I only played a few hours of Dome Keeper but it was quite a bit of fun. There’s already a fair amount of variety possible in the runs but not so much that this isn’t appreciated.
Found it when i was getting into Godot and was looking for games that were made with it. It really is a cute game, super simple base mechanics but really nice design and progression.
I have put at least 30 hours in it, and found it fun to find different ways to do each run. I’m excited about the update because no matter how hard I try it gets pretty formulaic when doing a run when you have something solid in place that’ll get you to the endgame.
Taking lessons from Nintendo. At least it’s not backwards/downwards firing, but doing this kind of shit requires a manufacturer to be as daft as Dell. That’s not an easy feat to achieve
They are touchpads thankfully “Equipped with a Dual Intelligent Touchpad, immerse yourself in seamless gaming with precise touch points and intuitive swipe gestures. Enhance your gaming precision and immersion with native mouse simulation and gyroscope support.”
Most of the handheld benchmarks have been 3% or 4% higher compared to the Steamdeck at 15 watts, which often is a 1 to 4 FPS difference. This would explain why Valve isn’t in a hurry for a Steamdeck 2. If you plan of playing on battery, then that is what you’ll probably running around that if you plan on playing a while. The main advantage of these newer chips is when used plugged in.
The Steam Deck is already a couple of years old, so it’s not that hard to do. This thing has better specs across the board, with even the base model having twice the cores and threads as the Deck.
Exactly. That's what nearly all of the competitors fail at. Sure, they might have more performance, are slimmer, have this feature or that advantage, but when it comes to actually getting games to work with them and the user experience, none are as good as Valve's handheld.
Avoid the OLED model (due to the danger of burn-in) and get it. It's a great device for portable gaming, both for games running directly on it and emulation up to and including Switch. It's fantastic for rediscovering games in your library. Just be aware that the slick user interface gets replaced by bog-standard (and extremely unpleasant to use on the small display) Linux clunkiness the moment you need to tweak anything outside of Steam and games.
This is terrible advice. The OLED model is better across the board. The risk of burn-in is also wildly overstated.
The only reason to get the original model would be price.
Don’t get me wrong, I have an original and it’s great. I don’t consider the OLED model enough of an upgrade to justify the extra cost but I wouldn’t think twice if I was getting my first.
Steamdeck performance is still pretty good though, imo the most important factor in the handheld pc market is battery life. If games take a 5% hit to performance for an extra 40 minutes of battery life, the tradeoff becomes obvious to me.
The developer worked designing slots for the gambling industry before.
Part his game mechanics are really addictive as they are similar to how people gets addicted to gambling (lootboxes, coins, spins, colorful lights, win animations, sounds similar to slots machines).
It’s a great game with great gameplay and which is surprisingly replayable in survival mode if you go a year or two between plays.
It’s also one which, IMHO, doesn’t need visual enhancements - their choice of visual style was masterful (it works and is a lot cheaper in terms of 3D modelling costs that something more realistic would have been) and it’s the gameplay (which is pretty much all emergent gameplay in survival mode with no fixed set-pieces) that makes it a great game.
That is a bit surprising, because I have used a Legion Go (non S) with both Windows and Bazzite and performance seemed pretty comparable across both. I certainly didn't notice double the battery life at any point. Maybe I just didn't bench the same set of games, this seems very specifically to yield best results on CDPR games. Or maybe it's because these benches are just for the Z2 and not the Z1 Extreme version, and this is very specific to that chip.
It could also be the memory management/config is different on the SteamOS side and some games are getting different amounts of VRAM across OSs? How do these stack up to Bazzite on the same hardware? Is there an advantage to brand name SteamOS?
I want to see more benchmarks from more people with more configs. Everybody in the tech industry is busy fawning over overengineered fans over in Computex and this actually interesting release isn't getting the right amount of coverage.
Seeing this with Bazzite, Garuda, “vanilla” distros like Mint, Arch, Manjaro, etc. would be really interesting, I agree.
My amateur guess from the outside would be, that SteamOS is perhaps stripped down in a way, that “normal” Linux background stuff only gets booted up when switching into Desktop mode, which would explain the massive improvements for battery life. But that is a guess, cannot be sure about that at all.
On the Deck itself there are APU customizations at play, but not here. I don't know that the underlying OSs are fundamentally different. I know one is arch and the other is Fedora, but they're both immutable distros and should mostly be running the same things when launching in game mode.
For battery life it could just be a configuration difference in how the benchmarks were run on both OSs, or even down to the manufacturer software. Benchmarking hardware is hard, what can I say. I can say Dave2D isn't great at it, which I suppose is not the point of his channel, but I certainly wish some of the more technical channels weren't distracted right now, because there's an interesting three-way comp to be had here and some digging into interesting things.
I’d like to see someone else reproduce the original test results. Seen the same set of data posted multiple times and honestly the numbers look like major outlier and either different settings or something wrong on wibdows.
That may be legitimate if the Windows settings are the factory settings. That's why I was pointing at memory management, because if you have a 32 GB device and you're assigning 3GB to VRam while the SteamOS version does something different things may get funky results in some games, especially running at higher resolutions and so on.
So it's entirely possible that the out-of-the-box setup of these machines on Windows and SteamOS are legitimately that different but that a better Windows config would mitigate it, which is still bad for something sold with a preinstalled Windows image, for the record. Or maybe the overhead of Win11 is just that big, I don't know. Would certainly love to see someone look into it.
I can tell you that bumping the default VRAM allocation on Windows handhelds has taken some AAA games from unplayable to quite solid in my experimentation, but I'm not gonna sit here swapping OSs and games back and forth for benchmarks. At least not for free.
I hate to say it, but if MS released a competitor, it will probably outsell the Deck 5:1 regardless of quality, if only because of the advertising reach. Your average non-gamer has never heard of Steam. Everyone and their grandmother know MS and would therefore be more willing to get one for their kid.
Edit: I suppose I should explain a bit. People here are comparing Steam DAUs to console DAUs. That’s not the same as sales.
All of those users are already playing on a computer. Also, many of the most popular games on Steam I are free and low-spec. A lot of Steam users are not spenders.
Compare the 3.7 million Deck sales to the 2.2 million Switch 2 preorders (and the 150 million Switch 1 sales) before it even hit shelves. You can’t even buy a Deck in a store and you won’t see an ad for one. If MS makes a handheld, they’ll have billions at their disposal in advertising.
Did you know that Steam’s monthly active user base dwarfs any single console out there? At this point, it’s almost as large as PlayStation and Xbox combined; definitely bigger than the combined install base for each of their current gen consoles. Steam is more mainstream than PlayStation at this point. (However, the caveat is that the Steam Deck can’t be purchased at Walmart.)
I would rather bet that most people have no clue what an operating system is and that the one they (unknowingly) use is made by Microsoft. On the other hand if they play games (on that PC), they will know Steam, because they actively had to install it and click its icon frequently.
The Steam Deck was the way of bringing SteamOS to the masses, now the HW developers will sell their devices in Walmart just by the Switch and the other consoles, it will be cheaper due to the 0 license cost (or, you know, pocketing the difference) with a big, ever expanding, catalog.
About the Switch 2, the hype is there definitely and it is a known brand, mainly sold to families and casual gamers. But even PlayStation and Xbox are not competing with Nintendo.
I agree with everything you said, but I still don’t think that will change the decision of someone on the fence. The Deck is the odd one out.
Don’t get me wrong, I love the Deck and SteamOS and want it to succeed, and expect them to to a certain degree, but I just know the average consumer and they’ll just look at the SteamOS handhelds as a weird knockoff gaming computer.
We all know how special it is because we were the target market. But when all is said and done, it comes down to what people know.
If Valve was advertising like the big guys do, maybe, but with no ad support, not a chance.
I fixed it. It was 15 million projected in the first year, 2.2 million preorders. But I think that point still stands. The Deck has been out for a few years now.
when Windows “challenges” others, they don’t compete on merit… it’s easier to blackmail game developers by threatening to kick them out of Windows / Xbox platforms if they develop for Linux… this is how we ended up with “windows is the only os for gaming” back in the 90s
Do you have a source for that? As far as I know, Microsoft never gave much of a damn about making Linux versions of games. They did have an Xbox parity clause for games that came to other consoles, but that’s pretty different than what you’re saying.
It’s all about how DirectX/Direct3D was launching and competing with OpenGL (the open standard).
In a nutshell, MS literally ported games for free to Windows (Doom95 being the flagship example) and/or subsidized the development of games for Direct3D so there would be no appetite for OpenGL.
This is equivalent to Amazon or Walmart selling their stuff at a loss until all competitors go bankrupt
Well, the truth of that is quite a bit different than how you put it, and it’s also more carrot than stick. There were efforts to make Linux versions of games after this adoption of DirectX, and they didn’t take; I have a Linux disc for Unreal Tournament 2004 that came in the same box as the Windows one. What Microsoft did surely sucked for everyone, but fortunately, we live in a world where their recent efforts to do similar things aren’t working. They didn’t manage to siphon PC gaming over the Windows Store, and Windows handhelds are demonstrably worse and sell worse than the Linux ones. Consoles’ walled gardens are slowly crumbling from natural market forces to the openness of PC, and that includes a PC where almost all of those games work on Linux.
Microsoft does not have a position of strength here right now, and they know it, so they instead pivoted to just being an enormous publisher with a subscription service that’s lucrative but has already plateaued.
Well, the truth of that is quite a bit different than how you put it, and it’s also more carrot than stick.
True, I misremembered… however, this is anti-competitive practice 101 anyway
What Microsoft did surely sucked for everyone, but fortunately, we live in a world where their recent efforts to do similar things aren’t working.
But the fact they keep trying these anti-competitive strategies and have no consequences for them is a problem. We cannot rely on “it didn’t work for them this time” as if that is a solution because next time it would work for them and then we are all fucked for another few decades
Yes but that’s it right, they are not developing for Linux, Steam is doing it for the developer. There is nothing stopping Windows of saying sell exclusively through my Store, though I believe they have tried.
But I do understand were you are coming from Windows is definitely not the most ethical company and definitely they are not up for fair fight, what I’m trying to say is that I hope the game developers focus more in the mobile market and optimize the games more.
A point made by HP’s SVP and Division President of Gaming Solutions Josephine Tan when talking to XDA Developers, Tan mentioned “If you look at Windows, I struggle with the experience myself. If I don’t like it, I don’t know how to do a product for it.”. Tan continued “If I’m buying a handheld, I want a very simple setup. The minute I turn on my handheld, it will remember the last game I played. In the Windows environment, it doesn’t”.
Okay, I’m not saying that HP shouldn’t do a SteamOS handheld, but…this seems like such a bad rationale. Surely, surely it is possible to write a relatively-trivial piece of software for Windows that simply remembers the last game played? Especially if we’re just talking stuff running out of Steam?
It costs more money to hire software devs to make a custom piece of software that needs to be maintained and fully supported with customer service than it sticking SteamOS on it and providing support and having customer service. Valve did all of that hard work and rnd and paid for it all, hp just needs to pay for an oem license —probably a very good deal for them
You’re probably right that they can put the os on their hardware for free, but I would think they do pay something for the rights to have the “powered by SteamOS” mark. I would bet that valve has some sort of hardware partner criteria to maintain valves image if you use their mark, like their old steam machine program.
gamingonlinux.com
Ważne