They never learn, and its easy to see why.
Cause people never do, they hype it to shit, it will release a broken piece of shit, they promise for realsies to do better next time and the cycle repeats.
The game released but afterwards due to a lawsuit over who owned the rights, development of additional content was halted. Which if you’re going to do the whole GaaS really puts a damper on things.
This is to give legitimacy to their other patents which aren’t open source. Most things they try to patent have existed for a long time and will mostly be used as an intimidation tactic. Patents in gaming are a cancer.
I haven’t played It Takes Two, but my sister and I really enjoyed playing through A Way Out together a few years ago. Fares and his studio really know what they are doing.
I hated the story, but the game play and world building was amazing.
spoilerI was so disappointed that the ending could have had a more intricate, nuanced arc instead of “maybe we could move back together,” parent trap shit
I played both of these with my sister - I high recommend you do It Takes Two as well because it is way better. You can see the dev getting better as you go through their games, I’m very excited for their next one.
EA lost its reputation but objectively they’ve been trying to undo that. Jedi Fallen Order and Survivor, while stuttery, had no micro transactions or online requirements, Dead Space remake was as simple as possible, Dragon Age ditched live service plan and was released in a very polished state, NFS Unbound just got a new update and has been well supported. The games may not be 10/10 or exactly what gamers wanted, but they’ve been trying to put their head down and do the work.
I wonder why switch 2 hasn’t been announced yet. This might be a very uneducated take, but I feel like Nintendo might be waiting to see how the tariffs turn out before they official announce the price.
There reaches a point with vaporware projects where it’s like, actually release something or I don’t care anymore, it doesn’t deserve to keep getting press
Conversely, lack of proper management is also an issue on a lot of videogames projects. Probably has never happened at Ubisoft but I’ve seen it firsthand in small studios
Is that the one where you’re a god and you have a giant monkey pet and you can teach it to take care of villagers and slap the monkey if it gets out of line
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