insider-gaming.com

DmMacniel, do gaming w Starfield is Bethesda's Least Buggiest Game to Date, Say Sources

Such a great article full of absolutely nothing.

520, do gaming w Starfield is Bethesda's Least Buggiest Game to Date, Say Sources

"and the award for the tallest dwarf goes to...."

dansity, do gaming w Starfield is Bethesda's Least Buggiest Game to Date, Say Sources

I will wait till the videogamedonkey breaks the game then I will decide

AdmiralShat, do gaming w Starfield is Bethesda's Least Buggiest Game to Date, Say Sources

That’s not saying much

miniu, do gaming w Starfield is Bethesda's Least Buggiest Game to Date, Say Sources

We’ll need to wait for the release. Before launch cyberpunk was also getting good reviews ;)

probably,

Honestly this is what pissed me off about the reaction to cyberpunk bugs. I remember how the fallout games were at launch. And I think even now trying to play new Vegas on Xbox (360 I think?) Has an issue if your save file gets too big where the save will corrupt.

CDPR definitely over promised. But every business does. They probably should’ve not released on last gen consoles at all, but that is tricky as fuck. I mean when they started to dev cp2077, I doubt Sony and MS even had dev units for next gen. Probably should’ve delayed last gen release only, made a transparent explanation and apology, and did what they ended up doing after release. But I had a low mid tier PC that played it at a solid 60 fps without major issue at launch. And it was exactly what I had hoped.

I’ll probably also really like starfield, warts and all, when it drops. These are just my type of game.

verysoft,

People defending CDPR when they completely lied about the product aha, consumers be crazy these days.

Umbrias,

To be honest, half the stuff people claim they lied about was always entirely speculation hype that never had any backing.

Otherwise, for some people the game worked just fine. For others the game was nearly or entirely unplayable, and everything in between. Cdpr certainly lied and should have delayed their game’s release, probably upwards of a couple years, but the situation is rarely portrayed accurately.

verysoft,

I guess we just imagined their trailers and dev interviews then aha

Umbrias,

I’m not saying they didn’t lie, there are many of features which were at best skeletons of the features that were expected. But I’m just saying a lot of the hype around the game was so out of control you had people on the sub reddit talking about how cool the car customization will be, or how they can’t wait to play, what would’ve amounted to essentially, gtav but with arasaka. Talking any l about features which actively were never even slightly implied to exist.

verysoft, (edited )

People get way too excited for any game, should always expect a pile of shit these days and just be pleasantly surprised instead. People are die hard fans of games like CP2077 before they even release, it's not good.

But expectations don't come from nowhere, a lot of the city stuff they were selling was like GTA, but the AI didn't even release at a 2004 San Andreas level, it's still not as good as GTA AI and that's just people walking/driving around convincingly. GTA V itself was 7 years old when CP2077 released, it's not surprising people were expecting a simulation of the world to be at least as good as that. I think their scope was too big, there was probs a lot of mismanagement behind the scenes. I don't know how they spent 8 years on it and it still turned out like it did, I guess we will never know what happened. The story is the only saving grace, they should have just delayed it and tried to make it a more linear story game and just abandon any RPG-esque/open world elements that were left.

Being critical of games is good, especially ones that completely shit the bed, defending it just leads to more of that in the future. I love BG3 for example, but it has it's fair share of issues that I can point out every time I play it. Why would I not want better products? Why settle for less? There's too much submissive consumerism these days.

Umbrias,

For sure. And who knows, much of that could be guerrilla marketing to stoke the hype.

Expecting cp2077 to be anything like GTA is just silly. They are entirely different games.

And the RPG elements are fine, it’s already very linear, and plays like you’re the focus character of a cyberpunk campaign. They did just fine on that front, so I don’t really understand your critique there.

bermuda,

I played through the whole game last year and while I had fun, you can definitely tell the scope is too big. There’s lots to do but when you do things, there isn’t much depth. Systems that you think should be in place just aren’t there. The game also has a lot of features that align with open world action games of the era like Ghost of Tsushima or Horizon Forbidden West. There’s stealth, there’s a crafting system, there’s collectibles and fetch quests. But there’s few features that align with most other role playing games. You cant get a bite to eat at nearly any restaurant. You can’t have a conversation with an NPC that isn’t one of the dozen that’s relevant to the story. (My favorite activity in fallout is to chat with random characters about random things.) Dialogue trees are shockingly stiff and inconsequential. Most missions have choices but it boils down to “X character is alive instead of unconscious.”

There’s a lot more I could go into but in general it just came across like it was almost unfinished. The only mission I played that felt like a true RPG mission instead of a stealth game or a shooter was the Flathead mission, so it makes sense that’s the mission they relentlessly previewed back in 2019.

entropicdrift,
!deleted5697 avatar

Agreed. The biggest issue for me, as a PC gamer who expected bugs at launch, was really that it’s a stealth/action game that was marketed as an RPG even though it has precious few consequential choices or playstyle options.

p03locke,
@p03locke@lemmy.dbzer0.com avatar

CDPR fucked up big time, but they did spend another couple of years fixing a lot of shit and adding content.

Also, Cyperpunk: Edgerunner was pretty dope.

abraxas,

Honestly this is what pissed me off about the reaction to cyberpunk bugs. I remember how the fallout games were at launch

I bought the fallout games at launch. I bought Cyberpunk months after launch when I found it on clearance. Cyberpunk was still far less playable for me than the fallout games were at launch.

This was due to:

  • The game crashing at least once per hour
  • Falling through the ground at least one per hour
  • Dying suddenly though nothing was attacking me at least once per hour
  • Questlines breaking and being un-repairable

Additionally, CP2077 had all the same bugs in Fallout/Elder Scrolls releases.

I usually power through buggy RPG releases, but I waited to give CP a couple more patches before actually trying to play through it.

recycledbits, do gaming w Starfield is Bethesda's Least Buggiest Game to Date, Say Sources

“least buggiest”? Hmm, I know what “least buggy” would mean, not sure how to parse this one. On the bottom end of the buggiest bunch?

squirrel,
@squirrel@discuss.tchncs.de avatar

The gamiest of games

milkjug,
@milkjug@beehaw.org avatar

I know all the best words, okay, people are saying that I know the most beautiful words, okay, no one knows more about words than I do, big beautiful words, the WORDIST even.

exscape,
@exscape@kbin.social avatar

Last time I saw this headline my brain just skipped "least" and read it as the buggiest game to date.

Kolanaki, do gaming w Starfield is Bethesda's Least Buggiest Game to Date, Say Sources
!deleted6508 avatar

It only has 69,419 bugs this time instead of the usual 69,420+.

echodot,

Well yeah, this game doesn’t have buckets. So that’s helped.

jmcs, do gaming w Starfield is Bethesda's Least Buggiest Game to Date, Say Sources

Even if it is true, the bar is embedded somewhere on Earth’s inner core.

dpunked, do gaming w Starfield is Bethesda's Least Buggiest Game to Date, Say Sources
@dpunked@feddit.de avatar

Which means nothing and I will still wait for actual reviews after the release

tissek,
@tissek@ttrpg.network avatar

And the unofficial patch that fixes the eorst of the bugs.

lemillionsocks,
@lemillionsocks@beehaw.org avatar

I look forward to getting it on sale a year or two after its release, but “least buggy” bethesda game still leaves a lot of rooms for bugs. It’s like saying the “least buggy and most polished 3d sonic game yet!” . I still expect to sometimes clip through a loopdiloop and die.

Erk,

I truly don’t understand people that buy something on release day and then complain about bugs, now, in 2023.

stagen, do games w Starfield is Bethesda's Least Buggiest Game to Date, Say Sources
@stagen@feddit.dk avatar

Just love the pre-release reviews being all “this is shit” when the game hasn’t even released yet.

PotjiePig, do games w Starfield is Bethesda's Least Buggiest Game to Date, Say Sources

As in no giant bug beasts?

sirico, do games w Starfield is Bethesda's Least Buggiest Game to Date, Say Sources
@sirico@feddit.uk avatar

Pressing x

jon, do games w Starfield is Bethesda's Least Buggiest Game to Date, Say Sources

The author is basing this claim on feedback from FIVE people who have been playing the game. If Bethseda are only expecting a similar number to play it once it’s released, then this is a useful metric. Otherwise it’s meaningless.

Mr_Blott,

The author also used the phrase “least buggiest” in the headline, I think we can guarantee there isn’t any actual journalism in the article

jon,

It’s basically nothing more than a badly written advert.

PsychedSy,

No worries about launching horses or trolls into orbit in a space game.

aulin, do games w Starfield is Bethesda's Least Buggiest Game to Date, Say Sources

That title hurts my eyes!

Least buggy*

hughperman,

Bugleastest

regalia, do games w Starfield is Bethesda's Least Buggiest Game to Date, Say Sources

I have like zero hype for this game, and absolute bangers of games have dropped recently. I’m definitely going to put this on the “maybe” list and let other people test it out for me, I’m in no rush.

echodot,

I still don’t really know what it is. Because it seems to have random generation so that makes me think it’s just going to be another no man’s sky.

The big problem with randomly generating a bazillion planets is they’re all boring. Random terrain generation will always result in dull terrain because an algorithm isn’t creative, it’s not even AI level aware, it’s just maths.

oxideseven,

I’m excited for it because Bethesda. I’ve always put hundreds of hours into their games despite all the ranting and raving.

I’m definitely a bit worried for the same reason as you are though. I think those are likely filler exploration radiant quest type stuff. I’m cautiously hopeful that the story is good and long and deep enough to keep me playing though.

Plus come on… space and customer ship! :D

SwampYankee,

Yeah, I have thousands of hours in Bethesda games. Something about sneaking around murdering bandits, mutants, mythical beasts, heavily armored soldiers, etc. especially sniping them with a bow in Skyrim and watching everyone run around like “who shot Steve in the face!?”, that was just… chef’s kiss. That and finding something interesting around every corner, and just the visual aspect of it. It’s hard to explain but there is a certain Bethesda magic that no other game really captures. Plus the modding…

XTornado,

I mean is Bethesda and for what is seen there will main quest and so on… Yes there will be random generation for random planets or sections not designed for those quests, and for random quests like Skyrim random quests… But I wouldn’t say like No Man’s Sky, it should be rpg (at Bethesda way, not like Baldurs Gate of course) with a more defined story and so on, characters, etc. Of course I haven’t touched No Man’s Sky on years… So maybe they have something for that now?

Asafum,

It looks like they’re doing what star citizen does with terrain generation where they hand-make tiles of landforms like mountains/cliffs, hills, etc, then the procedural generation takes over and stitches them all together in ways that “make sense.” So it’s not 100% hand crafted, but it’s also not “strange landform” NMS type nonsense that is entirely made from maths so you only seem to get rounded features. From what I’ve seen the environments look absolutely stunning! As someone who plays NMS too I can say they look 100x better than NMS.

Khalic,

Don’t fall for the investor hype. Current AI aren’t even close to being intelligent or aware. As you said for algorithms, it’s just math, algebraic topology and graph theory to be precise.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • healthcare
  • test1
  • krakow
  • fediversum
  • Gaming
  • Cyfryzacja
  • FromSilesiaToPolesia
  • muzyka
  • Blogi
  • NomadOffgrid
  • rowery
  • esport
  • Technologia
  • ERP
  • shophiajons
  • informasi
  • retro
  • Travel
  • Spoleczenstwo
  • gurgaonproperty
  • Psychologia
  • slask
  • nauka
  • sport
  • niusy
  • antywykop
  • Radiant
  • warnersteve
  • Wszystkie magazyny