I need to get back to playing W3. It seems like a great game by all accounts. But, I will not be purchasing another game from CDPR until at least 6 months post-release given the state of CP2077. Not only was it released in an unacceptable state, it wasn’t the game that was promised. There have been so many good games released between last year and this year, I can wait until ~2030 if they need to take their time polishing it and making it a complete experience.
Not only that, but their PR person gaslighting people with the article claiming that the game wasn't bad, it was just "cool to hate" has left a really bad taste in my mouth. The game could be absolutely amazing now and the expansion pack could be the game that we were always promised, but the experience and the follow-up has been so bad that I'm similarly waiting until post launch (heck, perhaps even until GOTY with included DLC) for any future CDPR games.
I personally couldn’t make it past the “no object permanence” issue, where NPC’s would just spawn into and out of existence depending on where the camera was pointing. It was like a magician brought a clear cloth to the table to perform a trick, and we could see how the trick was performed the entire time. It doesn’t make his performance less impressive, but it sure would make it less immersive.
Not rendering != despawn entities and respawn entirely new entities every time your camera changes direction. They also advertised it as NPC’s each having their own unique routines, etc. Talk about overpromising and underdelivering. This broke immersion too much for me to play the game. The second I hit the city and saw how NPC’s were handled, I was done. It’s unfortunate, because I thought the map design, sound, graphics, and gunplay all seemed really good.
Unpopular opinion: I liked the characters and lore a lot, but I found that the sloppy controls and sluggish movement made the world frustrating to interact with, and most of the encounters were so repetitive that I was bored before long. I ended up switching to easy mode so I could finish the story without having to spend much time on the tedious gameplay.
IMHO, if you were to rush through W3 in story mode and skip the side quests, just to get the background before playing W4, I don’t think you’d be missing much.
I have only played a few hours, but I recall what I thought was a side quest involving pigs, which was a great quest. Are you suggesting that memorable side quests are infrequent and can/should be skipped?
I actually found the side quests’ writing pretty good, and indeed, sometimes even memorable. Unfortunately, most of those quests share a handful of nearly identical tasks, so the good writing started to feel like little more than window dressing before long.
The map encounters were worse, though: Lots of question marks telling me exactly where to go meant there was nearly no real exploration to be had in this open world, and arriving at them led to the same copypasta events over and over again. If you happen to enjoy those events enough that you can’t get enough of them, then that’s great, but I was bored after the first dozen or so. (Skyrim was far better in this department.)
I remember liking a lot of the main quests, and the characters, and the story, and the world building. It’s just that the bulk of the gameplay felt like filler content, with forgettable combat and awkward controls. (I swear, Geralt, if you plod forward one more time when I pull back on the stick, or let one more candle get in the way when I try to interact with something useful, I’m gonna smack you.)
I hope Witcher 4 maintains (or even improves upon) the writing quality of its predecessor, and adds responsive controls and interesting gameplay beyond the main plot points.
You realize cyberpunk wasn’t the only game they’ve made that needed fixed after release right? Both W1 and 2 had enhanced edition patches to fix the broken shit in both games. W1 was a 7/10 game on release by multiple outlets. W3 was the first game they actually took their time with and delayed multiple times to avoid the enhanced edition patches. Anyone who thought cyberpunk was going to be flawless on release was breathing in that hopium.
I wish these idiots would quit trying to tell the people playing the game that they are wrong for not liking it. Like, no man, listen to them, this is feedback. You can’t take all of it without a pinch of salt but if you see a common theme, then you should address it.
It also bugs me that Bethesda keeps saying that the game is about exploration and finding new planets, but so far every planet I’ve visited has some kind of building upon it. Its clear that people have been on this planet before, so why the hell should I explore this planet? At least give me some incentive or a better reward for finding a true empty planet.
You’re not wrong, but OTOH, it’s pretty funny to see a planet having a building on it equated to the planet being explored, considering Earth was still being explored thousands of years after the first buildings.
Yeah thats true. In Bethesda’s dictionary exploration means: find minerals, 7 life forms and 3 unique geological formations. And by unique we mean like on the other planets.
Landing on the boring planets wasn’t my problem with the boring game.
The ground combat was terrible. The space flight was terrible. The space combat was terrible. And it was wedged into every activity for no reason other than lazy design to pad things.
And then there was the UI…
You can’t “feel small” when the game makes you a fiddly murder hobo in the tutorial.
For me it was super boring until I left Constellation, fun for 10 or so hours after that, super boring for a few more, and now I haven’t played it in over 2 months.
I actually just peaced out of constellation right away because I felt like the reason I was there was bullshit. I had 30 hours of fun doing side quests, came back to constellation because I heard there were powers I was missing. Acquiring them was tedious and they weren’t even that useful. I grinded out the main story and quit once I got the credit roll. Zero desire to go through it again
Some of Starfield’s planets are meant to be empty by design — but that's not boring. “When the astronauts went to the moon, there was nothing there. They certainly weren't bored." The intention of Starfield's exploration is to evoke a feeling of smallness in players and make you feel overwhelmed.
Starfield, the epitome of scientifically correcty simulations. Why would I expcet my Starship Travel Simulator 2000 to be a fun-focused game after all, durr.
It really evoked a feeling of smallness in me. Namely how small and devoid of content the universe feels.
This is made worse because every inhabited planet I go to has some elaborate situation just waiting for me to solve it. For example: I land on the landing pad, walk 30 meters through a gate and am greeted by a hostage situation in a bank where the hostage negotiator is going to let me, some random, go do his job instead of him, trusting me with the lives of everyone involved without even blinking.
This doesn’t read soulless corporation to me. This reads Todd Howard’s bruised ego. He’s one of the directors of the whole studio after all, and could very well be behind this decision.
Honestly, this behavior of responding to player feedback and arguing about how “it’s just because you didn’t play the game right!” is kinda unhinged.
It also, to me, really takes Bethesda’s mask off and reveals what their culture must be as a company. Based on these responses, they seem so convinced that they shit gold that they’ve stopped entertaining feedback or trying to innovate much in their games much at all. Kinda confirms some of the criticism I’ve seen of them since Fallout 4 and 76 came out.
It seems to me like someone in the PR department decided they needed to “try something new,” and then didn’t actually run the idea by anyone who could say this is a stupid plan. Someone on the community management team got a promotion and thought it was time to make a bold move, and they were absolutely wrong.
Management response: Dear customer, thank you for taking the time to try our cake. This is a cake, which is sweet and tasty by definition. We made the cake so customers can enjoy the cake and taste the typical cake ingredients which taste sweet and tasty. The cake experience as we created should appeal to everyone because cake is tasty.
I didn’t find any of the responses to be insightful, more a marketing reply to convince people who are off put by the negativity. This is coming from someone who’s played the game nearly 80 hours. Still disappointed by it, but I have a hoarding sim problem
I prefer the use oxygen to run mechanic over the now you can only walk mechanic. But yeah, it could be better. Let me hold all the guns Bethesda, encumbrance isn’t fun. I should just use the console and add that mod that reenables achievements
Are you kidding? Slowly unloading your ship 200 pounds at a time and waiting for it to hopefully actually transfer to the pods is so fun. Not to mention they have absolutely no storage so you need a wall of them that you must then manually search to find anything. The best is when your cargo ship doesn’t fit on the landing pad so you have to carry it all yourself. Or you could build a convoluted network of shipping docks and either manually fuel them or create another convoluted network of shipping docks just to ship helium 3 to all the other shipping docks. Fuck I love loading screens.
Rage aside, the game itself was pretty fun for a run or two, but after that the shallowness really showed. Outposts suck ass though. I made shitty ones and figured I’d hit ng+ before actually caring about them, but I couldn’t make myself care. Benches go outside, I don’t give a shit.
God I’m just remembering how bad it is now. If the terrain isn’t perfectly level go fuck yourself, you can’t expand your hab. I build a fucking boardwalk with multiple levels and shopfronts in FO4, I had nearly full map coverage for artillery, I could attract settlers to live there and defend it. Now I just drop an extractor and power and fuck off.
yeah not having the ability to have shops and all that stuff like fallout 4 sucks, hopefully they will keep adding things like they did to fo4 to get the game to a better state
I had a barrel outside caius’ house that I dumped all my extra stuff into. One barrel held everything. My current storage outpost has… At least 10 resource storage crates? And that’s still not enough. Plus actually hauling all that shit from mining outposts.
Replying to myself because I just can’t get over how shitty storage is. I can carry my armor, pack, like 8 guns, and way too many consumables, then stack another 130 or so on top of that. The giant ass storage crates as tall as me? 100, take it or leave it.
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