I could also see a database being used to coordinate game ownership with a fraction of the power usage. But neither will happen because consumers always get the raw end of the deal and nothing will ever be done to their benefit without being forced.
But blockchains get “bad” records added all the times. Database entries and blockchain blocks are both equally as susceptible to bad business logic making incorrect entries. No business is going to adopt a sales recording system that doesn’t allow them to control the entries and to reverse the entries they don’t agree with.
Publishers will like a database because it can be modified. If they were forced to implement such a system (thus abandoning all 'sell the same game to the same person twice' for different platforms), they'd oppose a blockchain system hard, since it would make it pricier to:
a) publish seven bazillion versions of any given game
b) revoke ownership of games just because it's cheaper to do that than honor the deal they made with customers
c) correct any data-fuckups they will inevitably make because they went for the cheapest route possible to implement this, and it went pear-shaped from day 3 onwards
I'm very much on the database-side here as well. I work for a Telco company here in Germany, and we use several such databases that are regulated by external bodies and government agencies to communicate between carriers (for number porting and such). Works great overall.
there is nothing wrong with the blockchain. cryptos main problem is the proof of work using to much energy. blockchain to actually do work with the energy it uses efficiently is great.
Go to Platform B and tell them : see, I bought Game already, let me play it here too.
Platform B : “who are you and why should I care?”
Proving your digital ownership never was the problem. The problem is those platforms are different companies and have no reason to honor a purchase from somewhere else.
Awesome news, and I look Forward to what folks make of this.
Shout-out to “Overload”, the spiritual successor that is great fun. VR version is included in case you need to aggressively lose your lunch. Fantastic game.
Probably, but I know that at least in the past, their philosophy was to uphold Windows as the one gold standard at all costs, and I doubt that has changed.
It might be one of those non-authentic quotes, but I heard that Steve Ballmer supposedly once said, that they’d rather have people pirate Windows instead of using another OS. No matter if that is an authentic statement - there is a real synergetic effect: If everyone is used to how Windows works at home (even if pirated there), then any potential employer will want to have Windows licenses for their IT and office stuff, which is where the main money lies. That’s one of the reasons Microsoft has been so furiously anti-competition, because their main advantage is being the de-facto standard, and being the only proper gaming system became a part of that strategy, with attempts to further lock-in any gamers into their ecosystem if at all possible (some of which thankfully failed).
So I think making an app for Game Pass for Linux won’t be in their interest any time soon, unfortunately.
I mean, I like a number of old Nintendo games too. But I just cannot imagine putting this kind of work into something like this, where it’s almost certainly going to get taken down.
The worst is when people do things like create unauthorized sequels to games and that gets taken down. Like, you could have gone and created your own game with your own setting.
Like, I like the Metroid series too. But if all the people who like the series enough to have created unauthorized sequels in the series had just used a different setting and characters to make their Metroidvania, we could have had a fantastic unencumbered series.
Sometimes you’re just passionate about something and want to share it. Maybe they were passionate about that specific setting. Ever hear of fan fiction? Luckily, you can’t really take things down once they’re online. They can always be found, the more popular the easier it is to find.
Just cuz Nintendo is a company run by bitch-made cum guzzlers doesn’t mean its fans should bend over like that. It used to be that kids loved Mario and sonic, so they made a shit ton of Mario and sonic flash games. That’s good, creative, harmless, and gets attention because of the brand fandom.
Ship of Harkinian, OoT port, has been up for a long while already. and the Mario and OoT decomp have been up on GitHub for years. Because non of them are distributing Nintendo’s copyrighted or trademarked work. The user has to provide the rom themselves. Nintendo has no legal ground to sue this project since they aren’t breaking any law, unlike many of the fan projects who are using Nintendo’s IP unauthorized.
Yeah. Your main combat level is on the player/companion, so it’s much easier to change up your team and try out different beasts. Individual beasts do have levels, but that’s more about when you can ‘remaster’ (i.e. evolve) them and to unlock moves (which you can swap out at will). Also, elemental type effects are so much more interesting than just a flat damage bonus, and the music is really good. So in summary, yes, I would highly recommend.
I recommend it, but in response to the first part of your comment, I guess it depends on what parts of Pokémon you dislike.
Mechanically, I see the combat as more matured and nuanced. Battles are almost always 2v2. It uses a board game-inspired system where you pay action points to use a move; you gain 2 each turn, plus a bonus one when you hit with type advantage. The type system has interesting interactions: advantaged moves apply status effects, which give you setups for comboing moves together, instead of nuking opponents with double damage. For example, lightning ⇒ earth turns the target into glass, then metal ⇒ glass spreads damaging shards onto the battlefield. The game cuts down the grinding as well, with your character gaining levels instead of your monster tapes, so you can get to using a new tape with no catch-up grind at all. Stickers are a powerful evolution of the move system. You can freely move stickers around and they can appear with rare mods, ARPG-style, that customize how the sticker works. As an equivalent of Pokémon abilities are passive stickers, which trigger with certain conditions, which let you “program” a tape. There’s also an impressively robust fusion system that comes with an interesting strategic tradeoff: you get bigger stats in a fusion with your partner but lose action economy.
The game’s plot is a fresh one that breaks the standard formula of creature collectors. There’s a side quest that makes a nod to the usual “gym leader series”, but the plot is focused on discovering the mysteries of the island you’re stuck on and finding a way home. There’s a memorable and surprising cast of characters and a clear anti-capitalist message (you fight vampire landlords). I like the worldbuilding, too. It avoids the usual uncomfortable questions surrounding creature collectors, like notably the whole capturing and fighting part — you record images of monsters to tape and transform into them instead.
I find the monster designs imaginative and distinct. The roster is must less focused on elemental animals and more on folklore and cryptids, which ties into the overall plot of the game. The boss designs are also really cool, but that’s a spoiler.
Also, there are mods.
There might be reasons you still won’t like Cassette Beasts. The combat is still turn-based. The post-game is pretty thin, though I suppose this update is expanding that. You have to collect crafting materials to trade with NPCs for stuff, but only a few materials are scarce enough to care about. The game is pretty easy on the default difficulty, but there are settings to make it harder.
I’d add to the cons that some of the teammates are inconsistent gameplay wise. Some gets fusion very early, other pretty late (Eugene if I recall it well). Their story are similarly inconsistent, with some quite well done, and others very bare.
This will be helpful for discerning if a game can run on the Steam Deck. There’s not many games that don’t have verification (Either by Valve or ProtonDB) but for newer games with anticheat it will serve as a good rule of thumb i imagine
Lots of games with anti cheat auto work under wine/proton. The most on top of my head example is Elden ring. Runs fine on my desktop with arch, as well as my steam deck.
Luckily Valve seems to believe in freedom of decision for their users so they won’t do this. There are kernel level cheats so there are kernel level anticheats. Obviously anticheats are mostly lame in what they do so it would probably be better for them to not be kernel level. Still there are “pure malware” anticheats and Valve thinks it’s up to the user to decide if they want one, their job is to inform the user. And that’s the best approach here in my opinion.
They will be gone with time, but not because anything that Valve does. Microsoft is locking down the kernel after the CrowdStrike debacle. In a few years it will be impossible to run any custom kernel code.
Yup… It looked like a really bad attempt at photo realism in 2024. At this point you either need to use cartoon-like graphics or some sort or actually pull off the photo realism.
It was pretty obvious that game was never going to reach either of those marks.
I was definitely excited for the prospect of a Sim’s competitor, but this wasn’t going to be it… I think they did the right thing pulling the plug.
Stylized graphics would have not helped with the performance, or the mismatching scale of objects & people, or the garbage UI structure, or the garbage game structure. The whole thing was just amateurish and cheap looking.
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