I’m sure no one will miss those incest games, but letting payment processors decide what speech people are allowed to exchange is nuts. These are middlemen. They don’t need to exist. I want more countries to hurry up and adopt GNU Taler and make all these middlemen superfluous.
Oh look fascism ruining things yet. Again. Can’t make steam stop doing certain things. Force it on them by giga corporations outside there control. Don’t want no diversity anywhere.
Through this lens it became clear: stablecoins will become a financial backbone for the $500B global gaming economy.
The people interested in alternatives to SteamOS for Linux gaming probably aren’t going to be the sort of people who are interested in cryptocurrency or more micro transactions. I don’t think they have much of a clue what their target audience likes.
Jesus everyone yes, hp sucks. A lot. But this is still good news. Steam and Linux are being legitimized as real platforms. The more companies who jump in the better.
Then they were able to take that game away from me and replace it with something I liked far less. This is inevitable for any live service game; if not replacing the game you liked with something else, then its removal altogether so that no one can play it anymore in any form. It sucks.
This is a good, concise way to describe one of the subtler problems with these types of game. At least with some of them, if they’re sold without DRM, you can keep the version you like, but more often than not, those are few and far between.
But will they try to charge you $200 for a cosmetic scratch that now warrants a screen replacement and paying for shipping without fixing the original manufacturer defects?
Xtreme Gamers did a video regarding Asus’ behavior and customer service with their current handheld system. It was not good. The comment is referencing that video.
Because FSR3 is really new, released Sep 2023. Even the games that actually can patch in FSR3 didn’t get to do it properly until Avatar nailed it and just earlier this month released another update to push it further. In short, AMD is working with devs to improve their plugin integration to various engine devs, and I don’t think 3.1 is the “end goal”.
FSR 3’s result really depends on how developer understand and work with the proposed render pipeline compare to DLSS(which basically runs AI kernal to guess what pixel values to fill). Especially with games that features pip scope(fake UI scopes with on the fly fov changes are fine) or some translucent elements where it can not do the velocity buffer properly. (basically most of the fringeness on edge or flickering/swimming are mostly from precision, and ghosting are from wrong velocity when you see the old FSR artifacts).
Pretty much meaningless after TLOUP1 launched as “Steam Deck Playable” and was nowhere near that. I don’t expect FromSoft to screw it up, but the label has been shown to not be a guarantee.
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