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qwertyqwertyqwerty, do games w Nearly Half of CD Projekt Now Working on The Witcher 4

I need to get back to playing W3. It seems like a great game by all accounts. But, I will not be purchasing another game from CDPR until at least 6 months post-release given the state of CP2077. Not only was it released in an unacceptable state, it wasn’t the game that was promised. There have been so many good games released between last year and this year, I can wait until ~2030 if they need to take their time polishing it and making it a complete experience.

nous,

But, I will not be purchasing another AAA game from CDPR until at least 6 months post-release

FTFY, unfinished release day games seems to be more than just a CDPR problem.

qwertyqwertyqwerty,

That’s unfortunately true. There are not many developers/publishers I would trust to purchase their products on release day.

n1ckn4m3,
@n1ckn4m3@kbin.social avatar

Not only that, but their PR person gaslighting people with the article claiming that the game wasn't bad, it was just "cool to hate" has left a really bad taste in my mouth. The game could be absolutely amazing now and the expansion pack could be the game that we were always promised, but the experience and the follow-up has been so bad that I'm similarly waiting until post launch (heck, perhaps even until GOTY with included DLC) for any future CDPR games.

qwertyqwertyqwerty,

I personally couldn’t make it past the “no object permanence” issue, where NPC’s would just spawn into and out of existence depending on where the camera was pointing. It was like a magician brought a clear cloth to the table to perform a trick, and we could see how the trick was performed the entire time. It doesn’t make his performance less impressive, but it sure would make it less immersive.

Aethr,

I mean, nearly every 3d game doesn’t render what the player isn’t looking at. CP77 just did it poorly lol

qwertyqwertyqwerty,

Not rendering != despawn entities and respawn entirely new entities every time your camera changes direction. They also advertised it as NPC’s each having their own unique routines, etc. Talk about overpromising and underdelivering. This broke immersion too much for me to play the game. The second I hit the city and saw how NPC’s were handled, I was done. It’s unfortunate, because I thought the map design, sound, graphics, and gunplay all seemed really good.

ono,

It seems like a great game by all accounts.

Unpopular opinion: I liked the characters and lore a lot, but I found that the sloppy controls and sluggish movement made the world frustrating to interact with, and most of the encounters were so repetitive that I was bored before long. I ended up switching to easy mode so I could finish the story without having to spend much time on the tedious gameplay.

IMHO, if you were to rush through W3 in story mode and skip the side quests, just to get the background before playing W4, I don’t think you’d be missing much.

qwertyqwertyqwerty,

I have only played a few hours, but I recall what I thought was a side quest involving pigs, which was a great quest. Are you suggesting that memorable side quests are infrequent and can/should be skipped?

ono, (edited )

I actually found the side quests’ writing pretty good, and indeed, sometimes even memorable. Unfortunately, most of those quests share a handful of nearly identical tasks, so the good writing started to feel like little more than window dressing before long.

The map encounters were worse, though: Lots of question marks telling me exactly where to go meant there was nearly no real exploration to be had in this open world, and arriving at them led to the same copypasta events over and over again. If you happen to enjoy those events enough that you can’t get enough of them, then that’s great, but I was bored after the first dozen or so. (Skyrim was far better in this department.)

I remember liking a lot of the main quests, and the characters, and the story, and the world building. It’s just that the bulk of the gameplay felt like filler content, with forgettable combat and awkward controls. (I swear, Geralt, if you plod forward one more time when I pull back on the stick, or let one more candle get in the way when I try to interact with something useful, I’m gonna smack you.)

I hope Witcher 4 maintains (or even improves upon) the writing quality of its predecessor, and adds responsive controls and interesting gameplay beyond the main plot points.

Defaced,

You realize cyberpunk wasn’t the only game they’ve made that needed fixed after release right? Both W1 and 2 had enhanced edition patches to fix the broken shit in both games. W1 was a 7/10 game on release by multiple outlets. W3 was the first game they actually took their time with and delayed multiple times to avoid the enhanced edition patches. Anyone who thought cyberpunk was going to be flawless on release was breathing in that hopium.

qwertyqwertyqwerty,

You realize cyberpunk wasn’t the only game they’ve made that needed fixed after release right?

Nope. I skipped those.

seaQueue, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam
@seaQueue@lemmy.world avatar

Slow news day, eh IGN?

JigglySackles, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam

I wish these idiots would quit trying to tell the people playing the game that they are wrong for not liking it. Like, no man, listen to them, this is feedback. You can’t take all of it without a pinch of salt but if you see a common theme, then you should address it.

Alto, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam
@Alto@kbin.social avatar

“When the astronauts went to the moon, there was nothing there. They certainly weren't bored."

Yeah I think that might be because they were on the moon and not pressing WASD to walk around a fake moon

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

If you landed in an in-game fake moon it would be a wonderfully interesting plot thread.

Zoboomafoo,
@Zoboomafoo@lemmy.world avatar

I think I saw a documentary about that recently

echodot,

Yeah they should 100% have a flat planet somewhere. Held up by a turtle.

Sineljora,

Or because they didn’t show up at the moon after a loading screen

runwaylights,

It also bugs me that Bethesda keeps saying that the game is about exploration and finding new planets, but so far every planet I’ve visited has some kind of building upon it. Its clear that people have been on this planet before, so why the hell should I explore this planet? At least give me some incentive or a better reward for finding a true empty planet.

lolcatnip,

You’re not wrong, but OTOH, it’s pretty funny to see a planet having a building on it equated to the planet being explored, considering Earth was still being explored thousands of years after the first buildings.

runwaylights,

Yeah thats true. In Bethesda’s dictionary exploration means: find minerals, 7 life forms and 3 unique geological formations. And by unique we mean like on the other planets.

GlitterInfection, (edited ) do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam

Landing on the boring planets wasn’t my problem with the boring game.

The ground combat was terrible. The space flight was terrible. The space combat was terrible. And it was wedged into every activity for no reason other than lazy design to pad things.

And then there was the UI…

You can’t “feel small” when the game makes you a fiddly murder hobo in the tutorial.

bilb, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam
!deleted4216 avatar

I remember reading that quote before the game launched. Weird.

thorbot, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam

Starfield was super fun until it wasn’t. I have no desire to ever go back to it. Skyrim on the other hand…

vagrantprodigy,

For me it was super boring until I left Constellation, fun for 10 or so hours after that, super boring for a few more, and now I haven’t played it in over 2 months.

thorbot,

I actually just peaced out of constellation right away because I felt like the reason I was there was bullshit. I had 30 hours of fun doing side quests, came back to constellation because I heard there were powers I was missing. Acquiring them was tedious and they weren’t even that useful. I grinded out the main story and quit once I got the credit roll. Zero desire to go through it again

aidan,

Skyrim on the other hand…

Do you think to an extent it’s just familiarity? It is relaxing for you to go back to something you’re so familiar with, you aren’t surprised by it.

Default_Defect,
@Default_Defect@midwest.social avatar

You got downvoted, but yes, and mods. Starfield will be looked at a lot more favorably when everyone is playing a modded version of the game.

e-ratic, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam
@e-ratic@kbin.social avatar

Some of Starfield’s planets are meant to be empty by design — but that's not boring. “When the astronauts went to the moon, there was nothing there. They certainly weren't bored." The intention of Starfield's exploration is to evoke a feeling of smallness in players and make you feel overwhelmed.

May as well boot up SpaceEngine then.

Carighan,
@Carighan@lemmy.world avatar

Starfield, the epitome of scientifically correcty simulations. Why would I expcet my Starship Travel Simulator 2000 to be a fun-focused game after all, durr.

Zron,

scientifically correct

Why doesn’t nasa just open up the starmap and simply fast travel to the moon or mars?

variants,

they do basically except they give spacex a chunk of money to have their rocket tp them

HeavyRaptor,

It really evoked a feeling of smallness in me. Namely how small and devoid of content the universe feels.

This is made worse because every inhabited planet I go to has some elaborate situation just waiting for me to solve it. For example: I land on the landing pad, walk 30 meters through a gate and am greeted by a hostage situation in a bank where the hostage negotiator is going to let me, some random, go do his job instead of him, trusting me with the lives of everyone involved without even blinking.

Gork, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam

amid Starfield’s ‘mixed’ user review rating of 69%.

Nice.

Kbin_space_program, (edited ) do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam

Amusing that the article gets the response of the first review wrong.

The negative review doesn't only mention that the empty planets are boring, but that the populated ones are the same locations over and over again.

Ipodjockey, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam
@Ipodjockey@lemmy.world avatar

Hey surprise surprise a soulless corporation does soulless corporation things.

iheartneopets,

This doesn’t read soulless corporation to me. This reads Todd Howard’s bruised ego. He’s one of the directors of the whole studio after all, and could very well be behind this decision.

fsxylo, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam

I didn’t know Johnathan Blow worked for Bethesda.

Red_October, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam

Good job, guys, I’m sure that’ll fix it.

Fuck. I mean I even liked Starfield but this level of mishandling the public perception is absolutely unreal.

iheartneopets,

Honestly, this behavior of responding to player feedback and arguing about how “it’s just because you didn’t play the game right!” is kinda unhinged.

It also, to me, really takes Bethesda’s mask off and reveals what their culture must be as a company. Based on these responses, they seem so convinced that they shit gold that they’ve stopped entertaining feedback or trying to innovate much in their games much at all. Kinda confirms some of the criticism I’ve seen of them since Fallout 4 and 76 came out.

Red_October,

It seems to me like someone in the PR department decided they needed to “try something new,” and then didn’t actually run the idea by anyone who could say this is a stupid plan. Someone on the community management team got a promotion and thought it was time to make a bold move, and they were absolutely wrong.

cottonmon,
@cottonmon@lemmy.world avatar

Part of me believes this was triggered by them only getting one nomination in The Game Awards.

TheDarkKnight,

They botched it on a lot of fronts. Them not getting a nom makes sense to me.

Macaroni_ninja, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam
@Macaroni_ninja@lemmy.world avatar

Customer: I didn’t like the taste of this cake.

Management response: Dear customer, thank you for taking the time to try our cake. This is a cake, which is sweet and tasty by definition. We made the cake so customers can enjoy the cake and taste the typical cake ingredients which taste sweet and tasty. The cake experience as we created should appeal to everyone because cake is tasty.

Customer: Wtf, it tastes like wet socks!

Management: Cake

e-ratic,
@e-ratic@kbin.social avatar

You're enjoying the cake wrong, it's supposed to taste like shit

BruceTwarzen,

Just wait until some suckers make you a better cake for free.

Aceticon,

Our survey of shit-enjoying-customers proves that more than 99% of them like our cake.

fsxylo,

I blame other cake makers for making good cakes and setting unrealistic expectations for cake making.

Tetsuo,

The cake is a lie

Marsupial,
@Marsupial@quokk.au avatar

This was a triumph.

voodooattack,

Customer: Hey there, customer outreach person; how does it feel to repeat yourself over and over again?

Management response: As a large-language model, I am unable to experience feelings the way humans do. Moreover…

TurboHarbinger, (edited )

It’s the most* realist immersive cake you’ll ever find.

16x the detail.

Macaroni_ninja,
@Macaroni_ninja@lemmy.world avatar

Now with optional toppings. Plate included in the deluxe cake edition available for limited time only!

a_wild_mimic_appears,

collectors edition plate has been replaced with cardboard

NOT_RICK, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam
@NOT_RICK@lemmy.world avatar

I didn’t find any of the responses to be insightful, more a marketing reply to convince people who are off put by the negativity. This is coming from someone who’s played the game nearly 80 hours. Still disappointed by it, but I have a hoarding sim problem

tacosanonymous,
@tacosanonymous@lemm.ee avatar

Bethesda games make hoarding painful though.

NOT_RICK,
@NOT_RICK@lemmy.world avatar

I prefer the use oxygen to run mechanic over the now you can only walk mechanic. But yeah, it could be better. Let me hold all the guns Bethesda, encumbrance isn’t fun. I should just use the console and add that mod that reenables achievements

SkyezOpen,

Are you kidding? Slowly unloading your ship 200 pounds at a time and waiting for it to hopefully actually transfer to the pods is so fun. Not to mention they have absolutely no storage so you need a wall of them that you must then manually search to find anything. The best is when your cargo ship doesn’t fit on the landing pad so you have to carry it all yourself. Or you could build a convoluted network of shipping docks and either manually fuel them or create another convoluted network of shipping docks just to ship helium 3 to all the other shipping docks. Fuck I love loading screens.

Rage aside, the game itself was pretty fun for a run or two, but after that the shallowness really showed. Outposts suck ass though. I made shitty ones and figured I’d hit ng+ before actually caring about them, but I couldn’t make myself care. Benches go outside, I don’t give a shit.

God I’m just remembering how bad it is now. If the terrain isn’t perfectly level go fuck yourself, you can’t expand your hab. I build a fucking boardwalk with multiple levels and shopfronts in FO4, I had nearly full map coverage for artillery, I could attract settlers to live there and defend it. Now I just drop an extractor and power and fuck off.

variants,

yeah not having the ability to have shops and all that stuff like fallout 4 sucks, hopefully they will keep adding things like they did to fo4 to get the game to a better state

ominouslemon,

I mean, to be fair in every Bethesda game you had to do some…let’s call it “inventory management”.

At least in Morrowind, Oblivion and Skyrim

ominouslemon,

I mean, to be fair in every Bethesda game you had to do some…let’s call it “inventory management”.

At least in Morrowind, Oblivion and Skyrim

SkyezOpen,

I had a barrel outside caius’ house that I dumped all my extra stuff into. One barrel held everything. My current storage outpost has… At least 10 resource storage crates? And that’s still not enough. Plus actually hauling all that shit from mining outposts.

SkyezOpen,

Replying to myself because I just can’t get over how shitty storage is. I can carry my armor, pack, like 8 guns, and way too many consumables, then stack another 130 or so on top of that. The giant ass storage crates as tall as me? 100, take it or leave it.

TheDarkKnight,

Real talk inventory and weight limits are 99% time completely useless mechanics that detract from gameplay.

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