I did buy it, to play with my friends. That’s where they get you, if you don’t have the latest version, shitty or not, you get left out of the new game modes. I’m still upset it cost me that much for this warmed over turd.
You’re right, I did not. I don’t like throwing money at the same product each year. You’re also right, there are plenty of people spending money. People also pre order everything that comes out, giving studios cart blanche to release unfinished games.
You’re all the reason the gaming world is so homogenous and unimaginative. Why create anything new, right?
They have people on the hook for sure. I honestly think a lot of it comes from the fact that progression carries over for the people who have sunk a lot of time into it recently as well as bringing back older maps from the CoD’s I used to play and getting older players back in. I, for one am not buying any of it. I’m just kind of worn out by the whole franchise in general.
I’m looking forward to jumping back in. Loved the story, loved the gameplay. I just hate having to wait so long after finishing a story to jump back in with new content.
Have they made a patch to let you require the worthless sword if you sold it before realizing it’s needed to craft a better one? Because I lost all desire to play at that point.
Are you mad that you sold a sword? That’s probably one of the worst reasons I’ve seen for “losing all desire” for something I assume you spent money on
I beat the game. It killed any desire to finish the rest of the side quests/hunts. And I’m mad that everything that you get from the hunts requires a sword that got surpassed ages ago in the game, with no way to get it back or any hint that you might want to hold on to outdated gear that was worse than what you had.
Basically, in order to craft the best gear, you have to do hunts for material. But you also need that sword. No hint not to sell it. And no way to buy it back. So no reason to do the rest of the game as you can no longer craft the reward for doing so.
I have quit playing games over way less than that, lol. I have so many games I own but haven’t finished, and just as many that I’ve finished but would play again, there is no reason to stick with any particular one if I’m not feeling it.
I get how it sounds, but I had the exact same situation in it freaking pissed me off to the point where I didn’t bother with any of the other side quests.
When the final upgrade requires you to keep a sword that was weaker than the sword you just got, and you’ve never kept another sword prior to this, it kind of makes sense that you think it’s okay to sell that old sword. Till it turns out you get another quest immediately after saying hey, if you have this old sword you can upgrade it. They could have avoided that whole situation if they just allowed me to buy it back. Or create it again, oh but it uses item quests that are exclusive to prior quests you can’t redo, so you really only get that one chance.
The game itself is also a ps5 exclusive currently I believe, with plans to eventually come to other platforms. So maybe just some weird technical disclaimer?
I wish the sequel was closer to what we were teased in 2017(year edited) and not this over ambitious wreck that will probably never emerge from development hell….
I’ve always had fond memories of playing the original on PC in 2003ish?
Let’s take the show halo fans have wanted for decades now, bring in a bunch of people who know nothing about the franchise, forbid them from learning about the franchise, and then we’ll market to people who don’t care about the franchise.
Corpo marketing big brains right there. Halo has one of the largest followings in gaming and still that wasn’t enough. Hell the fans would have encouraged others to watch but nooo had to make it bland and generic for non fans. And they didn’t even do that well!
bring in a bunch of people who know nothing about the franchise, forbid them from learning about the franchise, and then we’ll market to people who don’t care about the franchise.
That was basically what happened between Fallout 2 and Fallout 3.
It’s a lot of things, but what I said there was true. They literally forbade the writers from playing any of the games or reading the books. They wanted to “attract a new audience” and “make something new”. So now instead of the TV show all of us fans wanted we have something with master chief and if you squint your eyes it might look like a halo plotline
That’s… a bold decision. Who pays for the rights to a well-known character/IP with lots of fans and then decides they want to attract a new audience instead? Guessing it was pretty poorly received?
They have their taste in games, and lay it accurately with tons of ‘I know that X does Y, but not for me tho’. I expected some flame there, but no, just their personal opinion on what they like to see and lack.
Stepping into their shoes, I’d try old rpgs, quests, adventures accumulating in the backlog and already having their share of GOTY awards so you can hop from a masterpiece to a masterpiece.
They don’t go deep into why f2p and MTX are popular. It’s really just a sudden frustration that they aren’t as represented. Cheers to you journoperson, please take a sit between groups as rarely cared for as you do, or even worse
Stepping into their shoes, I’d try old rpgs, quests, adventures accumulating in the backlog and already having their share of GOTY awards so you can hop from a masterpiece to a masterpiece.
The trouble is there aren’t enough new games that follow this ethos anymore. In particular, it’s nigh on impossible to find a popular FPS or other multiplayer game that doesn’t have a bunch of microtransactions plastered all over it. That’s the core of their complaint, they used to be able to enjoy multiplayer games for the quality of the game, but the microtransactions dispel the illusion and turn it into a chore.
They seemed to describe something other than regular, even old FPSs. If anything, these are the last tags in tneir library.
Video games are a medium of artistic expression. My favorites have something insightful to say with their story, force you to reconsider basic mechanics in new ways, make me laugh, and have proper conclusions. I don’t want to be distracted with goals outside the canon of the world I’m trying to lose myself in.
That’s why I went about old RPGs.
I don’t feel their message is well-coordinated. My first thought was that they played Elisium and Baldurs Gate 3, and then wrote that they want more games like that.
I suspect this is exactly why Battlebit Remastered blew up the way that it did this year even though it looks like a Roblox game. lol
I think people are starved for a good, clean FPS that isn't mostly battling menus, cluttered UI, MTX, endless DLC, P2W, battle passes, lootboxes, daily login bonuses, timed events, grindfests, invasive anti-cheat (or an overwhelm of cheaters), constant updates that break the game, etc. I think there's a lot of us that just want to shoot stuff and have fun with our friends, like the glory days of online FPS. I'd happily fork over $60 today for that kind of experience, but I don't trust hardly any AAA publishers to keep their promises if they even did offer something like that.
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Aktywne