Is that the one where you’re a god and you have a giant monkey pet and you can teach it to take care of villagers and slap the monkey if it gets out of line
I wonder why switch 2 hasn’t been announced yet. This might be a very uneducated take, but I feel like Nintendo might be waiting to see how the tariffs turn out before they official announce the price.
They never learn, and its easy to see why.
Cause people never do, they hype it to shit, it will release a broken piece of shit, they promise for realsies to do better next time and the cycle repeats.
Just have a game clock where each sidequest costs a certain amount of time units to complete, and then plot things happen when the clock hits the next threshold. Players would then have to figure out which quests they actually want to work on in the time they have. It’d keep the story moving and add replay value (by forcing shorter completion times, but you can’t do everything in one pass).
It could even be as basic as completing a quest moves you to the next day, and some of the quest markers and npcs have simply gone.
I got excited and then I saw the new art style. I'm afraid I prefer the original art style - glorious isometric loveliness. The new one would be fine if the old one wasn't so gorgeous.
Neat! I would love to find something similar but for more obscure games. Having Errant Signal dropping some great suggestions in their videos is great, but other than that I can’t find any outlets covering these sort of games very frequently.
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