Character design, a little thinner, more Asian game looking. People who are anime/hentai thin and are performing physical feats they shouldn’t be expected to be able to do. Less texture and detail to the faces and such. More smooth, gen AI look and feel. Less/cheaper work behind it I’m assuming.
Traveling, actually looks fun as hell compared to the Horizon games. Riding many more animals of different types and in/through different media, like water.
Fighting gameplay, looks like absolute ass, bro. Same old ground-based regurgitated melee style fighting you find in every single Chinese game with fighting in it. Looks so boring. Move in, hit, move out. Repeat until finished. I sleep.
Maybe able to clone beings you have destroyed? I dunno. Could be cool if that’s what I saw.
I low key would want to play through this in an any% kind of way. Just to see if it’s fun. But the battle sequences did not sell this well, I have to say.
The key is whether or not someone would confuse one franchise for another based on the aesthetics. People were losing their minds over Palworld being a ripoff of Pokemon when it first released.
I could see it going either way. IP law is a mess.
There is the additional case that apparently $0.10 wants to licence the IP. (Autocorrect has just changed the name to a price, and I’m inclined to leave it because it’s funny)
It sounds like what happened here is they developed the game and then approached Sony for the licence assuming they were going to get it (which is a bizarre thing to do because Sony were never going to give them a licence, anyone who knows anything about how Sony operate knows that)
Not sure I care about who will win that one, but if Sony can prove tenc $0.10 actually came to them to get a Horizon licence, only to release “can’t believe it’s not Horizon” shortly after not getting it, that would be quite the smoking gun.
It’s basically a proof that looking as similar as possible was their intention all along.
Some are the designs are pretty close I will admit, even though I don’t think Nintendo should be able to randomly shut down gamea that are vaguely similar to Pokémon.
I’ll ask their support about what exactly they mean by steamos support (fully rebindable in steam, or just “the buttons work”) and edit my comment to show the answer.
Ultimate 2 also does Gyro over the 2.4 dongle (At least in the Wireless version).
Update the firmware of the controller and the dongle and hold B when turning on.
Right now has to be the 8bitdo Ultimate 2 wireless. Not the bluetooth switch one. Need to update the dongle and controller to the latest beta firmware and launch it in dinput mode by turning it on while holding the B button. Then all the extra buttons can be mapped along with using gyro with analog triggers, which couldn’t be done before.
There is a bug that needs to be fixed where rumble can cause the controller to stop working in game, so for now need to use it with rumble off until that is fixed. But, everything else works when it comes to binding through Steam Input.
Thank you. It looks like this is sort of working in that I can get the additional buttons to show up in Steam now but I’m hitting what I think is a bug where the ‘Enable Extended Buttons’ toggle doesn’t stay enabled. After searching a bit it seems like I’m not the only one but maybe that will get worked out soon.
Personally surprised it was still up. I’m not sure I can think of a game that seemed so promising in the public beta, but then had so little at launch.
I’m both disappointed and relieved. I love KotOR and was intrigued by what they would come up with, but I’m also quite sure it would have missed the mark in the end. It would’ve been nigh-impossible to recapture the magic. Shame this killed the fan-remake, though. We ended up with the worst of both options.
More of the same! More of the same! Oh please Lord, let it be more of the exact same boring safe realistic dreck that has been the GTA series for the past 5 years
I’ll need to double check if it looks like this outside of conversations, but I certainly feel like I’ve been playing a much better looking game than this.
Looks to me like this was cranked to low. About as honest as using a Mortal Kombat 1 screenshot from the Switch, but I guess it’s their fault for allowing people to lower their graphics like this.
I’ve been playing on minimum graphics, and it looks much better than any previous Bethesda game. The performance isn’t too great, and the TAA is a bit blurry, but it’s tolerable.
The game is usually quite attractive, but skin in particular is pretty bad in a lot of lighting. Subsurface scattering would go a long way to making them not look like clay, but there are other methods to fix this as well.
Why discs instead of cartridges, which are currently the superior physical option? I personally try to buy physical whenever possible, because I don’t trust companies to not ban my account and flush hundreds of dollars of games down the toilet, and it generally feels better to have just that little extra bit more ownership over my own property.
Because cartridges cost more to produce and are limited in storage. Switch carts cap out at 64gb, Blu Rays are up to 100gb at this point and it’s much cheaper to chuck a few of them in a box if the game goes over that. Hence all the switch games with massive downloads required on top of the cart.
gamespot.com
Ważne