I hope I am wrong but I see the next generation as completely discless specially if this current generation discless versions sold good enough. The only exception could be Nintendo.
Of course they might require some deals with stores or just sell themselves the consoles online… Because the stores want to sell games, they might still sell peripherals and redeemable cards for money or maybe CD keys… No idea tough, but if the benefits fall they might say “Nah I am not selling your console if games aren’t sold here”.
What needs to happen is regulation. Pro-consumer governing bodies (which don’t exist in the US, but the EU has been on a roll) mandating the right to transfer a digital license.
As for the stores, Xbox offers GameStop a small percentage of the revenue from every digital game purchased on a console sold by GameStop. That feels like a healthy compromise for an all-digital business model.
mandating the right to transfer a digital license.
Even for the EU that is not an easy thing to deal with in practice. First they would need to outright ban practices where you rent your license for an unspecified time instead of owning it. (this is how it is with everything in mobile app stores, Steam, Epic etc…) And transfer of digital licenses in general is a very hard nut to crack. How do you simply prove who the license owner is? What about accounts being tied to licenses? (Imagine the EU asking software companies that all products above the value of €25 must be sold with a hardware key to run them & if the key is damaged they are mandated to replace it at the manufacturing cost of said hardware key, or use a central EU ran entity to handle these keys that the companies would need to buy from them. Pretty far fetched, isn’t it?)
Decades of lenient legislation made all this night impossible untangle…
i’m not sure if you understood my comment. The issue is that they sell you software for the full price, but there is a fine print on there somewhere that clearly states that they can remove your access at any time due to a variety of reasons. For example I have lost games due to Apple policies forced the dev to remove them from the app store and then I could not reinstall them anymore.
And transfer of digital licenses in general is a very hard nut to crack. How do you simply prove who the license owner is? What about accounts being tied to licenses?
Another big problem is that the digital license must be transferrable even if the original digital store is deactivated.
The above seems to be the only legitimate use case of Blockchain to me, but the chain must be operated by the state to ensure digital licenses continue to be transferrable
As I understand it, most disc copies of games today aren’t viable in the first place. Either all of the game data is not on the disc and some needs to be downloaded anyway, or the game copy on the disc is in such a shit state that you wouldn’t want to play that specific copy.
Discs don’t really protect us in the sense of ownership. It’s still reliant on the same backend to enable it in most practical senses.
They do. sorta. It’s definitely possible to put something like Starfield on a dual layer BDROM, probably even uncompressed! But then load times would be fucking crazy because BD is an order of magnitude slower than an SSD.
Distributing install files for a day 1 version of a game and using the disc as an auth key, (which is what they did last gen iirc) is still possible.
Transfer the BDROM to my SSD. Literally the same thing as downloading it online. I don’t need it to read off the disc while I play. 360 did this and it worked perfectly fine.
Character design, a little thinner, more Asian game looking. People who are anime/hentai thin and are performing physical feats they shouldn’t be expected to be able to do. Less texture and detail to the faces and such. More smooth, gen AI look and feel. Less/cheaper work behind it I’m assuming.
Traveling, actually looks fun as hell compared to the Horizon games. Riding many more animals of different types and in/through different media, like water.
Fighting gameplay, looks like absolute ass, bro. Same old ground-based regurgitated melee style fighting you find in every single Chinese game with fighting in it. Looks so boring. Move in, hit, move out. Repeat until finished. I sleep.
Maybe able to clone beings you have destroyed? I dunno. Could be cool if that’s what I saw.
I low key would want to play through this in an any% kind of way. Just to see if it’s fun. But the battle sequences did not sell this well, I have to say.
The key is whether or not someone would confuse one franchise for another based on the aesthetics. People were losing their minds over Palworld being a ripoff of Pokemon when it first released.
I could see it going either way. IP law is a mess.
There is the additional case that apparently $0.10 wants to licence the IP. (Autocorrect has just changed the name to a price, and I’m inclined to leave it because it’s funny)
It sounds like what happened here is they developed the game and then approached Sony for the licence assuming they were going to get it (which is a bizarre thing to do because Sony were never going to give them a licence, anyone who knows anything about how Sony operate knows that)
Not sure I care about who will win that one, but if Sony can prove tenc $0.10 actually came to them to get a Horizon licence, only to release “can’t believe it’s not Horizon” shortly after not getting it, that would be quite the smoking gun.
It’s basically a proof that looking as similar as possible was their intention all along.
Some are the designs are pretty close I will admit, even though I don’t think Nintendo should be able to randomly shut down gamea that are vaguely similar to Pokémon.
I’ll ask their support about what exactly they mean by steamos support (fully rebindable in steam, or just “the buttons work”) and edit my comment to show the answer.
Ultimate 2 also does Gyro over the 2.4 dongle (At least in the Wireless version).
Update the firmware of the controller and the dongle and hold B when turning on.
Right now has to be the 8bitdo Ultimate 2 wireless. Not the bluetooth switch one. Need to update the dongle and controller to the latest beta firmware and launch it in dinput mode by turning it on while holding the B button. Then all the extra buttons can be mapped along with using gyro with analog triggers, which couldn’t be done before.
There is a bug that needs to be fixed where rumble can cause the controller to stop working in game, so for now need to use it with rumble off until that is fixed. But, everything else works when it comes to binding through Steam Input.
Thank you. It looks like this is sort of working in that I can get the additional buttons to show up in Steam now but I’m hitting what I think is a bug where the ‘Enable Extended Buttons’ toggle doesn’t stay enabled. After searching a bit it seems like I’m not the only one but maybe that will get worked out soon.
Personally surprised it was still up. I’m not sure I can think of a game that seemed so promising in the public beta, but then had so little at launch.
gamespot.com
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