We absolutely do not need another investor-brained corpo games publisher on the scene, especially not one trying to buy up old IP. Buying status symbol brand names is a huge red flag.
The TF2 community has been going strong! There’s even been a revitalization of classic custom game modes like TFWare, Balloon race, Dodgeball, Smash Bros, Randomizer, Class Wars, etc: teamwork.tf/community/quickplay
I haven’t seen a blatant cheater / bot ever since they did the update that banned a ton of them. They used to be in every single casual match and I would have to join a community server.
Because I want people to be interested, but that requires knowing what a thing is.
From FAQ:
Is Luanti a clone of Minecraft? # No. Luanti has very different goals from Minecraft, and doesn’t aim to compete with or replace Minecraft. Luanti is an engine and a platform for many different voxel games, rather than one cohesive gaming experience.
When Luanti was initially created in 2010 it intended to replicate what Minecraft Alpha had been shown to do at the time, but it has later diverged into becoming more akin to a game engine.
So… Roblox, but with Minecraft’s graphical style and general mechanics, an open source project, and not a greedy corporation? Cool. I think I’m bookmarking this.
Is there any minecraft clone that uses non-blocky character models? Or how would one go to mod Luanti to use different meshes for some of the characters?
I believe, you could in principle use any Blender model, although I’m guessing, they’d need to match in terms of animations. I’m not deep into either Luanti modding or Blender, so not sure how it works together, but here’s some documentation describing it: docs.luanti.org/models/using-blender/
I’ve tried luanti several times and I’m trying to dial in the graphics settings for best performance with the lack of in game settings menu was always a such a pain I’d give up. I’m super excited about his change.
I just deny most mobile games the network permission, though obviously this doesn’t work if you actually need any internet access (and I don’t think all devices give you control over that permission)
I’ve had a hard time finding quality games in there. Outside of Shattered Pixel Dungeon they are few and far between. I still agree with your take though, because fuuuuck mainstream mobile games.
I made a rare dip into the play store recently and tried to just get the hill climb racing game or a similar one. I played them as web games years ago and liked them and wanted to play them again. All of them are so riddled with ad garbage they are unplayable. Even the lego one was stuffed with “buy gems or your progress is nonexistent” and other garbage tactics.
Every game I get in there is a disappointment. The Netflix games started out solid but I feel like they are going to change to more standard mobile junk eventually.
I’ve had a hard time finding quality games in there. Outside of Shattered Pixel Dungeon they are few and far between.
You’re not wrong. F-Droid would benefit greatly from having some sort of curated “best of” list, especially for games.
That said, here are some I think are reasonably quality:
Mindustry
Frozen Bubble
Burger Party
Endless Sky
Vector Pinball
Surge Engine
SuperTuxKart
Xeonjia Ice Adventure
tried to just get the hill climb racing game or a similar one.
F-Droid has Lato, which seems to be in the same genre. It’s pretty polished in terms of having a nice graphical style and music, but IMO doesn’t quite make the list above because the gameplay seems a little simplistic compared to e.g. Hill Climb Racing. Still, worth a shot if you’re looking for that sort of game.
That’s an excellent list, thanks for sharing all that. I’ll be sure to check them out. I wish FDroid at least allowed some kind of user rating system to make this a little easier but I can understand some reasons to not include that function. If there’s no rating system there’s no raring abuse lol.
Some options you could consider include […] making your game free to play with optional upgrades sold via Microtransactions or Downloadable Content (DLC).
I am not sure this is better. I hate microtransactions usually more than ads.
Ads don’t cost you money, just time, and sometimes some screen space. They are annyoing and that sucks. But leveraging dark patterns as stuff like FOMO and other psychological tricks to nudge people towards microtransactions can cost you a lot. A business model, which relies on techniques from the gambling industry – also by catching some whales – is imo way worse than ads.
Such games aren’t made for all players, just for some who don’t have control over their expenses (or can really afford it).
I can live with DLCs as long as there aren’t so many that it becomes increasingly indistinguishable to microtransactions. But in the end I don’t want to buy a fucking lego set, where I have to constantly buy new stuff.
That’s why I prefer single purchase games. I am also ok with paying more for them if that means the devs get the proftis to keep the development of games I like going. Buy once – have it all. Keeping games at a comparably equal price over decades is imo not meaningful anyways due to factors like inflation. But the gaming community can be really unforgiving in this regard. That’s why ad-based or microtransaction-based games are taking off. A majority of gamers are uncritical enough that this works. And then they are surprised when it bites them in the ass…
I think what matters more, or perhaps at least in Valve’s perspective, is that microtransactions are inherently binding between the game’s developer/publisher and the player, so the game’s developer/publisher is the sole party held accountable here (by Valve), while ads inherently involve and invite a 3rd party advertiser, muddying the situation for everybody. While on the other hand, microtransactions can only be done for content already a part of the game, while ads serve content outside the scope of the game.
So this is much much more enforceable for Valve, while DLC and microtransactions marketing is already subject to the established rules on Steam.
gamingonlinux.com
Aktywne