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ExcursionInversion, do games w Microsoft expected to finally buy Activision Blizzard next week
@ExcursionInversion@lemmy.world avatar

Wonder if more blizzard games will end up on steam now?

Voytrekk,
@Voytrekk@lemmy.world avatar

With Diablo IV arriving soon, I wouldn’t be surprised to see most, if not all of their games on Steam over the next few years.

AGD4,

Just remember that with game pass growth, more attention will be put on the xbox ecosystem overall, including the xbox launcher & marketplace app. So I’m not sure games are more likely to go to Steam than before.

Renacles, do games w Microsoft expected to finally buy Activision Blizzard next week

I really do hope they get rid of Bobby.

navi, do games w Microsoft expected to finally buy Activision Blizzard next week
@navi@lemmy.tespia.org avatar

One good thing to come of this (hopefully) is the chance to clear the C Suite people from AKB. I hope all of the AKB employees get what they deserve, which is a new set of higher ups that aren’t sexist dickbags.

Xanvial,

Why do you assume the higher-ups will be gone? Bethesda’s C level seems unchanged

520,

Bethesda's C level doesn't threaten to seriously damage Microsoft's image. ActiBlizz's C level tolerated and encouraged sexual assault.

Okalaydokalay,

Did they really encourage it? Genuinely curious as I never heard that before, but that’s wild if true.

Spellinbee,

Encouraged may not be the right word, but they allegedly knew and not only didn’t not care, but tried to hide issues from the board of directors. Plus the CEO literally threatened to kill his assistant.

gamingbolt.com/activision-blizzard-ceo-bobby-koti…

520,

I would say willfully and deliberately turning a blind eye and making sure there are no negative consequences, letting him get what he wants from it is encouragement

ryathal,

That’s true, tolerating sexual assault is one of the few things dangerous to them.

Dark_Arc,
@Dark_Arc@social.packetloss.gg avatar

Exactly what I’m hoping for.

Kushan,
@Kushan@lemmy.world avatar

That’s literally the only reason I’m supportive of this. Super mega corporate mergers are usually bad for consumers, but those fuckwits are so much worse.

ono,

AKB

What’s that K for?

menny,

King, who makes candy crush and other mobile games

ono,

I thought King was a subsidiary, rather than part of the parent company’s name. Has that changed?

daithi,

King

DietBajaBlast,

Those c suite folks are about to make mega bank. This liquidity event will let them cash out all their stock options. I have experienced it.

Gigan, do games w Microsoft expected to finally buy Activision Blizzard next week
@Gigan@lemmy.world avatar

Ugh, I hate these giant corporations gobbling each other up.

Blapoo, do games w Microsoft expected to finally buy Activision Blizzard next week

I was done with Activision BEFORE Microsoft came along.

Not with a 100 foot pole. Get fukt Activision

Case, do gaming w Cyberpunk's storytelling makes Starfield seem ancient - Opinion

Unless things change drastically for their RPG division, I’ll repeat what I’ve said since oblivion. Bethesda makes great modding platforms, the content within the game is a loose theme that modders can play with.

Yes the new Fallouts are just TES in the Apocalypse.

Yes starfield is little more than TES in space.

I buy Bethesda games for mod potential.

If they said no mods to all future games I wouldn’t buy another one. I don’t play ESO and I have never touched fallout 76 for this reason.

Swedneck,
@Swedneck@discuss.tchncs.de avatar

I mean ESO isn’t a bethesda game, it’s made by zenimax.

And from what i remember it’s actually pretty decent for what it is, it definitely looks nice and iirc while it has microtransactions to catch the whales, it isn’t an absolute twat about it and there at least was a membership system that was/is quite reasonable.

spiderkle, do games w Microsoft expected to finally buy Activision Blizzard next week
@spiderkle@lemmy.ca avatar

The logical question here is: will COD be in gamepass? otherwise what’s the point of this takeover.

Maalus,

Starcraft 3 is the point

ryathal,

Those devs already left. At best it would be a hollow shell of a game like aoe 4.

Maalus,

There are some games made by SC devs or SC players, we’ll see how it turns out. I would like to see SC3 with full financial support of a AAA studio.

ryathal,

Aoe 4 wasn’t great and that was AAA support. The people that made SC great are gone, most are at frostgiant, Dreamhaven, Warchief, and more.

Maalus,

Yeah okay, let me want what I want instead of trying to convince me not to

ryathal,
Maalus,

Ffs buddy, learn to let it go. I mentioned the two games in my previous comments already. Then I mentioned I would like an actual Starcraft 3 from Blizzard. You don’t need to point me at anything, just accept someone else wishing for something and move on.

kemsat,

Nah nah, StarCraft: Ghost is coming back. It’s just a matter of using the Gears of War engine & adding in StarCraft textures & models & SFX.

RedAggroBest,

I’d rather it look and feel like Halo

Bonskreeskreeskree,

I’m sure black ops 1-4 will definitely be a part of it!

UkaszGra,

Candy Crash instead of blue screens.

Kushan,
@Kushan@lemmy.world avatar

You can bet your sweet ass CoD will be part of it. Possibly not MW3 but the next game will be a big day 1 game pass launch, guaranteed.

FireTower,
@FireTower@lemmy.world avatar

Maybe they’ll make warzone no longer free to play but instead included in game pass as a means of recruiting more members.

bob_lemon, do games w Microsoft expected to finally buy Activision Blizzard next week

Sad times for everyone that still believed in antitrust.

probablyaCat,

Meh. A competitive monopoly has a better outcome than the near monopoly PS4 got when it came to exclusives. Yeah a lot of existing IP will be for one or the other. But for third party studios, they will be much less likely to make exclusive games if the console market is more balanced between the two. Nintendo is kind of in a world of its own. And with the steam deck helping push PC into a base level standard, I think we might see some opening up of high quality third party stuff.

Bonskreeskreeskree,

You still believed?

Dark_Arc,
@Dark_Arc@social.packetloss.gg avatar

Honestly I’m okay with this one, but it’s mostly because Activision Blizzard has great IP with some seriously awful management … and Microsoft actually has been doing much better in that department for games.

demonquark,

Yeah… In practice, every time a company gets anything that even slightly resembles a captured market, they stop investing in quality and starting shafting consumers.

Make no mistake, that is Microsoft’s end game. And that’s why they’re buying Blizzard.

leftzero,

Luckily, Activision Blizzard already stopped investing in quality and started shafting customers quite a while back, so worst case scenario (in this particular case, your criticism is still valid for most others) nothing changes, best case scenario Microsoft actually cleans house and the market becomes slightly less anti-consumer with one of the worst offenders gone…

Dark_Arc,
@Dark_Arc@social.packetloss.gg avatar
Dark_Arc,
@Dark_Arc@social.packetloss.gg avatar

Microsoft even with Activision Blizzard would not have a captured market. Valve, Crytek, Sony (which now holds Bungie), Epic, Electronic Arts, CD Projekt Red, Take-Two, and Ubisoft are all still quite potent AAA capable studio just in the PC space … along with tons of independent studios (e.g., Ghost Ship Games, Shiro Games, Hello Games, Re-Logic).

The Microsoft internal doc leak said they’re mostly after King Games (mobile games) anyways. I’d wager at worst Microsoft will let the traditionally Activision & Blizzard studios do their things… at best they’ll clean up the executive teams and let the devs “play” a bit more with the IPs.

Mojang has flourished under Microsoft.

TheDarkKnight,

343 sucked under MS. Bethesda’s been underwhelming. Rare, meh. Lionhead, meh. Obsidian, meh.

Playground has been good, same with Doublefine. Ninja had Senua, which was good.

Pretty much a coin flip I’d say, but helped by the fact Blizzard has stunk out loud in recent years…change might be good.

Tlaloc_Temporal,
@Tlaloc_Temporal@lemmy.ca avatar

The enshitification of Mojang has begun. Ridiculous privacy policies and bans in singleplayer. And the biggest introduction under MS was the engine rewrite, which was already underway when they were acquired.

Twohandedman,

deleted_by_author

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  • Dark_Arc,
    @Dark_Arc@social.packetloss.gg avatar

    I mean, it’s had plenty of success with its own IP… Heard of Starfield? Minecraft … and it’s nth successful Spinoff? Forza Horizon 5? Sea of Thieves? Flight Simulator 40th Anniversary Edition? Age of Empires IV? Age of Empires XYZ DE? Fallout 76?

    The only major “flop” I can think of that wasn’t corrected (at least so far) is Halo Infinite and … that largely seems to be a 343 issue. There’s also Redfall, but that was a new IP in an over saturated space … it’s not like they’ve stopped developing IPs, fixing games, and trying new things.

    Twohandedman,

    deleted_by_author

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  • Dark_Arc,
    @Dark_Arc@social.packetloss.gg avatar

    Go look at Fallout 76’s reviews, it was unpopular at launch (IIRC) but it’s doing very well now … and that’s the point, they kept the lights on until the majority of players were happy.

    Minecraft has had several games derived from it, that were entirely different games set in the Minecraft universe.

    Microsoft bought Bethesda 3 years ago. To say that they had no ability to influence and/or didn’t take a risk on Starfield is … lazy at best.

    And yes, they own Redfall as well, time will tell if they fix that one or it’s just a straight up failure.

    slaacaa,

    Unapproved language detected, account locked. Drink verification can!

    Pohl,

    Trust = one or more independent organizations making secret agreements to mutual benefit.

    Mergers: not a trust.

    Monopoly = a single organization that controls an overwhelming amount of the market.

    Microsoft buying a publisher that put out 2 games in 2023: not a monopoly.

    ILikeBoobies,

    How many times do they have to buy that 2 game publisher before they reach a monopoly?

    Phen,

    How many of the last 10 games you bought were from Microsoft?

    Pohl,

    How many games game out this year? Thousands. There is absolutely zero possibility that MS or anyone else is anywhere near holding monopoly status on the production of entertainment software. Even if they bought EVERYTHING new creators would enter the space the very next day.

    Kit, do games w Microsoft expected to finally buy Activision Blizzard next week

    Will we finally see WoW on consoles?

    HelixTitan, do gaming w Cyberpunk's storytelling makes Starfield seem ancient - Opinion

    I think it is just a new modern game so therefore hyperbole demands it much be either the best thing ever or trash. A lot of people said RDR2 was “dated” design as well. I think they both have strengths, same with Cyberpunk. I think only BG3 is a step forward for RPG storytelling, Cyberpunk, Starfield, Red Dead all have issues, but they allow the player to get immersived in their worlds and at the end of the day that’s all that matters.

    lemillionsocks,
    @lemillionsocks@beehaw.org avatar

    Oh man this discourse has been absolutely typical Gamer garbage on the various subreddits. Every day a new thread with thousands of posts not reading the article but rushing in to say the same thing. It’s weird because they are very different games and it also feels like Im taking crazy pills because while I have not played cyberpunk(Im waiting for it go get super cheap on sale before I bother with it) I remember the launch being an absolute shitshow and the general consensus on the story being “meh”.

    Suddenly starfireld comes out and now Cyberpunk is heralded as the greatest at everything. Like you dont have to pick a team you can just like what you like. I get bethesda sold out to microsoft and is now under scrutiny, and I get that the same vocal posters let themselves get wrapped up in hype, but this is excessive.

    acastcandream,

    Yeah I don’t get it. Cyberpunk is getting serious rose-tinted glasses. I hear PL has greatly enhanced it but it just dropped and CDPR has been fixing the game for what? 3 years? That was a rough initial 18mo in particular.

    lemillionsocks,
    @lemillionsocks@beehaw.org avatar

    Part of me almost wonders if it’s been elevated because it’s frequently featured on those benchmark videos that have gotten so popular lately. Heavy use of ray tracing, frequently updated to get new features, very tweakable, and thousands of videos using Cyberpunk as the standard for hardware to be measured by just puts a bug in your head.

    acastcandream,

    That’s an interesting theory for sure!

    KeenFlame,

    Yeah it’s definitely not because the tech is cutting edge and no other game has come close to using these features correctly

    acastcandream,

    Look make no mistake, the game visual is a feast. But that’s not enough to make up for all the other shortcomings. At least not for me. After the initial heist mission, which was unbelievable by the way, I just got so bored. 

    That being said, I’ve heard enough praise for phantom liberty that I am considering jumping back in. I’m not quite sure I’m ready to pay for DLC though after what was delivered initially.
    

    0xD,

    CP was shit and unplayable on consoles at release and more-or-less buggy depending on hardware but fully playable on PC. It did not live up to the grandiose marketing promises but it is a wonderful game for what it is. Interesting world, varied quests/gigs/jobs with interesting decisions to make, super fun weapons, and now a fun skill build mechanics.

    Phantom Liberty is peak Cyberpunk, but the game itself is great - at release and now even more. Does not excuse the pathetic release though and deceiving marketing. At least they did something with it.

    FaeDrifter,

    PL brought a trait system overhaul, cyberware overhaul, and combat overhaul that dramatically changed up the gameplay loop even in the core game.

    The story was always amazingly crafted, but the game never warranted a second play through. Now it does.

    HumbleHobo,
    @HumbleHobo@beehaw.org avatar

    It seems weird that you are judging Cyberpunk without ever having played it. Saying that the general consensus is “meh” is not accurate at all. The game had bugs and it had some technical and gameplay issues that made its much more mature brethren seem better or more well thought through. That’s true.

    There’s a huge BUT here though. The storytelling and main questlike through Cyberpunk, at launch, was pretty freaking spectacular. I say this as someone who readily acknowledges the issues with the game at launch. Yes, they have addressed most of those issues, and the game feels better now, but the same story from launch-day is still there and is a rather compelling and great experience. I’m on my second playthrough of it now with the PL expansion and so far it’s been so much better.

    And this is all to say nothing of the truly jaw-dropping level design and aesthetics, AT launch, that the game is still sporting. I remember saying when I first played this at launch that I really hope they release some more expansions for this game because the environment is so richly detailed, it feels like I’m running around in a dystopian nightmare.

    lemillionsocks,
    @lemillionsocks@beehaw.org avatar

    Like I said I’m basing my assessment on both games by the response the community gave and reviews Ive read and seen. I tend to do the patient gamer thing and wait for big steam sales before buying a game(unless its something I really want and sometimes I know indy games are already cheap and grab it at a lesser sale). Cyberpunk had a similarly criticized launch with the multiple daily 1001 posts on reddit and much like starfield has people who defend it you had people defending cyberpunk as well.

    But from the outside looking in it was literally the same. You had the people who let themselves get spunup by the hypemachine absolutely let down when the game didnt live up to the hype.

    You had the people who were chastising the bugs and “dated mechanics” how the game “didnt feel alive” and the “driving physics suck”

    You had the hardcore CRPG fans for whom the only true RPG is: Baldurs gate 2, Morowind, Fallout 2, and special mentions to fallout new vegas. They’d come in and criticize lack of options and choice and blablabla.

    You had the youtubers clowning on the game like Dunky showcasing a bug-fest.

    And among people who actually reviewed the game the community consensus I saw was polarizing. Some did love it but a lot of people expressed it not living up to potential.

    Again I cant say for sure(maybe next winter sale will be my time to shine) but it’s feels like this outrage cycle was targeting cyberpunk for a while and then one day it just stopped. And now that its time for the community to throw their poo at something again cyberpunk is the hero of the story.

    So sorry for the rambling but in short my post is less a personal judgment of cyberpunk and more a “the community hated this game and had little good to say about it, and now it’s their precious baby and starfield is the bad one”. I know its not happening here but I figure rather than spitting into the wind on reddit I’d complain about this weird online discourse here.

    HumbleHobo,
    @HumbleHobo@beehaw.org avatar

    I think the reason you saw the response you saw is that a lot of the players who bought Cyberpunk on the PC early on were too busy PLAYING the game to talk about it online. If you were a console user though you had little choice though, the console versions of Cyberpunk were awful at launch and deserved much of the scorn they received, I am not certain on stats, but I’m positive that most of the game-breaking bugs were on the console. Yes, I noticed some bugs on my first playthrough on the PC, but it wasn’t as dramatic as what I saw people posting regarding console Cyberpunk.

    SaltySalamander,
    @SaltySalamander@kbin.social avatar

    Beat the game within the first week of release (on PC). There were no serious gamebreaking bugs, and you are correct, the story is essentially unchanged between release and now. The story was always great.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    The criticism of Red Dead had little to do with the impressive systems that they built for the world and a whole lot to do with how they took that freedom away from you in missions. There was very much a way they could have kept the linear story that plays out the same way every time without cutting to a hard fail state for using your brain. That's the part that felt dated, especially contrasted against the actual cool, innovative stuff that exists in the same video game.

    BigBananaDealer,
    @BigBananaDealer@lemm.ee avatar

    i feel red dead is amazing to look at but playing it is so boring id rather watch paint dry. the last time i played red dead was to just do the drunk saloon mission again, which is also where i stopped playing the first time

    squid, do gaming w Cyberpunk's storytelling makes Starfield seem ancient - Opinion

    I can agree, cyberpunk has a much gritter mature and well thought out world were as Bethesda titles demand cognitive dissonance

    dsemy, do gaming w Cyberpunk's storytelling makes Starfield seem ancient - Opinion

    I don’t play Bethesda RPGs for the set pieces.

    I don’t care that Cyberpunk’s NPCs are programmed to walk to a specific place, stand in a specific way and say a specific thing at a specific time.

    Cyberpunk’s main quest claims you have a few weeks to live just when the game really opens up to you, so thematically you are discouraged from pursuing side content, but it doesn’t really matter since except for a few quests most are very generic and most of their “story” is delivered through a call anyway. Great storytelling right there.

    The NPCs in Cyberpunk are braindead, and when the game came out the set pieces didn’t work half the time.

    I really rather Bethesda spend their time improving the parts of the games people who like their games want them to improve, instead of focusing on stuff their competitors are doing.

    Ashtear, (edited )

    It’s too bad you didn’t like the narrative structure with the calls in CP2077. That one ending uses them (or I guess you could call them voicemails, considering) to devastating effect. One of the most harrowing sequences I’ve seen in a game. It might have even saved a couple of lives.

    gothicdecadence,

    I’ve played the game and looked up all the endings but I only personally did the >!Nomad/Panam!< ending. What calls are you referring to?

    Ashtear,

    It’s the

    ending spoilersuicide ending. All of them have calls during the credits, this one just hits very different.

    gothicdecadence,

    Ahh gotcha! I’ve never played or watched that ending so I didn’t know that happened. Makes sense though

    SaltySalamander,
    @SaltySalamander@kbin.social avatar

    In other words, you've got maybe a couple hours in Cyberpunk.

    acastcandream,

    What? Dude the best part of the game is the opening 5hrs. It’s all downhill after that.

    dsemy,

    36 according to Steam. Sorry I don’t have more than a full day and a half to give a game before I give up on it to play something I enjoy.

    KeenFlame,

    I really don’t understand your reasoning. They use mocap and actors and spend so much time recording these scenes, then you don’t play them and then say you prefer Bethesda npcs? Mocap scenes and npc AI is so wildly different things. Ai That doesn’t even react when you shoot them? That can’t stealth? That clip into environment while looking at you like you are a ghost? I really try hard to understand your take here

    dsemy,

    They can spend an eternity on them and I still wouldn’t care about those scenes, it’s just not what I look for in a game.

    tacosanonymous, do gaming w Cyberpunk's storytelling makes Starfield seem ancient - Opinion

    It’s the most “mid” game I’ve ever played.

    Also, it is not an RPG.

    squid,

    There isn’t such a thing as modern RPGs, not mainstream anyway

    ampersandrew,
    @ampersandrew@kbin.social avatar

    Even with an extremely narrow definition, that's a bold thing to say in the wake of Baldur's Gate 3.

    squid,

    I wouldn’t say baldurs gate is mainstream, at least not in the same way as cyberpunk or Bethesdas games

    ampersandrew,
    @ampersandrew@kbin.social avatar

    It's in the top ten most played games on Steam and had sold at least 5 million; even that number is two months old and doesn't include PlayStation. If I were to wager a guess, which you can often extrapolate from the number of reviews on Steam, it's much closer to 10 million, which is how many copies a typical Assassin's Creed or FIFA game will sell. Baldur's Gate 3 is mainstream.

    Lowbird,

    Agreed. It is though an example of a game breaking out into the mainstream from a normally more niche genre (this particular type of dense, top-down, turn-based RPG). I’m curious to see if its subgenre will grow more popular in its wake, too, and by how much.

    I find it particularly interesting that it became such a hit because its systems can be rather overwhelming for people who aren’t already familiar with 5e/tabletop rules. The sheer amount of rules to learn, the volume of specific items and text bubbles to read, the fact that some aspects of the interface aren’t really tutorialized well, etc.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    I had no understanding of 5e, and there were a couple of things I didn't understand, but so much of that game, especially at the beginning, is choosing an option with a high chance of success and shoving or throwing things that most games wouldn't let you shove or throw. The way the game lets you verb any feasible noun, coupled with higher production value, is probably why this one hit. It's going to continue to make other RPGs with even higher budgets stand out as dinosaurs; not just Starfield but especially BioWare's next couple of efforts, given their Baldur's Gate lineage.

    Shalakushka,
    @Shalakushka@kbin.social avatar

    It's because people aren't idiots like developers have thought for years. People don't mind a game where you need to read and learn as long as there is a payoff for reading and learning. We have been paying the price for devs thinking everyone is braindead for over a decade now as more and more mechanics and features are removed to please people who were never going to give the genre a chance anyway. By way of example, Dragon Age II didn't get the Call of Duty audience to play Dragon Age, it just convinced most who liked Dragon Age that EA only accidentally published one of the best RPGs of its decade.

    Pratai, do gaming w Cyberpunk's storytelling makes Starfield seem ancient - Opinion

    No, it’s Bethesda that makes Starfield seem ancient.

    valpackett, do gaming w Cyberpunk's storytelling makes Starfield seem ancient - Opinion
    @valpackett@lemmy.blahaj.zone avatar

    for me, Horizon Zero Dawn was the real “wow, open-world storytelling can be that good and not classic Bethesda nonsense” moment

    exu,

    Idk, maybe it’s just that I’m comparing too much of the Witcher 3, but the story and importantly sidequests in Horizon Zero Dawn are mediocore at best for where I’m at atm. I’d concur it’s better than Bethesda though.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    The Witcher 3, to me, made Bethesda games feel dated. The structure of the game is nearly identical, but when you arrive at your quest, it never plays out entirely straight forward, much like the Witcher source material. Cyberpunk does follow along those same lines, even if it never quite hit the highs that Witcher 3 did.

    barsoap,

    HZD is very Ubisofty, but done right, as in it’s not littered to the brink with pointless collectibles and can actually be completed. It’s way more action than role-play or story focussed but that’s not a bad thing in itself. I think of it more like Tomb Raider, and for that kind of game HZD has plenty and very good storytelling.

    valpackett,
    @valpackett@lemmy.blahaj.zone avatar

    I couldn’t really get into Witcher 3. It was more the combat than the story but the story didn’t interest me much either…

    acastcandream,

    Yeah, I fell off it after about two hours.

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