Starfield could have been a way better game if all they did was fuck it up like 45% less. They could have alternatively just delivered on their promises of making the game easy to mod and let the community handle the rest but they fucked that up too. Only the most dedicated of Starfield fan would have the patience to sit down and do all the shit it takes to add a new quest for example. Iirc even Skyrim came with a mod editor with ui that was easy to understand. Right now all we have is a community xedit project that’s somehow even harder to run on Linux than Starfield is.
Starfield’s big problem is it’s a huge universe built on an engine that really can’t support massive worlds like that. The reason you can’t fly around on the surface of a planet is because their crappy engine can’t cope with that much space existing, and it can’t load more environment when you get to the edges like every other game does because their engine doesn’t support proper level streaming.
If you mod the game to force the issue it gets glitchy very very quickly.
The Starfield Creation Kit was only released a week ago (but I think to remember that there was a big delay in its release for Skyrim and Fallout, too - haven’t done any modding since the Skyrim days).
Starfield could have been a way better game if all they did was fuck it up like 45% less.
Compared to the KOTOR series, it was lifeless. Compared to Mass Effect, it was very boring. Frustrating for a game with such strong precedents to land so weakly. But they put so much energy into quantity of content that they forgot to invest in quality.
They could have alternatively just delivered on their promises of making the game easy to mod and let the community handle the rest but they fucked that up too.
The goal was to create a game that procedurally generated itself, not one where individual hobbyists expanded it manually.
There was this editor that let you make esm files. I can’t remember if it was already in the game folder or you had to download from steam but it must not have been hard to set up. I remember using it to make one of the buyable houses really big on the inside.
Truly, trying to decide between BG3 and Alan Wake 2 when voting for GOTY was like trying to pick a favorite parent, or child. Both so good, and huge achievements in unique ways. Stacked year for awards, that’s for sure!
You could probably steal the Mona Lisa and bring it to GameStop, only to be told they’ll buy it for some crusty, old, pre-chewed gum they found on the sidewalk a year ago. And that’s if you’re lucky.
Im absolutely buying the steam controller whenever its available, I have the original steam controller and I love it so looking at this I feel like ill also love it :3
I’ll probrally also buy the Steam Frame when I’m able to afford it… Eventually :,3
McDonald’s is the most clear cut example, although that’s ongoing
There’s been countless little companies that sent themselves into death spirals with a price hike, but when they’re big their remains are pounced on, or they experience a slow decline before collapsing to a failed pivot
It’s something we don’t take lightly, and we’re listening to the feedback of players and the community to try to provide them with more of what they’re asking for.
God they will never understand that we see right through their bullshit corpo-speak answers will they. Everything they just said is nothing. They don’t take it lightly. They are listening. They will try. There is nothing concrete in that wet paper towel of an answer.
I tried it and canceled it the moment the games I actually played started randomly disappearing. “Whoops, we only licensed this for a couple of months. You can still pay even more to ‘buy’ it, though. We might also re-license it later on, but who knows? Also, enjoy this absolute corporate trash we will shove into your face constantly!” No thanks.
So in other words, you pay more and unless you’re on the highest tier, they take away the one thing that made Game Pass worth the money: new games available on day one.
I’m not a fan of subscription models overall but getting a ton of new releases for about what two full price titles per year would cost was a great deal. Not anymore.
And there goes another reason to keep a Windows machine around.
It should be standard practice for Bethesda games to wait for a game of the year edition (or whatever they want to call it) then wait for a steam sale on that.
gamespot.com
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