Probably a pessimistic take, but I don't expect this to have any discernable impact on sales, or any other effects that would discourage publishers from these practices. The average user doesn't care about or understand how these things work; they'll see an anti-cheat warning on the store page and think "Okay, tell the colonel I'll be on my best behavior then" and continue to buy the game.
You know how your brain kinda has to shift gears in order to “get” portal for the first time? Trying to “get” Reloaded was like rebuilding the whole damn gear system for me.
Glad you asked. It’s another open source 3D game engine that may feel a bit more familiar to those who are used to Unity. This is their website.
I’m still just starting to learn it myself, and it can really use some more features, but I think it’s pretty cool. I like the UI more than Godot’s, and I like working in C#.
It depends on what you mean by better. GDScript is better integrated into the IDE, with C# really requiring that you use an external code editor currently, but both languages have very similar capabilities.
Looks interesting. Shame the editor doesn’t run on Linux and the engine doesn’t target Linux at all. Valve is pushing Linux gaming hard and people are hating Windows 11 every day more and more. Anything exclusively C# will always have a Microsoft shackles issue.
I believe it does currently have Linux support. At least that is one of the build options. I’m not sure what might prevent it from working in Linux, unless the FBX import package isn’t compatible.
The only comment is a marketing text that claims “experimental support” for Linux. There’s no mention of Linux at all in any of the tutorials. And on the manual it looks very finicky, they only support an old LTS version of Ubuntu and reading the GitHub issues, it looks not only experimental but very rough. As barely working, lot of workarounds, rough. On Godot at least, Linux is a first class citizen, not an afterthought to qualify for grants.
I’ll need to play with it some more when I get a chance. In any case, my impression is that it’s still developing and still has some way to go. I’d be kinda shocked if Linux doesn’t get decent support eventually.
Microsoft has wisely moved a lot of C# development into the .NET Foundation which also promotes the .NET Core Framework for other OSes including Linux, and the Roslyn compiler for C#.
I was able to ditch Windows completely thanks to them, haven’t had to dual boot for years. I remember back when I first tried linux there were only a handful of games that would run without hours of tinkering. Now compatibility is an afterthought; I just assume Steam games will work and I haven’t had any issues yet.
Problem for me is def going to be modding games, have they fixed alt tabbing between games and desktop yet at least? It used to "crash" the game for me if I tabbed out even for a second.
The only (large enough) area which is currently lacking is multiplayer games, especially those with anticheats. Unfortunately, there’s nothing users can do about that other than wait for game developers to enable wine support, which, despite EAC and Battleye significantly simplifying the process, many still haven’t done.
The update is ok. Stuff like terrain blending looks bad and the random environment things, like rocks falling, do break the immersion because they repeat in the same places.
The games been riding the line of too many changes the last couple years and losing the uniqueness that makes it great.
Unless there are major changes from the Deck version, I would STRONGLY advise not running SteamOS on any machine with sensitive data. You want a real login screen and, preferably, FDE for any laptop.
If you like the Desktop Mode? That is just KDE Plasma. Basically every major distro has a build that uses it (and you can install it yourself otherwise). And Steam mode is literally just Steam Big Picture (with some minor tweaks).
For a laptop? I am an old so I use Fedora. But I think everyone loves atomic distros these days so consider Bazzite.
Is there any minecraft clone that uses non-blocky character models? Or how would one go to mod Luanti to use different meshes for some of the characters?
I believe, you could in principle use any Blender model, although I’m guessing, they’d need to match in terms of animations. I’m not deep into either Luanti modding or Blender, so not sure how it works together, but here’s some documentation describing it: docs.luanti.org/models/using-blender/
If you’re ok with emulation (or have the hardware & means to acquire the game), the infamous Banjo Kazooie: Nuts & Bolts is similar to Robocraft - only singleplayer-focused, with the technical limitations of the Xbox 360, and a bastardized version of the BK artistic direction.
I’m not sure the game aged well, but other than that I got nothing
“More inclusive and customizable character creation that allows players to mix and match different character styles and voices. A third new voice type and the ability to change the voice’s pitch are also being added”
gamingonlinux.com
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