As they continue to spend billions buying publishers and developers to shore up their Game Pass offerings, expect prices to go up and the deals to get worse.
The price of Game Pass is still four months for the price of one full priced new release game, like it was before. But now new games cost $70 instead of $60.
Game Pass is still $9.99 a month for PC, unless they upped the priced literally today. So $40 for 4 months, which includes new released games that are otherwise still sold full price, and narrative indie titles that most would only play through once anyways.
That’s how sub services always work. They get a user base via great introduction offers then slowly raise prices up to where they should be and hope enough people are brought into the ecosystem to not leave.
I think once my current gamepass offer is up in a year and a half I’ll be using the service similar to blockbuster. Only grabbing a month when there’s a couple things I’m interested in trying.
I tried to play on Vulkan with my Arc A770 (Arch Linux) and it just black screened. With DX11 it played at around 60fps with VRR (dips down to the 50s) at 1440p.
I swapped from Xbox series x to ps5 recently and selling my x.
The fact I couldn’t use my Xbox in Windows (I get a black screen and lots of people having that issue), and there was nobody seemingly to talk to about it, I decided to just dump it
Running on Windows 11 with a 6900XT and Vulkan and DX11 look effectively identical as far as I can tell but Vulkan runs a lot faster and doesn't stutter when loading a new area.
Unfortunately though it tends to crash on tab out which means I need to use DX11 because I play with friends.
Yes. It’s not really meant as a visual improvement but as an efficiency improvement. Sadly it does seem (for some, myself included) that the Vulkan build needs a bit of work. For me it crashes all the time, and Larian themselves mentioned that it isn’t quite as stable as the DX11 build.
I’ve been using Vulkan in Linux with an AMD card. Seems mostly fine except the occasional black boxes during cut scenes (about 15% of the edge of the screen). I haven’t tried DX11 yet.
I'm also in Vulkan on Linux with an AMD card. I don't get those black boxes.
The main menu has terrible framerate, but everywhere else is acceptable through Proton (45-50). DX11 has great framerate on the main menu, but like 8-10 FPS ingame (my Windows partition can hold a steady 60).
I’m on Linux with AMD, but Vulkan is a crashy mess for me. Can’t keep the thing running more than a few minutes. It’s fine on DX11 (a few stutters here and there, but hasn’t crashed).
Yes which is why I chose Vulkan over DX11. But depending on the Vulkan implementation for a specific game, sometimes converting DX to Vulkan might function better.
I subscribed for a year or so, other than the horrible client it was good. But there are just too many games to play and not enough time, a good problem to have but still. I also felt like I didn’t appreciate the games as much when I got them for “free.”
I started getting it for $1 per month by canceling and then resubscribing, now you can’t do that and I just don’t bother to subscribe at all.
Now with just 14 days for a $1 trial it’s an even worse deal. This is why I don’t think MS should be allowed to buy up all these game companies. Try contacting MS for support. If you can’t get through to someone in less than 10 minutes then they shouldn’t be buying any more companies. That should be the test for any company acquiring other companies. If they can’t serve the customers they have, how are more customers going to help?
DirectX 11 is sometimes your only choice if you want to play splitscreen couch co-op on the PC.
Vulkan results in many graphical glitches and certain areas are unrenderable (the culprit being the black boxes so many people mention). My partner and I reached a point where we couldn’t move on anymore and graphics drivers were already updated and game was already updated so we were confused as how to move forward.
After searching for a few hours, I found a post specifically about the splitscreen and how this seems to affect lots of people trying to play splitscreen with Vulkan.
I personally prefer Vulkan and think it runs better in single player mode, but if you want to play splitscreen without major issues, I strongly suggest DirectX 11.
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