The TF2 community has been going strong! There’s even been a revitalization of classic custom game modes like TFWare, Balloon race, Dodgeball, Smash Bros, Randomizer, Class Wars, etc: teamwork.tf/community/quickplay
I haven’t seen a blatant cheater / bot ever since they did the update that banned a ton of them. They used to be in every single casual match and I would have to join a community server.
Fuck that! Do the work and design fake companies and products. Thats half the fun walking around a store in any video game. Seeing the funny names and references they come up with.
I don’t want to see fucking ads for anything that’s a real product being pushed in my face in ANY MANNER in video games!
Cyberpunk games would be fine, these rules are about forcing players to watch an ad to experience parts of the game, like when a mobile game makes you watch an ad before you can continue playing after beating a level or when you can watch an ad to get more coins/gems or whatever. Having ads in the game itself isn’t being banned.
Well the joy-cons kinda do that but if you wanted something that’s actually adult sized you’d have to check 3rd party options and there’s probably no guarantee that it will work on anything other than the Switch.
Probably a pessimistic take, but I don't expect this to have any discernable impact on sales, or any other effects that would discourage publishers from these practices. The average user doesn't care about or understand how these things work; they'll see an anti-cheat warning on the store page and think "Okay, tell the colonel I'll be on my best behavior then" and continue to buy the game.
You know how your brain kinda has to shift gears in order to “get” portal for the first time? Trying to “get” Reloaded was like rebuilding the whole damn gear system for me.
Glad you asked. It’s another open source 3D game engine that may feel a bit more familiar to those who are used to Unity. This is their website.
I’m still just starting to learn it myself, and it can really use some more features, but I think it’s pretty cool. I like the UI more than Godot’s, and I like working in C#.
It depends on what you mean by better. GDScript is better integrated into the IDE, with C# really requiring that you use an external code editor currently, but both languages have very similar capabilities.
Looks interesting. Shame the editor doesn’t run on Linux and the engine doesn’t target Linux at all. Valve is pushing Linux gaming hard and people are hating Windows 11 every day more and more. Anything exclusively C# will always have a Microsoft shackles issue.
I believe it does currently have Linux support. At least that is one of the build options. I’m not sure what might prevent it from working in Linux, unless the FBX import package isn’t compatible.
The only comment is a marketing text that claims “experimental support” for Linux. There’s no mention of Linux at all in any of the tutorials. And on the manual it looks very finicky, they only support an old LTS version of Ubuntu and reading the GitHub issues, it looks not only experimental but very rough. As barely working, lot of workarounds, rough. On Godot at least, Linux is a first class citizen, not an afterthought to qualify for grants.
I’ll need to play with it some more when I get a chance. In any case, my impression is that it’s still developing and still has some way to go. I’d be kinda shocked if Linux doesn’t get decent support eventually.
Microsoft has wisely moved a lot of C# development into the .NET Foundation which also promotes the .NET Core Framework for other OSes including Linux, and the Roslyn compiler for C#.
I was able to ditch Windows completely thanks to them, haven’t had to dual boot for years. I remember back when I first tried linux there were only a handful of games that would run without hours of tinkering. Now compatibility is an afterthought; I just assume Steam games will work and I haven’t had any issues yet.
Problem for me is def going to be modding games, have they fixed alt tabbing between games and desktop yet at least? It used to "crash" the game for me if I tabbed out even for a second.
The only (large enough) area which is currently lacking is multiplayer games, especially those with anticheats. Unfortunately, there’s nothing users can do about that other than wait for game developers to enable wine support, which, despite EAC and Battleye significantly simplifying the process, many still haven’t done.
gamingonlinux.com
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