Hooray, I can finally play it. Had it on my wish-list for years, when I finally bought it I found out that neither the native Linux or the Windows+Proton version was working.
Actually, I think they are. At least the parent company was always infogrames.
They started as infogrames, then they acquired Atari and started calling themselves that. Then they spun off a new publishing label using the infogrames name again. The problem is keeping track of what infogrames of today, used to be? They’ve acquired so much shit over the years that’s it’s a freaking mess.
In order to buy out Paradox, EA would have to make an offer for their entire existing share float, which would then have to be accepted by the shareholders. This means that they would almost certainly sell their stock at over market value (because why would they accept less?).
From their point of view, this would be a good thing. So why then would the shareholders allow this project to be cancelled if it was about to net them a huge payout, according to your theory?
Then Paradox was developing it. They own the studio. Who else is going to build the game? An executive?
I am sure that everyone would agree that Paradox owns/developed/published Europa Universalis 4… But that was made by “Paradox Tinto” or Stellaris was “Paradox Development Studio”… The publishing wing of Paradox doesn’t develop games. Obviously. But I don’t understand why thats in any way relevant to the discussion. Paradox (the company, not specifically the publishing wing) was 100% responsible for the development, the testing, and the publishing of Life by You. They built it, they took it down.
I don’t own the game nor gave I played it, but a friend was telling me the game has a lot of interactable things in-world so perhaps they meant you can actually turn off the alarm in-game.
Oof. Wasn’t this the one that was going to have in-depth object customization? I was looking forward to it from a dollhouse-building perspective. Even if it wasn’t great, having some competition might convince EA to allocate more dev resources to the Sims, which has ruthlessly embraced the “minimum viable product” philosophy for a long time.
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Aktywne