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TWeaK, do games w Vampire Survivors co-op and new game engine upgrade is live

Woop, remote play together also. So you can play with anyone else on Steam, the game runs on your PC and they connect in.

MaggiWuerze, do games w Antivirus Survivors 2003 Professional is like an infested Windows XP as a survivor-like bullet hell
@MaggiWuerze@feddit.org avatar

Lol, great idea. Let’s see if they can make it as good as Vampire Survivors (which was clearly the inspiration)

octoblade, do games w Mastercard release a statement about game stores, payment processors and adult content

Has anyone else noticed that the MasterCard logo kinda looks like a butt?

Mediocre_Bard,

A fuckable butt at that.

kityumi, do games w Steam Deck and SteamOS hit 20,000 playable games
@kityumi@lemmy.world avatar

SteamDeck verified means it works with all SteamDeck and OS features right? That means the actual playable games is way higher since its just Arch based.

MentalEdge,
@MentalEdge@sopuli.xyz avatar

Yes, since most games are simply unrated.

But the “playable” rating does not require full steamdeck support, it just means the game runs. A “verified” rating means a game is a fully seamless experience on the deck.

UnculturedSwine, do games w Playtron wanted to take on Windows and SteamOS with their GameOS, now they're announcing a cryptocurrency

I’ll stick with my steam deck

KindaABigDyl, do games w Zelda 64: Recompiled (Majora's Mask) adds modding support, texture pack support, optimizations and more
@KindaABigDyl@programming.dev avatar

I’m just waiting for the melee decomp to be finished

bpev,

Or Majora’s Mask but with wave dashing

kipo, do gaming w HP are interested in making a SteamOS handheld as the Windows experience sucks

“We at HP believe that our products are just that: our products. Not yours. Let us maintain our products for you with features such as: mandatory subscriptions, and firmware updates that remove features and user freedom – simplifying and streamlining your experience.”

Tattorack, do games w Devs of Monster Crown: Sin Eater a 2D monster taming RPG want to 'take that concept to its absolute limits'
@Tattorack@lemmy.world avatar

You know, when you combine the term “2D monster taming RPG” with “absolute limits” literally everyone is going to think taming and fucking.

Anyway, Cloud Meadow exists so they got competition…

Railcar8095,

“Press X to have sex with porkoplunko” *press X “You had a sex with porkoplunko! You were not very effective…”

ErsatzCoalButter, do gaming w Acclaim Entertainment returns to 'support indie developers and reignite classic franchises'

We absolutely do not need another investor-brained corpo games publisher on the scene, especially not one trying to buy up old IP. Buying status symbol brand names is a huge red flag.

Vodulas,

Exactly. All they have is nostalgia to sell. That is all most of these big corpos have anymore.

DoucheBagMcSwag,

This is Atari Infogrames all over again

AbsolutelyNotAVelociraptor, do gaming w Valve ban advertising-based business models on Steam, no forced adverts like in mobile games

Didn’t the 2k sports games have ads of real stuff included for “immersion”? Never played one, so I wouldn’t know, but I heard about them.

FloMo,

Sold to consumers as “immersion” but likely makes money on the back end from advertising.

I also imagine it creates a game preservation issue if there was some sort of disagreement or failure to extend contract. I believe that’s what happened with music licenses so I’m imagining it may be similar with in game advertising?

Full disclosure this is mostly speculation, I’m not entirely sure how all of it truly works.

Paradachshund,

Some of those big budget games actually have that stuff dynamic. Like they can remotely wipe/update the in-game billboards and stuff.

SatanClaus,

Yup. I don’t play the sports games anymore but I have friends that have mentioned ads for things that are time of year based at least. Shoulda had them fuck with their consoles date to see if that was locally controlled or not lol

pimento64,

Thanks for the contribution.

solsangraal,

i don’t know about sportsball games, but i sure do want to have a monster energy drink whenever i play death stranding

jacksilver,

If you read the article, it’s targeting things like “ads you must watch to progress” and “rewards for watching ads”. So literally targeting the very worst of the mobile game ad industry.

knokelmaat, do gaming w The Walking Dead, The Expanse and more in the Telltale Collection Humble Bundle

The Wolf among us is a genuine masterpiece. The theme music is such a vibe.

The walking dead season 1 and 2 are amazing. 3 not so much. 4 I haven’t played yet but heard good things about.

Batman is in my backlog, but I heard the second season especially is unexpectedly good.

I have most of these in my library, but still tempted to buy it for the final season of The Walking Dead and the second season of batman.

The expanse I know nothing about. Tales from monkey island seems decent.

GammaGames, (edited )

Season 3 was pretty bad, everyone was so shiny! 4 is good so far. Art style is back and improved + the gameplay is way better (combat!)
I think they somehow added part of the style to the previous games too, if you wanted to replay them anyway 👀

And you’re right about Wolf, if it were a tv show I’d never hit skip on the intro. Hopefully season 2 is still happening?

Edit: on the art -

“Graphic Black” art style brings Season 4’s enhanced visual style to all previous seasons. Also includes full dynamic lighting to episodes that previously did not receive this upgrade.

DrSteveBrule,

Walking Dead season 3 was weird because Clementine went from being a sweet and timid kid to being a shoot first ask question later, fuck everybody kind of person. She’s very hostile to the player character in 3. You don’t see any transformation as to why her personality changed so much. I kind of get it, she’s growing up into a teenager in a post apocalyptic zombie infested world. But then you start the 4th game and she’s much closer to who she was in the first 2 games. It’s hard to imagine anything she did in the 3rd game as being canon

GammaGames, (edited ) do gaming w The Walking Dead, The Expanse and more in the Telltale Collection Humble Bundle

edit - link

Included

  • The Walking Dead: The Telltale Definitive Series
    There’s a lot of hours here, it has the 4 Seasons, 400 Days (a dlc), and The Walking Dead: Michonne. Seasons 1, 2, and 4 are great, give this a shot if you haven’t yet! I’m replaying it and it still stands up.
  • The Wolf Among Us
    urban fantasy, nice and grim
  • The Expanse: A Telltale Series
  • Tales of Monkey Island: Complete Season
  • Batman - The Telltale Series
  • Batman: The Enemy Within - The Telltale Series

Didn’t play the bottom 4, so not sure on the quality. Tales From the Borderlands is currently free with prime, too! Worth a playthrough

brsrklf, (edited )

I’ve played Tales of Monkey Island. If you’ve played Telltale’s version of Sam and Max, it’s pretty much the same kind of take. Probably suffers quite a bit from the episodic format, and puzzles are a bit straightforward compared to classic monkey island games. Fans of the series mostly consider it a huge letdown.

Can’t say anything about the more serious parts of the Telltale catalogue, I’ve never played those, but for having played this, the 3 Sam & Max seasons and Back to the Future, there was certainly a Telltale formula that started annoying me after a while. They went less and less subtle about crafting their dialogues so they all lead to the same answer, they clearly wrote their stories with an objective to reuse character models and assets, and they still used that in-house engine that looked and controlled terribly, barely improved through the years.

GammaGames,

Their story based games feel higher budget, the controls start out serviceable but get better.
I think Wolf is the best controlling of the games I’ve played, but I might change my mind after Season 4. S4 is definitely the best looking so far

Thanks for the info! Monkey Island might be fun for a rainy day, never played the originals

wizardbeard,

You should definitely check out the original Monkey Island games when you have a chance! 1 and 2 got well done remasters, and 3 onward don’t really need any remastering.

Croquette, do games w Next Heroic Games Launcher release to include initial GOG Galaxy support

I’m not a game dev, so I am asking naively this: why is networking code for games not standardized?

It’s crazy to me that so many companies develop their own netcode instead of pooling resources to create a library once and for all for netcode.

It is a non-trivial thing to develop, so everyone would gain from having a framework and library ready to use that works well and can be implemented into any game.

In the end, the information exchange is done between the client and the server and the application layer can have any packets it needs.

ampersandrew,
@ampersandrew@lemmy.world avatar

There are just a ton of ways to skin that cat. You can do things like object replication, where the server is authoritative and sends updates states to every player, but even then, you might want to have something like aiming in a 3D game done locally so that it feels responsive and then update it with the server’s understanding of what’s possible just in case things get out of whack. In the fighting game space, there’s rollback, where each player has a complete up to date simulation of what the game is doing, and they only send inputs back and forth; then if something is out of date, it resimulates the last couple of frames, invisibly, until it’s done catching up, all within the span of 1 frame. However, this approach tends to be less graceful when it comes to people coming and going, because you need to synchronize the game state before you start sharing information back and forth. The network infrastructure for something like Dark Souls, where you’re dynamically pulling in players, messages, and recordings of players’ ghosts, will be different still. I don’t think there’s a one-size-fits-all solution, but the most common ones do tend to be available in one-size-fits-most.

MurrayL,

There are prebuilt solutions in some common engines, and companies like Multiplay that will help with development and hosting, but ultimately it depends on the specific needs of each game.

What works well for one project might be overkill for another, so studios have to spend a lot of time figuring out their needs and building something bespoke for it.

piyuv, do games w ASUS reveal the ROG Ally X with more RAM, more storage, larger battery

Still windows

stoy, do games w Netris is an open-source cloud gaming platform with Stadia-like features using Proton

I could honestly see the blockchain being used to coordinate game ownership between gaming platforms.

I am far from crypto advocate, I think it is a waste of time and resources, but having a blockchain of who owns what games would be great.

Then you could pick the platform you want to download the game from and get the experience you want

newthrowaway20,

I could also see a database being used to coordinate game ownership with a fraction of the power usage. But neither will happen because consumers always get the raw end of the deal and nothing will ever be done to their benefit without being forced.

stoy,

Sure, I agree but I doubt publisher’s would since a database can be modified.

Starbuck,

But blockchains get “bad” records added all the times. Database entries and blockchain blocks are both equally as susceptible to bad business logic making incorrect entries. No business is going to adopt a sales recording system that doesn’t allow them to control the entries and to reverse the entries they don’t agree with.

Norgur,

Publishers will like a database because it can be modified. If they were forced to implement such a system (thus abandoning all 'sell the same game to the same person twice' for different platforms), they'd oppose a blockchain system hard, since it would make it pricier to:

a) publish seven bazillion versions of any given game
b) revoke ownership of games just because it's cheaper to do that than honor the deal they made with customers
c) correct any data-fuckups they will inevitably make because they went for the cheapest route possible to implement this, and it went pear-shaped from day 3 onwards

I'm very much on the database-side here as well. I work for a Telco company here in Germany, and we use several such databases that are regulated by external bodies and government agencies to communicate between carriers (for number porting and such). Works great overall.

HubertManne,
@HubertManne@kbin.social avatar

there is nothing wrong with the blockchain. cryptos main problem is the proof of work using to much energy. blockchain to actually do work with the energy it uses efficiently is great.

brsrklf,

Buy Game on Platform A.

Go to Platform B and tell them : see, I bought Game already, let me play it here too.

Platform B : “who are you and why should I care?”

Proving your digital ownership never was the problem. The problem is those platforms are different companies and have no reason to honor a purchase from somewhere else.

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