D + 6800 XT and W11 IoT Enterprise LTSC for reference.
I’m trying to walk a fine line of not revealing much outside what can be seen in their trailers since NDA, lol.
The immersion feeling and overall excitement during matches was on point though. It has such a fun and unique setting!
I honestly can’t remember a time when EA was well liked. Even in elementary school in the 90’s, it was common for kids to refer to them as Electronic Farts.
Really? They had some bangers in the 90s, such as Road Rash and Need for Speed, as well as a ton of great games they published, like Sim City. Even their sports games were generally great.
It wasn’t really until the 2000s and 2010s that their games became money grabs.
Ignoring the chuddy lead and constant insistence on making the game a bit more hateful with every update… it just isn’t a good game.
Weapon balance is very much you either go meta or fight health sponges. At first I thought it was just me but then I checked a few of the mid tier streamers and they were having the same issue where it felt like an NG+ fight in terms of damage… on NG. That said, it also seems like LOTF classic where there are a few OP spells that can trivialize any fight.
Level design? The concept of the lantern is REALLY cool. The reality is that it just means you explore the whole light world. Then you switch to shadow. And then you explore the whole shadow world. And because of the focus on geometry changes, you never really have a sense of continuity. It is very rarely “I am going to shift to the shadow realm to get past this flaming wreckage” and more “I am going to shift to the shadow realm and end up outside the boss gate”.
And for general build theory? On paper, the idea of linking item descriptions to minimum stats is interesting. In reality? It just means you are either checking a wiki or building blind because you have no idea if the item that needs Radiance 20 to identify is good or not. I get that this all has links to the old PnP games but… even those have mostly done away with this and just hide extra stats behind a catch all dump stat for your high INT player.
Also, speaking of the updates. Yup, trans and enby erasure with every update. But even if you are totally tolerant but don’t approve of their lifestyle blah blah hateful motherfucking blah… it also fundamentally changes the game. They removed the boss fight that you were basically guaranteed to lose on a first run which, in turn, breaks what little story there is. And, last I checked, the only way to reenable those is to play with the launch balance of enemies which was… real bad. It is a parody of inclusive difficulty settings with basically “if you want to play the real game you have to play our bullshit where even Dark Souls 2 thinks it is a bit much”.
So yeah. Chuddy ass game from a bunch of chuds that isn’t even all that great. Like… I might actually prefer the original Lords of the Fallen since that at least tried interesting things and had some fun boss encounters… if you picked the right magic at the start of the game. And those devs moved on to make The Surge which (poor level design aside) are genuinely fun souls games with an eye to both transhumanism and workers rights. This? At BEST it is an incremental improvement to the laughing stock of 2014.
The Surge 1 & 2 are massively underrated. They’re not without their annoying issues but even despite them I can enthusiastically say I enjoyed my time with those games. 2 was a big improvement as well. I’ll get around to revisiting them sometime and doing a second playthrough.
I never even got terribly far in the first LotF, it just straight up did not feel good to play. Everything was just a bit too clunky and jank around the edges. I intended to check the second one out but never made it a priority, guess I never will.
I’d absolutely take a Surge 3 from the other guys though!
I remember playing the original because I got it with Games with Gold on Xbox. I couldn’t even get past the first (second?) boss in that cathedral it was such a bullshit.
But The Surge 1+2? Those are cool games with interesting lore that’s actually fed to you, so you don’t have to go searching for little scraps of lore from item descriptions or cryptic NPC dialog. And it’s fun to play, but can still be kinda bullshit sometimes. I still haven’t finished either one though.
what’s fucking sad is I don’t think this guy even realizes he has a problem.
One things for sure, I will not spend this much again, because you don’t get rewarded for it. As much as I spent, I should have everything in the game, but it’s not even close.
That’s what you say when you’ve spent like $100. hell maybe even $1000. But $32k??? This is so far beyond being not “rewarded for it”.
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