At first I was like “Why would anyone want to change OoT’s art and mess with perfection?”, but I do have to admit that I have really been craving a modern Zelda game in the vein of the N64 releases, which is a formula they haven’t touched since Skyward Sword in 2011. And Oblivion just recently showed me that sometimes a new coat of paint really is all you need.
Wind Waker at least is a game that (visually) aged very gracefully and I think can still stand against newer games even now, but I’ve played it to death and just wish we had something new.
Also not to discredit BotW/TotK or anything, I think they are still great games and I also really enjoyed them, but they’re just built different. Zelda is now a franchise of 3 distinct styles, but only two of them (2D and open world) are still getting new releases.
And it didn’t piggyback into a new title. I suppose there’s still time for that, but not really. It was just a half-assed re-release, with the Nintendo price tag. They’re not even the best AW games.
Plus the move away from pixel graphics really hurt the asthetic, but I think they knew without doing something graphically that people wouldn’t fork over $60.
I do everything important like banking etc on a separate device that isn't my gaming PC. This has been quite liberating since I worry less about invasive anti-cheat, drm etc. I realize not everyone wants to do this but it's been a nice compromise.
There’s a reliable way to combat scalping in general. Start selling the item at a high price or in larger quantity and then cut the price whenever sales drop off.
Scalpers can only make money by scalping something when it is being sold below what the market is willing to pay for it in the quantity in which it is available.
On a non-economic note, I’d add that I don’t think I’d want to buy an easily-modified Linux computer system from some random person unless I planned to wipe it. How do you know that the thing hasn’t been rootkitted?
There’s a reliable way to combat scalping in general. Start selling the item at a high price or in larger quantity and then cut the price whenever sales drop off.
That alone might be effective at reducing scalping, but would also put the item beyond the reach of entire income classes.
I've worked in camera retail and the local shops do just that, actually, and it's effective. The FOMO people get their stuff first at a higher price, the shop gets a boost in margins, and everyone else gets to enjoy cheaper prices three months later (and have the early adopters sit through the bugs and first-run issues).
Can’t really do that with such a hot product. Would cause too much PR damage and outrage. Companies don’t do it because this way they basically outsource the PR problem to the scalpers while allowing them to play innocent.
The level of outrage over supply issues for a video game console is disproportionate a lot of the time. Outrage that would be better directed elsewhere, but I digress.
One of those things people waste energy getting concerned about. Better than highly stringent curation that has no chance in being representative of all different taste/demographics. It’s a more level playing field. Happened to music and books. Then video/movies. Video games followed quickly after. Better than the days of payments for every patch you push through Xbox live/PSN. Better than needing to get 35mm prints and access to theaters
A supposed insider on Reddit mentioned that this will be their new hardware ecosystem which will allow combining multiple devices for improved performance. The example they gave was having a desktop, a Steam Deck, and a new Deckard VR headset then using 2 or all 3 of these devices in tandem for better gaming performance.
They also mentioned the new Half-Life game is likely to be announced in the first half of September for release in November, however in could be delayed until next year if they aren’t perfectly happy with the state of the game.
This person said this is all part of the “Steam Next” era which will be introduced to the world with an Orange Box kind of release.
Given the problems SLI and crossfire had with more than one gpu, but in the same system, I doubt even valve would be able to combine different devices in a very meaningful way. The best I can imagine would be a pc rendering a game which is streamed to a steam deck, which in turn throws all its resources on FSR-like upscaling. Or, in case of a VR device that it handles interframe generation and reprojection locally on a stream rendered by a different device.
Perhaps it’s actually an eGPU dock for the Steam deck? Like you can connect you steam deck to it via USB4 and have better graphics performance? And it would cost less than a separate gaming PC.
It’s been mostly abandoned for some time now. It was my main entrance into game dev in middle school, and I used to be really active in the blender artists forums, so it is kinda sad.
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