Luckily Valve seems to believe in freedom of decision for their users so they won’t do this. There are kernel level cheats so there are kernel level anticheats. Obviously anticheats are mostly lame in what they do so it would probably be better for them to not be kernel level. Still there are “pure malware” anticheats and Valve thinks it’s up to the user to decide if they want one, their job is to inform the user. And that’s the best approach here in my opinion.
They will be gone with time, but not because anything that Valve does. Microsoft is locking down the kernel after the CrowdStrike debacle. In a few years it will be impossible to run any custom kernel code.
Yup… It looked like a really bad attempt at photo realism in 2024. At this point you either need to use cartoon-like graphics or some sort or actually pull off the photo realism.
It was pretty obvious that game was never going to reach either of those marks.
I was definitely excited for the prospect of a Sim’s competitor, but this wasn’t going to be it… I think they did the right thing pulling the plug.
Stylized graphics would have not helped with the performance, or the mismatching scale of objects & people, or the garbage UI structure, or the garbage game structure. The whole thing was just amateurish and cheap looking.
I mean, the purchasing model was fine. It was like any other game store. It’s just it was a new service and lots of people already had existing libraries they wanted to take with them … which just isn’t how that sort of thing normally works. Particularly with the way Google had it designed so that you could play purchased games without a subscription.
Huge kudos to them, they saw that they were on top of the PC market and wanted to expand, and they found the market of linux users who wanted to game on their machines too. Wine wasn’t up to par for gaming and they took it and ran with it. Beyond that they open sourced proton too, something most companies wouldn’t have done. Even if they quit now the help they gave to the linux community is immeasurable
Proton is based on wine, which is copyleft so valve didn’t exactly have a choice in keeping it open source. I also don’t necessarily think that their goal was to reach the rather small existing user base of Linux users, but rather they wanted to make sure they aren’t at the will of a bigger company (Microsoft) whose product is/was required to run most of what valve makes money with.
This is probably more accurate, their entire model depended on Windows, and if they wanted to make their own devices they would all be forced to either start new or get Linux up and running. Motives aside they did good for the community
Oh yeah their efforts are definitely a huge net benefit for the Linux community, I just don’t like seeing big companies portrayed in a better light than they deserve. When it comes down to it, what valve really cares about is still their bottom line.
Linux users (me included) are only a few percents of all PC users. I don’t think they did it for us as a market, more to have an alternative to windows if they start closing down more (started with Windows 8 I believe). First try they fumbled a bit with the Steam Machines (Stream OS and proton weren’t there yet and the prices were not really competitive) and now nailed it with the Steam Deck. I do love that they seem to care about openness to some degree!
Yeah, it’s probably more about them not being locked in MS’s ecosystem more than anything, but whatever the intention may be, everyone is benefiting from the results.
My first thought on hearing frame is server. I’m likely way off the mark (to the point I don’t actually think it’s what they’re doing) but it could be the basis for a cloud gaming setup for steam. Would extend the deck life and allow them to optimise settings for proton locally.
What if it's some system where you buy a server system in a box with everything pre-installed, you can use it as a console game box, and when not in use it's a game streaming server to other players (like Geforce Now), and it pays a bit in your steam wallet.
So it would be a Mainframe, without the Main as it's distributed, hence a Frame
I really hope not, that feels like crypto all over again, with inconsistent payouts and varying electricity prices… And on top of that probably awful service since people tend to have the weirdest internet connections.
Though if you remove the part where it’s used to stream games to other players, that sounds too niche to be viable, but could be cool. If going in that direction, I’d imagine it more likely to be gaming servers for businesses, like VR gaming spots, where they have multiple gaming computers hooked up to headsets.
I wouldn’t mind a budget dedicated server of some sort designed to shove in the corner of my room and host game servers on paired with a similar ease of access as SteamOS
Even giving them the benefit of the doubt, is there any game dev or gamer currently dissatisfied with existing payment systems? Are people in certain countries struggling with the mechanics of paymernt? Like, there are tons of ways to shoehorn in random charges or in-game ownership systems, and I don’t see what crypto brings other than moving the purse-holder.
Again, devil’s avocate: one could argue current platform fees (30%) are very high, but this is more of a monopolization issue than a fundamental payment system one,
This is the video I didn’t know I was looking for in life.
I’ve been very into Zelda rando stuff lately, but the mod support shown here just seems above and beyond what I’ve seen so far from my limited experience with Ship/2Ship.
gamingonlinux.com
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