PS to Xbox?.. Yeah…okay uh no. They don’t have to negotiate their brands as that is what gives them power. Something Microsoft is significantly lacking
They jumped the gun releasing without a campaign at launch. People were merciless in reviews about that. It’s better since that was added but still feels a bit hollow. I hope this isn’t a mistake because it has potential and seems like it’s evolving quickly.
literally all they need to do. If you make games that people actually want to play, then people will buy them. And if you want to have lgbtq characters, then do it like borderlands 2, that game got it right in 2012.
Because things like black protagonists with hip-hop music in the background make no sense in a feudal japanese setting and people are sick of games being abused as vehicles for morality preaching.
An example from borderlanfs two could be Sir Hammerlock, who was introduced as a normal (for borderlands) character early on and later in a side quest was revealed to be gay in passing. That’s the kind of ‘representation’ you want for lgbtq to be “normalized”. In modern games, his story would be one of struggle against straight white oppressors at the end of which there would be a five minute long cutscene in which everybody turns to the camera and informs the player that being gay is normal and that prejudice is bad and that straight white people are inherently evil. I’m overexagerating (spelling?) of course, but you get the point.
Because things like black protagonists with hip-hop music in the background make no sense in a feudal japanese setting and people are sick of games being abused as vehicles for morality preaching.
But games about dudes in medieval-looking sci-fo power armor stomping around WW1-styled soldiers do?
And that doesn’t preach any morals? But a black guy in a samurai setting does? How come one does, but the other does not?
Also…
An example from borderlanfs two could be Sir Hammerlock, who was introduced as a normal (for borderlands) character early on and later in a side quest was revealed to be gay in passing.
Maybe don’t make it as readily apparent how much you internalized gayness being abnormal. Telling. You wouldn’t write sentences like this if that wasn’t a normal thought process for you, since you did probably not have to actively consider your wording.
It cannot be front and center and normal at the same time. It cannot be the main part of a character’s identity, else it will always be perceived as “special” and “extra”, but not “normal”. Devs can make whatever game with whatever chars they want ofc, but the result is what we’re seeing with ubisoft.
It cannot be front and center and normal at the same time.
Why not? If it’s normal, any possible identity and any possible element will be front and center every so often, no? That’s what normality means after all? Something has to be front and center, and if everything is normal, everything will appear there repeatedly?
You’ll get nowhere with these people and their epic Olympic level mental gymnastics. Ultimately, only heterosexual white male characters are allowed to play prominent roles in video games.
I’m not saying that lgbtq characters cannot play prominent roles, I’m saying that people will roll their eyes if being lgbtq is their primary attribute.
That feels like free advertising to potential job-seekers.
If just a few staff are running the whole thing, it means they are all probably the kind that do more actual work and less politics. That means, if anyone interested in learning fast and getting good at their field were to work there, they would have the time of their life.
It’s understood that a ‘unique player’ means that the player has downloaded the game and opened it for the first time. The internal goal was to hit 5 million unique players within the game’s first month – a goal that has quickly been surpassed
What specifically didn’t you like about 3? I haven’t played any of them, but we’ve had a drought of crime stories in games lately, so I’m looking forward to seeing another one come out (that isn’t Yakuza).
Personally I feel like the game doesn’t respect my time as a gamer. There are too many time-constrained mini games and mechanics. Having to wait for the things to overlap so you can break open an electrical box? Why can’t I just rip it open immediately? He takes too long to get in and out of vehicles. All the collectibles were weirdly spaced so they were a little far to get to on foot, but way too short to just drive around collecting them (read again about how he takes too long to get in and out of cars). Too many oodjob missions as well imo.
The first two had a slow burn story where the semi open world progresses through time so it was a character in itself. Cars felt like cars of the era esp 1 there’s like one mission you get to rip around town. 3 squandered an interesting time and setting for saints row like open world full of nonsense
On the one hand, it kinda devolved into a generic open-world time-waster, where I and II were mostly story-based action-adventure games. Car handling, as someone else said also made the game what it is for a large part, driving a Model T felt like it was from that era. The low acceleration especially made car chases high impact, which I haven’t seen done in any other games. The story was actually about the Mafia, as in Italian-American organized crime, and I felt it got diluted by the change of atmosphere in III.
I don’t think III is a bad game, it’s just not a Mafia game. They could have sold it under a different name, and made a proper Mafia III.
You have to conquer areas of the city to proceed with the story. You go to some place like a factory, kill everyone, leave, a boss of the factory becomes alerted, comes to the factory, you go back and kill everyone again to get to the boss, kill or hire the boss. And that’s like 80% of the game. I think there were 20-30 repetitive missions like that with 0 substance. But Mafia I and Mafia II are fully focused on the story.
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