I haven’t heard anything about this until now, but I loved the Monkey Island games. I started with Monkey Island 3 because I was too young to be aware of the other two. I didn’t like the fourth one much because they changed the style a lot. I think DoubleFine did made a few Monkey Island games after, but I haven’t played those.
The Lucas Arts games of this era were amazing, so let’s see if this will live up to them, since it seems to be aiming for that. Full Throttle was sick, and I would love if somehow Full Throttle 2 were to still happen. Insert skeleton “still waiting” meme.
Tell tale made one and Sony help fund remasters of 1 and 2. Double fine wasn’t involved other than being founded by Tim Schafer whom worked in them before leaving Lucas arts.
The new one was independent with all the old crew except Tim Schafer
While this looks like I game I would definitely give a shot. Other than the setting, it doesn’t really seem “Monkey Island-like” at all. Although with that title I hope there are some serious “The Haunted Mansion” themes.
The issue is not open world. The issue is bioware. At this point the only thing that could get me interested in ME or DA again is if someone else gets the rights to the IP.
Seemingly going back on what they have already said in the past.
Trying to milk the success now that the honeymoon period is over and complaints are being top news.
The studio is already working of their next title. DLC would mean putting more people on the satellite team. Large doubt it’s going to be anything other than characters.
I would love to see some GMing tools and the ability to do custom campaigns. Like I could imagine a group using BG3 to run an actual game of D&D in. It wouldn’t need to be incredibly complicated, just some sort of modular tiling and the ability to add objects/monsters, you don’t need dialogue (or keep it basic) or need to fuss with scripting or anything like that, just a basic scenario builder that’s easy enough for most GM’s to figure out. It’d still be more work than pen&paper, but a bit more approachable and it’d just look so beautiful.
They could also release a few campaigns that DMs could use to start from. That wouldn’t require much dev time aside from the DM tools (e.g. add a surprise if the team is doing to well in a battle, or hold back a surprise if they’re struggling).
I think a lot of people would buy story packs, even if there’s a way to make your own or get free community stories.
Seems like a no-brainer to have a custom campaign system given the number of people who’ve picked this one up. You think they’d want to capitalize on their success regardless of how tired they are
I would too, but I get the feeling WotC might not allow that. They are hard core pushing their digital tabletop replacement with D&D beyond. A custom baulders for a flat fee would seriously eat in to their subscription model profits.
Which I'm all for! I'd definitely play custom BG campgains but I have no interest in paying $10 bucks a month for a Skype game or whatever.
There have been digital tabletop tools that allow you to play any game for so long, that are free, I don’t see how they would ever really get anyone on board with a subscription service to do the same thing.
I use a couple myself with my group. They have some premium features like access to tilesets; but they also allow importing an image to use so it’s not like I feel compelled to subscribe.
Those free versions only exist because of the OGL, which WotC wanted to rein in. In part because of their own VTT being in development. This was also before WotC changed how they sold their books, now they are slanted to being part of a Beyond membership. While 3rd party seller still have a supply of books, the WotC main website is now only selling physical books as a bundle with a digital one for an up charge. Wizards is changing and is very much transitioning to prioritize their digital goods.
I’m probably going to get around 500 hours vanilla or near vanilla. One campaign took 150ish hours and I messed up some stuff along the way made me miss a lot of content in act 2 by doing something that entirely made me skip most of ketherics lines and actions
I dont know why youre getting downvoted but this is the most accurate description of some of the things you can create, especially in mass effect 1. Seriously that game has some nearly oblivion level fuckery.
eurogamer.net
Najnowsze