gamingonlinux.com

Dremor, do games w Next Heroic Games Launcher release to include initial GOG Galaxy support
@Dremor@lemmy.world avatar

Nice. I may be at long last able to play some of the games that crashes when trying to trigger a Gog Galaxy achievement. 😆

fhein, do games w Sci-fi racing platformer Distance gets a surprise update with Steam Deck improvements

Hooray, I can finally play it. Had it on my wish-list for years, when I finally bought it I found out that neither the native Linux or the Windows+Proton version was working.

lemmyvore, do games w Sci-fi racing platformer Distance gets a surprise update with Steam Deck improvements

I wonder if it works with a joystick…

kinkles, do games w Sci-fi racing platformer Distance gets a surprise update with Steam Deck improvements
@kinkles@sh.itjust.works avatar

I would love a remaster of Nitronic Rush, although I have no idea if it’s content is included in Distance already.

mkwt,

My understanding is that the second Distance campaign is mostly recycled Nitronic Rush levels.

Dekthro, do games w Sci-fi racing platformer Distance gets a surprise update with Steam Deck improvements

They’re. Still. Updating it. Crazy!

Feathercrown, do games w Sci-fi racing platformer Distance gets a surprise update with Steam Deck improvements

Love this game!

brsrklf, do games w Sci-fi racing platformer Distance gets a surprise update with Steam Deck improvements

Hey, I backed that Kickstarter a long time ago!

Time to revisit it I guess.

BroBot9000, do games w Infogrames (Atari) have acquired the Surgeon Simulator franchise
@BroBot9000@lemmy.world avatar

🙄🤮

altima_neo, do games w Infogrames (Atari) have acquired the Surgeon Simulator franchise
@altima_neo@lemmy.zip avatar

They’re not really Atari. It’s just that they acquired them and then wore their skin.

gcheliotis,

I don’t think they’re infogrames either

altima_neo,
@altima_neo@lemmy.zip avatar

Actually, I think they are. At least the parent company was always infogrames.

They started as infogrames, then they acquired Atari and started calling themselves that. Then they spun off a new publishing label using the infogrames name again. The problem is keeping track of what infogrames of today, used to be? They’ve acquired so much shit over the years that’s it’s a freaking mess.

LordSinguloth, do games w Paradox Interactive has completely cancelled "Life By You"

Probably because it would be the death of Sims is why it was canceled this way.

Voroxpete,

What in the actual fuck are you on about?

LordSinguloth,

Wow people here don’t comprehend the third order calculation

Ea regularly buys out or pays off anyone who makes sim competitors.

Look it up.

Voroxpete,

In order to buy out Paradox, EA would have to make an offer for their entire existing share float, which would then have to be accepted by the shareholders. This means that they would almost certainly sell their stock at over market value (because why would they accept less?).

From their point of view, this would be a good thing. So why then would the shareholders allow this project to be cancelled if it was about to net them a huge payout, according to your theory?

LordSinguloth,

Holy fuck I think the bots here cant fuckin read

Kolanaki, do games w Paradox Interactive has completely cancelled "Life By You"
!deleted6508 avatar

I’m not really that upset considering it was going to end up the same as The Sims (with its content in DLC piecemeal) anyway, coming from Paradox.

It visually looked like an asset flip simulation shovelware game you can find all over Steam by searching for the shit with the worst reviews, too.

SkaveRat,

Should be noted that paradox was just publishing it, not developing

grandkaiser,

So… Paradox tectonic is not related to paradox…? Are you sure?

SatouKazuma,
@SatouKazuma@lemmy.world avatar

It was being done by a Paradox-owned studio out of California, over whom Paradox likely had little day-to-day operational influence.

grandkaiser,

Then Paradox was developing it. They own the studio. Who else is going to build the game? An executive?

I am sure that everyone would agree that Paradox owns/developed/published Europa Universalis 4… But that was made by “Paradox Tinto” or Stellaris was “Paradox Development Studio”… The publishing wing of Paradox doesn’t develop games. Obviously. But I don’t understand why thats in any way relevant to the discussion. Paradox (the company, not specifically the publishing wing) was 100% responsible for the development, the testing, and the publishing of Life by You. They built it, they took it down.

technomad, do games w Selaco has sold 51,000 copies in only two weeks

I need to give this another chance, but I wasn’t able to get past the initial first level because of the constant alarm sounding in the background.

sag,

Turn it off I guess

technomad,

For sure, I will probably mute or turn it way down next time.

extant,

I don’t own the game nor gave I played it, but a friend was telling me the game has a lot of interactable things in-world so perhaps they meant you can actually turn off the alarm in-game.

technomad,

Oh that would be cool. I should probably just look at a guide or something. I think that would be beneficial for me nowadays in general anyway.

ryven, do games w Paradox Interactive has completely cancelled "Life By You"
@ryven@lemmy.dbzer0.com avatar

Oof. Wasn’t this the one that was going to have in-depth object customization? I was looking forward to it from a dollhouse-building perspective. Even if it wasn’t great, having some competition might convince EA to allocate more dev resources to the Sims, which has ruthlessly embraced the “minimum viable product” philosophy for a long time.

nutsack,

i dont know if its MVP or if they are just taking as low a risk as possible on their investments. they have no financial incentive to try anything new

vox_shit_alt, do games w Paradox Interactive has completely cancelled "Life By You"

well we still have paralives right as an upcoming"sims killer"?

nutsack,

im interested in it but i don’t know if it will kill the sims

UltraGiGaGigantic, do games w Selaco has sold 51,000 copies in only two weeks

Amazing work. Art.

the devs should be proud.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • test1
  • ERP
  • fediversum
  • rowery
  • Technologia
  • krakow
  • muzyka
  • shophiajons
  • NomadOffgrid
  • esport
  • informasi
  • FromSilesiaToPolesia
  • retro
  • Travel
  • Spoleczenstwo
  • gurgaonproperty
  • Psychologia
  • Gaming
  • slask
  • nauka
  • sport
  • niusy
  • antywykop
  • Blogi
  • lieratura
  • motoryzacja
  • giereczkowo
  • warnersteve
  • Wszystkie magazyny