Why do people react so negatively to cloud options? (Emphasis on that last word)
It’s dumb for a lot of cases, but there’s plenty of niche occasions it’s very cool. I had an extended period of time I was away from my gaming PC, and sad that I couldn’t play my home games - but GFN let me do so easily.
Nobody working on this tech (with any sense) is claiming ALL games will come from the cloud in 10-20 years. Nobody will accept that level of lost control. But having it as an extra way to access games, in a situation where you’d be reliant on the internet more than hardware anyway, is very useful. It was even how I recommended people play Cyberpunk on release if they had a mediocre PC.
I get that there’s constant worries about how close we are to the EA-managed dystopian control of their library, I just don’t see the logical sequence of events there when it’s an option on a generally open and consumer-friendly store.
You talked about console hardware, but then mentioned distribution. I’m going to guess you mostly mean servers - as these days people don’t really need any special local hardware aside from any controller.
The major cities generally already have those servers distributed and working. It’s true certain edges of the world don’t have a good experience, but that sort of just fits in the 70% of scenarios where you wouldn’t want a cloud game.
There’s still this weird expectation it would replace your home den where you have lots of space and disposable income for multiple consoles - it doesn’t. It’s really more for the convenience of getting your games from a web browser.
It’s really more for the convenience of getting your games from a web browser.
Exactly, it’s a niche service that only appeals to a fraction of the folks who play games, but it also requires the operator to purchase servers with graphics cards and set them up in datacenters near everyone who has an account in order to minimize latency. It’s not viable for people who have slow internet or live in a rural area, especially when so much of their income goes to licensing game titles for use in the service.
They already fixed most of the bugs in the first major patch. Are you talking about the lost audio log near the entrance to the elevator on Level 8? They fixed that problem.
Audiologs are a pain in the ass. Everytime they patch it something else breaks.
I played the game in January, there is more logs that the first patches, but it seems the minimum you can get is still the same (had to load an early version of the game to fix that, with steam shenanigans). The “defeat shodan” achievement doesn’t work either, as in is bugged, no one has it.
So no, they didn’t fix shit. That log in L8 is still inside the fucking wall.
I suppose this just means that piracy of the Pizza Emulators themselves is going to pick up, unless there are better GB/GBA emulators for android out currently.
After Capcom’s DRM fiasco, they’ve poisoned the well something fierce. Giving us more of the genre they established smacks of Resident Evil many years ago when 6 was out and was followed with forgettable spinoffs. That will poison the rest of the reservoir. They never learn.
Even if one of them was a Code Veronica remake like we want, I am holding my breath. I bet one of them is a Live Service game, because they haven’t learned with their OTHER attempts at that.
eurogamer.net
Ważne