Eh, not really. If it's not fun, I'll lower the difficulty or refund if this is not an option, I don't care.
I play all of my favorite games on the hardest difficulty because the challenges they throw my way are a big part of why I find them fun—why would I bother with higher difficulties if I'm not having fun?
Hmm… I think of difficulty, or lack thereof, as integral part of the fun. I think they're inseparable, essentially.
I don't really enjoy the process of learning and getting better at 3rd person shooters, for example, so I don't typically enjoy playing those on higher difficulties. If I pick one up, I know I'll most likely have more fun playing on lower difficulties because it eliminates a process I don't really enjoy. In other words, shooting shit is still fun, but I need the difficulty toned all the way down to enjoy it.
Conversely, I love learning the intricacies of combo systems of action games and figuring out how to exploit enemies and whatnot, so I have to play those on the highest difficulty to get the full experience and have the most fun.
Interesting, thanks! That’s not quite how I approach fun, or difficulty, in a game.
I’m happy playing on higher difficulties so long as the gameplay loop is interesting (to me), and that’s how I go about shmups for instance, gradually increasing difficulty as I start to “master” the game (as if), however if the “default” gameplay isn’t fun to me, lowering the difficulty is not going to help.
I think that comes down to the genre and game. I’ve definitely played games where I was enjoying the story and wanted to see its conclusion, but couldn’t be bothered with a boss rush in the middle of the game. In a similar vein, games with sudden difficulty spikes in the mid- to endgame portion might benefit from it.
At the end of the day, I’m a working adult, trying to fit in having some fun with all the other crap I need to do. I don’t have time for games that need me to treat them as a second job to get good enough to make any progress in them, but games with random difficulty spikes or boss rushes that just serve to pad out play time by making you grind for levels or the ideal equipment or skills/summons out of nowhere feel like an annoying bait and switch to me.
Right, I can see that. I tend to have less patience for (what I consider) annoying gameplay despite good stories, therefore I wouldn’t try lower difficulties if it’s a hassle to me.
I tend to move on / abandon games quicker than I would have done when I was younger, and I know what genres I tend to favour.
Artificially padded games are usually a pass for me too.
I don’t play too much in the way of action RPGs, but it’s definitely an annoying thing that tends to pop up in JRPGs, though less so nowadays. Still, I do appreciate being able to dial the difficulty down as an option if I’m enjoying a game, get 30 hours in, and run into one of those two issues. If it’s not an option, I’d just drop the game, but it gets annoying when you’ve sank in a month or so of free time, only for a game to pull that on you.
I like to set the difficulty high enough to where I don’t feel the game is too easy, but low enough so that I’m not getting frustrated and feeling like the challenge is bullshit.
Games can't be easy enough for me. I like playing with dolls essentially. pew pew. that being said I firmly believe elden ring leaves a lot of cheese to give folks an easy mode without having to put in an easy setting. Sorta a cake and eat it to or official deniability.
There are a few games/genres like this for me. Like the Anno games, whenever I play one, I just turn it down to the lowest difficulty, and just build and expand. I kinda treat it like an idle/incremental game. That’s also why I normally don’t play any of the survival city builders, like Banished or stuff like that, it’s just not what I’m looking for.
Banished is so nostalgic but replaying it is so bad lol. I love colony management games. Probably my favorite genre. Rimworld is my favorite at the moment.
the Activision subsidiary known for its contribution to the Call of Duty series
Oof. As an older gamer, this hurt to read. I know them for far better. Though maybe they’ll revisit Heretic or Hexen the way ID brought back Doom under M$.
It would be so cool if this meant Funcom had extra money to put into The Secret World (now known as Secret World Legends). Love that game, wish there was more. I know there's a TTRPG now but it's not the same.
Listen, I unironically love being woke. Accessibility for impairments? Human rights? Equity? Regulations standing in the way of greed? Overrepresentation of minority demographics? Fuck yes to all of that shit. Hell’s Yeah.
But the direction of these games have been poor for a lot of reasons. It doesn’t feel woke, really, it feels like they want us to believe they aren’t Handsome Jack’s corporate studio goons like they are.
If you’re a real fan, Randy, you find a way not to fuck up the franchise, but so far after Borderlands 2 you managed to deliver us disappointment after disappointment. So fuck off, I’ll pirate 4 to play it for 3 to 4 hours after which I’ll delete is because it sucks as expected. If I manage to reach 40 hours of gameplay, which is 2 euros per hour, I’ll buy your game. But we both know this isn’t going to happen, right Randy?
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