gamedeveloper.com

verdigris, do gaming w Are game studios suddenly abandoning Black developers?

Answer from the article itself: no, they were never well represented. This is a terrible clickbait title for a decent article.

Carighan, do games w Sega sells off Relic Entertainment, will axe 240 jobs
@Carighan@lemmy.world avatar

jobs will be cut at Creative Assembly

Ha! Can’t cut down on the QA and testing stuff if there is none! Smart thinking, CA!

Damn this sucks though. Happy for Relic that they escaped it, but Sega has been dropping the ball so hard lately, it sucks they take it out on their workers.

caut_R,

I feel like I haven‘t heard or read anything positive about CA since they did Shogun 2

ampersandrew,
@ampersandrew@lemmy.world avatar

Did you miss Alien: Isolation, Three Kingdoms, and Warhammer?

ICastFist,
@ICastFist@programming.dev avatar

You mean the near Paradox levels of DLC for Three Kingdoms and Warhammer? And selling blood as a fucking DLC for every Total War game since Shogun 2? Yeah, I’ve heard about it.

The games are good, but Sega’s forced monetization is atrocious.

ampersandrew,
@ampersandrew@lemmy.world avatar

Of those three, the one I bought was Three Kingdoms, and I was certainly not forced to buy more than the base game. Paradox’s DLC strategy is a-okay by me. Neither company puts a gun to my head to buy their DLC. Pretty sure blood is a DLC to get away with a lower age rating.

UndercoverUlrikHD,

Eh, CA pretty much aced their DLC strategy for warhammer 2. It’s with Warhammer 3 that they fell of a cliff. And three kingdoms barely got any DLC before getting cancelled.

Gork,

One thing I didn’t like about Shogun 2 and all subsequent sequels was enforcing a limited number of armies by forcing a general to be present. The maximum number of armies you could field is naturally bottlenecked by your economy, so you should have the flexibility to use some non-generaled armies to bolster garrisons in key strategic locations. Instead, you need to use one of your scarce generals to defend it, which prevents them from being used offensively so they just sit around.

sirico, do games w Sega sells off Relic Entertainment, will axe 240 jobs
@sirico@feddit.uk avatar

Why would Larian do this? I am all for the return on scaled back indie studios, especially ones with strong identities like Relic

Stovetop,

What does Larian have to do with any of this?

altima_neo,
@altima_neo@lemmy.zip avatar

And what’s Ja think of all this?

sirico,
@sirico@feddit.uk avatar

It was a play on the Eric Andre meme, following Swen Vincke’s comments recently and his speech at the game awards “We don’t have shareholders, but we also don’t think about them,”. Which maybe got through to a few studios that have the ability to take back their independence, especially those under the likes of Embracer, who are currently haemorrhaging money.

BudgieMania, do games w Sega sells off Relic Entertainment, will axe 240 jobs

damn, I knew that Sega had had a few big blunders lately, but having to straight up sell Relic is pretty huge... Wonder how their output will look from now on, it's no secret that some of their output under Sega was questionable (primarily Dawn of War 3) and one has to wonder how much of their failings were due to Sega's directive.

caut_R, do games w Sega sells off Relic Entertainment, will axe 240 jobs

How independent is Relic really if they got bought by an unnamed external investor? Still better than getting axed and hoping the same kinda layoffs won‘t just come later („The studio hasn’t indicated if it will lay off any workers as part of the shift“).

ampersandrew,
@ampersandrew@lemmy.world avatar

The investor has a stake in the company, so they share in the successes and take on the risk of failure, but they provide capital to make this purchase from the parent company in the first place.

altima_neo,
@altima_neo@lemmy.zip avatar

I mean that’s how most independent studios work. There’s always someone with money investing into the studio, be it an external investor or sometime at the studio.

tsonfeir, do games w Embracer sells Borderlands maker Gearbox to Take-Two Interactive for $460 million
@tsonfeir@lemm.ee avatar

That’s actually a good thing. I’m sure they can handle that franchise better.

OsaErisXero,

gestures vaugely in the direction of KSP2

Skelectus, do games w Embracer sells Borderlands maker Gearbox to Take-Two Interactive for $460 million
@Skelectus@suppo.fi avatar

As much as T2 sucks, this is still probably a positive development.

Manos,

Until T2 decides to lay-off the developers because they only wanted the IP.

RGB3x3,

Take-two has always had the IP. 2K, a subsidiary of T2 has published every Borderlands game anyway.

This won’t change anything because Embracer didn’t publish any or the Borderlands games.

Gork, do games w Embracer sells Borderlands maker Gearbox to Take-Two Interactive for $460 million

At this rate Embracer won’t have any companies left to sell.

ICastFist,
@ICastFist@programming.dev avatar

One can dream

DdCno1, do games w Embracer sells Borderlands maker Gearbox to Take-Two Interactive for $460 million

Let's be honest, was anyone expecting any different outcome from Embracer's hasty growth with cheap money? There was no way this would have worked out.

ampersandrew,
@ampersandrew@lemmy.world avatar

My expectation was that they were spending money that they mostly already had, but I was very excited to see a company picking up the pieces that the biggest publishers left behind. No one was going to make a new Outcast game before this, for instance. Game publishers used to put out dozens of games of all types per year, and now they might put out 5. They hinged it all on debt that they couldn’t afford though, so they’re ruining the chances of us returning to sustainable normalcy instead of what AAA has been doing for a decade.

Paradachshund, do games w Embracer sells Borderlands maker Gearbox to Take-Two Interactive for $460 million

It’s not gonna stop. They’re literally just a holdings company that has publicly said they will always act to maximize shareholder value. That’s it’s. That’s all they do. they’re not a game company.

poke, do games w Sega sells off Relic Entertainment, will axe 240 jobs

I wonder which side, Sega or Relic, is to blame for the awful monetization of company of heroes 2 and 3?

ICastFist,
@ICastFist@programming.dev avatar

If you look at other games published by Sega, like Yakuza Like a Dragon, Persona 3 Reload, Two Point Hospital, Total War games, it becomes clear Sega’s the one responsible for that

NocturnalMorning, do games w Interim CEO Jim Whitehurst explains Unity's product-led path to profitability

Whitehurst and chief product and technology officer Marc Whitten discuss Unity’s plans to rebuild trust with developers after the 2023 Runtime Fee fiasco.

Here’s a hint, it’s gone. You’re not going to get that trust back for 10-20 years, if you ever get it back.

refurbishedrefurbisher,

If they want to gain back support, they could open source the engine.

HobbitFoot,

I’m honestly surprised Valve doesn’t buy out the company.

Shadowedcross,

Why would they?

Dark_Arc,
@Dark_Arc@social.packetloss.gg avatar

Yeah, this would be a weird thing for valve to do for sure. I think they could afford it… But they already have Source 2.

PatMustard,

What do you expect them to say, “it’s all fucked, let’s shut up shop”? They’ve fired JR, undone most of his wild spending, gutted the company to desperately undo his mismanagement and make the company profitable. Saying “were trying to go back to how it was” seems like a non-insane risk-averse business way to try and keep the Unity users who haven’t been able to jump ship already.

bionicjoey, do games w Slay the Spire devs followed through on abandoning Unity

Doesn’t STS run on Java, not Unity?

astanix,

Perhaps they were saying they started on unity and decided to migrate to Godot instead

redeven,
@redeven@lemmy.world avatar

StS2 was being developed in Unity iirc, and they moved to Godot for that new game (and possibly also future games?).

slimerancher,
@slimerancher@lemmy.world avatar

Don’t know what engine they used for STS, but apparently they were making STS 2 on Unity:

At the time, it said it’d made much of Slay the Spire II in Unity, but would still migrate to a different engine if Unity stuck to its guns.

JoMiran,
@JoMiran@lemmy.ml avatar

From the article:

At the time, it said it’d made much of Slay the Spire II in Unity, but would still migrate to a different engine if Unity stuck to its guns.

zachary3752,

STS was Java running on libgdx.

STS2 will be C# on Godot.

Based on this: caseyyano.com/on-evaluating-godot-b35ea86e8cf4

dubyakay,

Sorry, you have been blocked

You are unable to access medium.com

Great website.

EdibleFriend,
@EdibleFriend@lemmy.world avatar

YOU KNOW WHAT YOU DID

Agrivar,

What the heck did you do to get blocked by Medium.com?!?

sensiblepuffin,
@sensiblepuffin@lemmy.world avatar

I’m going to guess they’re skipping redirects - that’s what the issue was for me.

Underwaterbob,

libgdx

Which is a game dev library for Java, so OP was right.

surely_not_a_bot, do games w Slay the Spire devs followed through on abandoning Unity

Good for them. Respect++.

The_Vampire,

@surely_not_a_bot will remember that

danc4498, do games w Slay the Spire devs followed through on abandoning Unity

I had to delete this game from my phone cause I couldn’t stop playing it…

ABCDE,

Don’t get Balatro.

danc4498,

Not in iPhone yet luckily!

sag,

Help. I am addicted to Gambling

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