eurogamer.net

_Sprite, do xbox w EA confirms The Sims 5 will be free-to-play and co-exist alongside The Sims 4
@_Sprite@lemmy.world avatar

8 bucks if the game is live service and needs 3 loading screens to get to the mailbox

fckreddit,

But, cash shop will open in one…

B0NK3RS, do xbox w EA confirms The Sims 5 will be free-to-play and co-exist alongside The Sims 4
@B0NK3RS@lemmy.world avatar

My wife plays The Sims games so I have a passing interest and it’s already heavy on DLC so I can almost guarantee how insane 5 will be!

wahming, do games w Unity reveals plans to charge per game install, drawing criticism from development community

I guess Unity had a good run while it lasted. Time to see Godot splashscreens everywhere now

CaptDust, (edited )

Godot doesn’t charge a subscription fee to remove the splash screen :)

eldritch_lich, do games w Unity reveals plans to charge per game install, drawing criticism from development community

I looked through the announcement post and all I can say is that this is beyond absurd. Can they even legally apply these changes retroactively? All these relatively large indie games used Unity. They can’t exactly tear everything down and use another engine. They didn’t even accept such terms at the time, so how can they suddenly be expected to pay for every download they get?

And I was so excited to finally start learning Unity too… damn. I probably should have seen something like this coming way back when they announced their IPO. I was going to learn Unreal at some point as well but I guess I’ll just uninstall Unity and skip right to UE5.

There’s definitely going to be huge action taken from every studio that used Unity in their games. I have a hard time believing that they’ll get away with the retroactive part at least.

Donjuanme,

It isn’t going into effect until January 2024, and it isn’t retroactive. And I don’t think you need to worry too much about breaking 200k paid installs if you haven’t even learned the language yet, but I admire your drive if you do.

hedgehog,

It isn’t retroactive in the sense that it applies to installs before that date, but rather in the sense that it applies to games made with Unity before the announcement.

Veraxus, (edited )
@Veraxus@kbin.social avatar

UE5 is great. Honestly, it would have been the better choice even before Unity decided to curb-stomp their entire community and customer base.

But then, what did we expect after Unity merged with a company known for malware. Predatory practices are their whole business model.

knoland, do games w Spider-Man 2's New York City has denser traffic, new screenshots suggest

Great, now my city can be overrun with cars in the simulation too.

fleece, (edited ) do gaming w Apple's new iPhone 15 Pro getting Assassin's Creed Mirage, Resident Evil 4 Remake, more
@fleece@pawb.social avatar

I feel like we’re seeing the culmination of Apple’s efforts to get devs to use Metal.

When they released their toolkit in June, I thought it would be to get gaming just on Macs. I think now it’s a lot more likely that they wanted devs to convert games to work on their phones and tablets.

A lot more people have iPhones than have Macs or even Xboxs or gaming PCs or PS5s. If you can get people buying console games on Apple Silicon and you have devs converting their games to work with this massive, already-extant market, then you’ve just made a ton of money.

Think about how attractive that is if you’re someone who only wants to play a resident evil here or a warframe there. With crossplay you can play with your friends no matter where they are and now you can play it on your phone that probably makes the game look better than your PS4. Definitely better than your switch. Well maybe you don’t think about getting the new PlayStation because you only buy a couple games each generation, good thing your Apple TV can run those games too so you might as well just save the money and play on that with your PS4 or Xbox controller.

Very cool. I’m all for having my games everywhere and getting to play wherever I choose. And this is all very shrewd decisions on Apple’s part

pruwybn, do games w Pokémon collaboration with the Van Gogh Museum opens later this month
@pruwybn@discuss.tchncs.de avatar

Pokemon Gogh

geosoco,

Even a painting is more fun.

AuthorityClassError, (edited ) do games w [Rumor] Embracer reportedly considering selling Borderlands developer Gearbox

Not surprising really. They’re just getting rid of all the woke IPs because nobody buys this political crap anymore. It should be telling that they chose to destroy Volition rather than try and sell it off, that’s how bad the market value is for the Soy Saints.

Edit: Pissed off the wokies I see, cry harder into your soy lattes boys, woke is finally going broke.

echo64,

this is embarrassing…

good_girl,
@good_girl@lemmy.blahaj.zone avatar

You people care more about saints row than anyone you cry about.

AuthorityClassError,

Well, you’re right there. I did care about the franchise and I’m sad to see it go. But I’m not sad that the assholes who turned it into political propaganda are now without a job. But hey, I bet you’d be equally pissed off if someone turned your favorite piece of franchise into trans hate/deadname simulator featuring Ronald Crump eating hamburgers while telling you that sex before marriage is a sin.

good_girl,
@good_girl@lemmy.blahaj.zone avatar

Yes because open bigotry is the same as whatever the hell you quantify as “woke.”

Pink hair and pronouns? Fuck if I know.

AuthorityClassError,

Well, I gave it a shot and as expected, you lack the ability to see past your box. Maybe one day. Maybe.

good_girl,
@good_girl@lemmy.blahaj.zone avatar

Sure bud

nanoUFO, do games w Unity reveals plans to charge per game install, drawing criticism from development community
@nanoUFO@sh.itjust.works avatar

I’m feeling better everyday about ditching unity and moving to godot.

derin,
@derin@lemmy.beru.co avatar

It is a lovely engine, and getting better every day. The more competition we get for Unity, the better.

simple,

On the exact same boat. I switched to Godot as soon as version 4 came out and have been really happy with it. I still use Unity professionally (at least until Godot 4 fixes some big issues), but most of my projects are now on Godot. God bless open source devs.

woelkchen,
@woelkchen@lemmy.world avatar

at least until Godot 4 fixes some big issues

With Godot being an open source project, you could scratch your own itch and help remedy the issues…

simple,

Sadly I’m really not good enough at C++ to contribute.

eldritch_lich,

Yeah my device struggled to run any major engines so Godot kinda saved my ass when I first got into gamedev many years ago. I was going to start learning the major engines now that I have slightly better hardware, but I guess I’m skipping Unity now.

MentalEdge, (edited ) do games w Unity reveals plans to charge per game install, drawing criticism from development community
@MentalEdge@sopuli.xyz avatar

Ah. Yet another reason for game studios to turn away from commercial dev tools and turn to FOSS software like Blender and Godot.

And since game devs are, you know, developers, they can even contribute to these tools with heir dev time, improving them and accelerating the industry shift away from this commercial bullshit even more.

Cqrd,

Wasn’t there a massive amount of drama in the Godot community recently that nearly destroyed it?

MentalEdge, (edited )
@MentalEdge@sopuli.xyz avatar

I’ve heard of no such thing.

But drama almost never kills FOSS software. It just causes it to fork. FOSS software can become like an olympic flame that just keeps getting passed from dev to dev. Once there are people actively using something, those same people are motivated to fix any issues they have with it, or add any features they are missing. That then drives improvement of the software, which in turn drives adoption, which drives more improvement…

There was huge drama around Emby going closed source, but FOSS Emby simply got forked, becoming Jellyfin.

There’s an example just within lemmy, the lemmur app apparently stopped development due to some drama, but it got forked and Liftoff picked up right where it left off.

Yes. There can be drama around FOSS projects, and there often is. Loosely organized groups of volunteers putting together serious software don’t work as efficiently as a paid team of devs led by a visionary with final say. But FOSS projects are capable of becoming self-perpetuating in a way proprietary software can never do. Once they reach a high enough level of adoption, they are very hard to kill.

And Godot is definitely up there.

snowfalldreamland, (edited )

The only “drama” I recall is that one guy, who ran an unofficial forum, went on a weird rant about how Godot is a scam because he thought development was too slow or something. He then shut down his unofficial forum. That’s a long shot from “being destroyed”.

But maybe I missed something?

(Edit: I had misspelled “forum” as “form”. Sorry if that confused anybody)

Cqrd,

Yep, that’s the one I was thinking about. Thanks for the clarification, I only vaguely remembered it

pancakes, do games w NBA 2K24 is already the second-worst reviewed game on Steam
@pancakes@sh.itjust.works avatar

Another lazy iteration of a yearly sports game with massive glaring issues? Colour me shocked, surprised, and astonished.

brihuang95,
@brihuang95@sopuli.xyz avatar

honestly, when was the last “good” 2k game?

EDIT: just read the article. i forget that for the PC version they keep using the last gen version of the game lol, how difficult is it to use the current gen version?

ConditionOverload,
@ConditionOverload@lemmy.world avatar

2k12 was probably the best one. 11 years ago.

BleatingZombie,

I still have that one for 360! I was never very good, but it’s always a ton of fun to play

In my uneducated opinion, it feels like the gaming industry advanced past “quarter-eating” mechanics and have reverse engineered their way back there. The rubber-banding doesn’t feel fun/competitive anymore. Even playing solo just feels like it’s just trying to give you a taste of success in an attempt to get you to spend real money. Those of us who won’t ever “pay-to-win” just see an arbitrarily difficult or awkward game. For example, one of the later ones feels like it changes the player speed drastically based on who IT wants to do better now

520,

EDIT: just read the article. i forget that for the PC version they keep using the last gen version of the game lol, how difficult is it to use the current gen version?

Jesus, really? It's one thing to do that for the Switch, but for PC?

brihuang95,
@brihuang95@sopuli.xyz avatar

yeah, that’s what my brother has told me and it’s why he hasn’t been buying the new ones

superfes, do games w Unity reveals plans to charge per game install, drawing criticism from development community

Annnd…

Uninstalled.

DoucheBagMcSwag, do gaming w All Picross e games to be re-released on Switch

Filler until Switch successor next year

JasSmith, do games w Unity reveals plans to charge per game install, drawing criticism from development community

Are they trying to lose to Unreal?

vrojak,

At this point you've got to wonder if they're trying to lose to Gamebryo.

Kolanaki, (edited )
!deleted6508 avatar

GameBryo Execs: “Finally, we can deal with someone besides Todd Howard!”

MentalEdge,
@MentalEdge@sopuli.xyz avatar

The real threat is Godot. It’s getting better and better. Why pay for a commercial game engine, when you can use one that comes with a literally no strings attached FOSS license? And you have full access to the source code, so you can fiddle with any line of code, if need be.

Deconceptualist, do games w Unity reveals plans to charge per game install, drawing criticism from development community

How could they even enforce this? Couldn’t devs just include a wrapper or small firewall (or settings for Windows firewall) with their games to block Unity’s analytics?

velovix,

You could technically get around most software license agreements, but companies don’t do that en masse because they’d risk legal action against them.

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