Beyond Pornhub, the anti-porn lobby is calling for all credit card companies to stop taking payments from all porn sites. Jessie Sage, sex worker and co-founder of the Peepshow Podcast, and I discussed the effects of this crisis on laborers—a subject she unpacks with sex workers on her newest episode. Jessie told me, “I believe that this will have ripple effects on our industry that extend far beyond Pornhub. Mindgeek [Pornhub’s parent company] is the largest company in the industry, and if Visa/Mastercard is willing to pull its financial services from them, the smaller companies are not far behind.”
Stokely also said UK-based Metro Bank had closed OnlyFans’ corporate account in 2019 with short notice and highlighted how many sex workers, including OnlyFans creators, were struggling to access basic financial services.
“JPMorgan Chase is particularly aggressive in closing accounts of sex workers or . . . any business that supports sex workers,” he said.
But the decision to remove OnlyFan’s most popular product was not a result of legal pressure, according to the company. The decision was made in order “to comply with the requests of our banking partners and payout providers,” an OnlyFans spokesperson wrote by email.
The change marks a growing trend where financial services firms such as credit card and payment processors effectively decide what content is allowed or prohibited on internet platforms. For creators who depend on internet platforms for their income, especially adult performers, the sudden change represents a cautionary tale as the gatekeepers of the creator economy take shape.
There’s the reason. Anti-porn/religious groups will lobby payment providers and bans to stop payments being made to adult content creators. Is there problematic adult content on Steam? For sure. However, there is also problematic political content on Steam which seems not affect banks/payment providers interest.
We all should care cause adult content is the first to get censored. Then the censor bar will move to include other topics and more topics.
I don’t know if it’s true or not, but I’ve heard a rough proxy for modest success “above breakeven” in the indie sphere is 1,000+ reviews.
The chart doesn’t break out the 1,000+ review count band, but it looks like under 5% of the 19,000 games released in 2025 on Steam were even able to go above 500 review count.
The 1,000+ review count band as a measure of success does make sense in a back of the napkin kind of way.
Assuming 5% of buyers leave a review, that would be 20,000 in sales. At a net unit revenue of $10 (after Steam’s cut and the payment processor), that would be $200 K net revenue.
An unfortunate ‘secret’ for most indie titles is that the vast majority of their sales are on discount, usually during launch or one of the big week long sales. Not a lot of people buy indie games at full sticker price unless its a pretty high quality title.
So your $200K net revenue would be at absolute max, but is realistically ~50-80% of that.
Assuming 5% of buyers leave a review, that would be 20,000 in sales. At a net unit revenue of $10 (after Steam’s cut and the payment processor), that would be $200 K net revenue.
A unit revenue of $10 means your product is going for ~15 base price. I don’t know about you, but I rarely buy stuff above $10 anymore. So like the other guy said, you’re looking at like half of that based on people buying during sales.
I have bazzite on my daughter’s machine. I still had to enable compatibility for other titles. It’s not a huge deal if you know it’s there, but it can be a stumbling block for someone testing the waters.
Just wanted to add to this for those who don’t know, windows games work through a comparability later called Proton, it usually works great, but some games don’t work well with it. (Mostly anticheat and stuff like that causing issues IIRC) I would always recommend checking ProtonDB before purchasing any game without explicit Linux support
FYI - the owner of this site, gamingonlinux, was a mod on the !linux_gaming community until they were caught abusing their moderator powers. Then they deleted their account and complained on mastodon that it’s stupid design that mod logs are public. [Screenshot]
My biggest complaint about Sims-likes is that the visual style always looks too serious. It gives me the feeling that whatever I’m going to do with my not-Sims, it’s gonna be something that makes me regret my real life.
You wanna know what I did the last time I played the Sims 2 though? I repeatedly held parties at my Sim’s house and then lured the guests into a room they couldn’t get out of. I also used the moveobjects cheat to collect police cars whenever a cop showed up to shut the party down. By the time I was done I had amassed around 70 urns, many hysterical immortal Sims (Sims with households can’t die while visiting someone’s house in the Sims 2), 4 Police cars and a fire truck.
The Sims has a mischievous air to it that tickles the devil on your shoulder and begs you to listen to them. None of the Sims-likes I’m aware of seem to have the same air.
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