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NJSpradlin, do xbox w EA confirms The Sims 5 will be free-to-play and co-exist alongside The Sims 4

I haven’t played The Sims since the first installment. But having heard the nightmare stories… sure, the game might be free… but everything, 99% of the game content, will be locked behind a paywall.

You want wallpaper? $2 for colors, $5 for designs, $10 for this holiday pack.

Katana314,

That doesn’t match with what I know; they make lots of individual expansion bundles, each with a fair amount of content.

The metric of “How to buy EVERY scrap of content for the game” is generally disingenuous, since most of its expansions are best enjoyed on their own, and you’d likely get tired of them after a few unless you really enjoy The Sims.

Pratai, do gaming w Apple's new iPhone 15 Pro getting Assassin's Creed Mirage, Resident Evil 4 Remake, more

Can’t a phone just be a phone? For the love of god. Do we need to game on everything?

knokelmaat,

Can’t a phone just be a phone? For the love of god. Do we need to listen to music on everything? - some person 10 years ago

A phone is just a portable computer. Just like people not wanting both a console and a PC in their homes, I can understand wanting to use your phone as a Nintendo Switch alternative for portable gaming. Paired with a decent input device it could solve that craving without the need for both a phone and a separate portable game console in your pocket. I honestly think a decent implementation of this would be amazing (current phone gaming market is too focused on gacha mechanics and timers)

Pratai,

Sure thing.

knoland, do games w Spider-Man 2's New York City has denser traffic, new screenshots suggest

Great, now my city can be overrun with cars in the simulation too.

M0ty,

Just web swing IRL

knoland, do games w Spider-Man 2's New York City has denser traffic, new screenshots suggest

Great, now my city can be overrun with cars in the simulation too.

fleece, (edited ) do gaming w Apple's new iPhone 15 Pro getting Assassin's Creed Mirage, Resident Evil 4 Remake, more
@fleece@pawb.social avatar

I feel like we’re seeing the culmination of Apple’s efforts to get devs to use Metal.

When they released their toolkit in June, I thought it would be to get gaming just on Macs. I think now it’s a lot more likely that they wanted devs to convert games to work on their phones and tablets.

A lot more people have iPhones than have Macs or even Xboxs or gaming PCs or PS5s. If you can get people buying console games on Apple Silicon and you have devs converting their games to work with this massive, already-extant market, then you’ve just made a ton of money.

Think about how attractive that is if you’re someone who only wants to play a resident evil here or a warframe there. With crossplay you can play with your friends no matter where they are and now you can play it on your phone that probably makes the game look better than your PS4. Definitely better than your switch. Well maybe you don’t think about getting the new PlayStation because you only buy a couple games each generation, good thing your Apple TV can run those games too so you might as well just save the money and play on that with your PS4 or Xbox controller.

Very cool. I’m all for having my games everywhere and getting to play wherever I choose. And this is all very shrewd decisions on Apple’s part

DoucheBagMcSwag, do gaming w Apple's new iPhone 15 Pro getting Assassin's Creed Mirage, Resident Evil 4 Remake, more

Apple is going to make a game console and this is a test on mobile to gage publisher interest.

Likely Apple TV successor.

ag_roberston_author,
!deleted4201 avatar

I’d say it’s probably to integrate games across mobile and Vision Pro in the future. They’re already partnered with unity to bring games to it.

MrSpArkle,

Appletv is already their games console.

DoucheBagMcSwag, (edited )

Certainly not a hardcore console. Casual Apple Arcade games (current Apple TV majority demographic) and AAA 1 for 1 ports focusing on graphical fidelity are two different markets. The fact that the iOS version of Assassins Creed Mirage is releasing the same day as the console and PC versions makes me think that Apple is looking to potentially throw their hat into the console market (again) and possibly be a competitor for the Big 3…and mobile is the perfect basic platform to check consumer interest with AAA games on iOS before going to the TV / living room.

Although in order for them to penetrate this cemented market it’s inevitable that Apple is going to try (likely timed) exclusive deals with publishers. They already do this for Arcade.

SmoochyPit, do gaming w Apple's new iPhone 15 Pro getting Assassin's Creed Mirage, Resident Evil 4 Remake, more

It’s cool to see ARM-based chips running these games, but I’m opposed to Apple’s proprietary Metal API being utilized, requiring developers support another API to reach this new audience.

I imagine this move will translate to their Vision Pro headset, which I think needs a VR game library to prove successful.

Chobbes,

It’s insane to me that they’ve dropped every other API… They should really support Vulkan.

OfficialThunderbolt,

Why? They got so badly burned on OpenGL, with the committee dragging their feet & releasing compromised designs while Direct3D became a lot better, that they should’ve stuck with QuickDraw 3D back in the aughts.

pruwybn, do games w Pokémon collaboration with the Van Gogh Museum opens later this month
@pruwybn@discuss.tchncs.de avatar

Pokemon Gogh

geosoco,

Even a painting is more fun.

nave, do gaming w Apple's new iPhone 15 Pro getting Assassin's Creed Mirage, Resident Evil 4 Remake, more

deleted_by_author

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  • MentalEdge,
    @MentalEdge@sopuli.xyz avatar

    At this rate?

    It already is.

    kratoz29,

    Do you have more examples?

    fleece,
    @fleece@pawb.social avatar

    They can run all the same stuff if you’re using the new Apple silicon, and I think that’s the whole point haha. They played the long game

    OfficialThunderbolt,

    Unless the developer opted out of allowing their iOS app(s) to run in macOS, which, unfortunately, many top games did. And of the games that were made available, there are those that only have touch controls, which are awkward at best and impossible at worst on macOS.

    ayla, do gaming w All Picross e games to be re-released on Switch
    @ayla@beehaw.org avatar

    I’d kill for PC versions — they’re the only games that ever make me want to pick up my Switch instead of my Steam Deck.

    Kajo,

    Picross games are the Nintendo version of the pen-and-paper puzzles called nonograms. I’m pretty sure you can find this kind of puzzles on steam or websites.

    ayla,
    @ayla@beehaw.org avatar

    Oh, definitely (and I even have a few of them), but I think Jupiter’s versions are a notch above most of them. They feel a bit more polished, IMO.

    Jabbawacky,

    Yep. I’ve played many similar nonogram games where I’ve realised there are multiple solutions - which means it’s not been properly planned or tested. Broken, basically.

    I’ve never had that issue with picross, a series I’ve been playing since the GB original in the 90s.

    superfes, do games w Unity reveals plans to charge per game install, drawing criticism from development community

    Annnd…

    Uninstalled.

    DoucheBagMcSwag, do gaming w All Picross e games to be re-released on Switch

    Filler until Switch successor next year

    fsxylo, do games w Unity reveals plans to charge per game install, drawing criticism from development community

    Throws year long project in the trash

    MentalEdge, (edited ) do games w Unity reveals plans to charge per game install, drawing criticism from development community
    @MentalEdge@sopuli.xyz avatar

    Ah. Yet another reason for game studios to turn away from commercial dev tools and turn to FOSS software like Blender and Godot.

    And since game devs are, you know, developers, they can even contribute to these tools with heir dev time, improving them and accelerating the industry shift away from this commercial bullshit even more.

    Cqrd,

    Wasn’t there a massive amount of drama in the Godot community recently that nearly destroyed it?

    MentalEdge, (edited )
    @MentalEdge@sopuli.xyz avatar

    I’ve heard of no such thing.

    But drama almost never kills FOSS software. It just causes it to fork. FOSS software can become like an olympic flame that just keeps getting passed from dev to dev. Once there are people actively using something, those same people are motivated to fix any issues they have with it, or add any features they are missing. That then drives improvement of the software, which in turn drives adoption, which drives more improvement…

    There was huge drama around Emby going closed source, but FOSS Emby simply got forked, becoming Jellyfin.

    There’s an example just within lemmy, the lemmur app apparently stopped development due to some drama, but it got forked and Liftoff picked up right where it left off.

    Yes. There can be drama around FOSS projects, and there often is. Loosely organized groups of volunteers putting together serious software don’t work as efficiently as a paid team of devs led by a visionary with final say. But FOSS projects are capable of becoming self-perpetuating in a way proprietary software can never do. Once they reach a high enough level of adoption, they are very hard to kill.

    And Godot is definitely up there.

    snowfalldreamland, (edited )

    The only “drama” I recall is that one guy, who ran an unofficial forum, went on a weird rant about how Godot is a scam because he thought development was too slow or something. He then shut down his unofficial forum. That’s a long shot from “being destroyed”.

    But maybe I missed something?

    (Edit: I had misspelled “forum” as “form”. Sorry if that confused anybody)

    Cqrd,

    Yep, that’s the one I was thinking about. Thanks for the clarification, I only vaguely remembered it

    wahming, do games w Unity reveals plans to charge per game install, drawing criticism from development community

    I guess Unity had a good run while it lasted. Time to see Godot splashscreens everywhere now

    CaptDust, (edited )

    Godot doesn’t charge a subscription fee to remove the splash screen :)

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