Well of course, but is there anyone actually disappointed in that? After release it went completely silent around the game as if Ubisoft was ashamed of it. I think most of the people who were ever going to play it did so once in the weeks after its release and that was it then.
I've been expecting this to be a trainwreck for a while now, but I was really expecting that to be from the Twitch Plays style of gameplay, not the fact that the game had pay-to-win mechanics. It's impressive how they managed to stumble right out of the gate.
Aside from microtransactions, releasing an unfinished product that broke on day one, and being overall low quality compared to the Team Silent games, they are essentially making fun of trauma and PTSD as a concept. Compare that to Silent Hill 2, which was very respectful in how it handled the concept of trauma and PTSD, and it becomes quite obvious.
The fact that this sticker exists: v2sdwgsi9lxb1Should tell you enough.
They could add they Aether. I’m not going to lie though, the beauty of minecraft is not the content. Its the emergent systems from redstone and the like. Unless I am mistaken and Notch intended for people to make functioning RAM and computers inside minecraft.
Neither Cyberpunk nor Starfield are rushing to win any awards for their writing. I’m playing the expansion for Cyberpunk at the moment and it’s average at best.
Just remember that with game pass growth, more attention will be put on the xbox ecosystem overall, including the xbox launcher & marketplace app. So I’m not sure games are more likely to go to Steam than before.
eurogamer.net
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