From what I‘ve heard it‘s a good game and unsurprisingly sex sells. I’m not paying 70 bucks for any digital game but I‘ll check out the demo for now to see what it‘s all about.
Edit: From my first impression it looks competently made and runs well. I just miss an option to turn off the vignette effect it seems to utilize and maybe an option to have the camera slightly closer to read enemy attacks more easily. I‘ll definitely keep this one in mind during sales.
I mean the combat is different. Nier Automata is a hack and slash while Stellar Blade is a Sekiro like with dodging and parrying enemy attacks as the focus.
But yeah everything else is Nier Automata but worse
I couldn’t stand Near A Tomato but have tons of hours in SB. I grant it has nothing amazing in terms of story, but it has enough intricacies of combat to keep it fun, even if none of those mechanics were invented here.
Nier seemed to operate off a single attack button a lot of time, and working off RPG mechanics gave so many opportunities for level disparity that didn’t serve the game at all.
This is incorrect. The first one is confirmed to be coming to Switch 2. The dude in the video said they look forward to working with Nintendo to bring the other ones in the trilogy to Switch 2. That neither confirms nor denies it will happen.
If anything, it gives them an out in case things don’t work out for whatever reason. They can’t be called liars because they didn’t make any promises.
This is the only game I’d pay 60$ on release date.
The source of this claim is very sketchy (a reddit post that gives the vibes of ‘yo guys i heard gaben at a conference say 3 look its his photo’), but I really hope it’s an actual thing.
So did they fix the magic system? One of my biggest problems with the original was that magic was near pointless. After like 30 levels magic felt like throwing rocks at a tank.
Yeah that’s probably it. I remember the scaling being awful if you didn’t spend all points perfectly each level. They must have fixed it since i don’t seen anyone complaining about it.
I’ll check some videos this weekend when there is more known about it. I’m looking forward to playing it again though.
The reason they did this is probably because Microsoft needed a Bethesda game that isn’t starfield to sell gamepass and tes6 is so early on it doesn’t need many developers yet so they can afford developing this instead
I have a friend on discord trying to convince us all to play it. All I hear is “Dude, I want to get all my friends on before Pyro so you all know how to play”.
When a games got a whale shop while it’s developed, and the only thing I’ve seen pumped out are more ships with designs for future implementations that are probably a decade away, I feel like you’re more buying a hope and dream than a game.
Besides, the tutorial sucks ass, and doesn’t work half the time, maybe make the onboarding experience better before pumping out the next $1000+ ship. That would be my suggestion for that thing.
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