Sounds like sour grapes and rationalization. The producer states that his complicated projects failed. If all of your complicated projects failed, then it may be that you struggle with making complicated projects, not that Americans don’t like complicated projects.
Plus, it sounds like he disproves his own point without realizing it. He simplified the Witcher and it still isn’t doing well. Isn’t that an indicator that maybe plot complexity isn’t as strong of a predictor of audience engagement as he thinks?
When asked what he believed to be significant for younger people, Baginski replied: “Just emotions. Just pure emotions. A bare emotional mix. Those people grew up on TikTok and YouTube, they jump from video to video.”
So basically It’s Gen Z that he couldn’t create an interesting plot from the source material
He's really blaming the execs and showrunner between the lines I think. Saying she had to "make tough decisions" means "she fucked up". It's Netflix and the showrunner who think they need to go to the lowest common denominator with scripts to appeal to Americans, especially hard fantasy/sci-fi. So he's kinda pissed at both groups really not just audiences.
It's a shame because other works like GOT 1-5 show the opposite. Go for complex, go for the source material, and audiences will be patient for it.
Then blame execs and showrunners, not the audience. American audiences are savvier than he thinks, just because he had one pitch that didn't fare well with American audiences doesn't mean that they won't embrace more complicated elements of The Witcher.
Plus it just sounds sad; blame audiences for something you, as a producer, can't effectively produce.
How? Aren't they the ones in charge? American audiences have as much influence on the product they chose to deliver as Americans did for Dark. Great show by the way.
Yup cause Amaricans wrote the script and decided against the millions of of fans (including the lead actor) who specifically said the new direction sucked directly to the entire production team… yup amaricans.
I seem to have a differing opinion here but I love long games if it is actually full of good content.
I don't play games with micro transactions and find a lot of open world games to be full of time wasters. If that's all it is then sure cut that out.
But with games costing $70 I would feel like I wasted my money for only a 10+ hour experience like some comments are wanting. That can be done in a single day. Assassin Creed games really aren't meant to be replayed either.
Games with lots of replayabilty are such good value and keep me entertained for hundreds or even thousands of hours. Games like Civilization, Persona 5, Zelda, Elder Scrolls, GTA, Metal Gear, old school Final Fantasy, Roller Coaster Tycoon, Xcom, Command and Conquer, Colonization, etc.
Maybe it's more a sign of modern games being full of stuff that isn't fun? Boring extremely limited NPC's, lots of wandering with nothing to do but collect some useless thing. In that case I agree with all the other comments but instead of wishing for a shorter game I would wish for a better game that is fun to play for long periods of time.
I paid full price for Jedi Survivor, and minus a couple (somewhat big) bugs, I feel like I got my money’s worth after I finished the story. I think it took me around 60-ish hours to get to 99%
I'm currently on my second playthrough of the original Fallen Order and while I got the game for free I'd say it's worth full 60$. It's a great intriduction to the souls-like games for someone new to the genre
I loved the setting of Origins but got burnt out doing all the tedious bits they sprinkled all over the maps that didn’t contribute to the story in ant way and was mostly the same over and over again.
And yes, I know I could skip stuff but I wanted to experience the full hame too… so… yeah.
Finally! I haven't played an Assassin's Creed game for Years because they were too long, repetitive, and filled with boring timesinks. And I used to be a huge AC fanboy back in the day. Starting from 1, I played each release every year until Revelations + 3 burned me out. Took me years to recover enough to play AC 4 and Rogue. Never even touched Unity, barely tried Syndicate (and only because I got it for free), and all the new ultra-long ones starting with Origins I didn't even bother starting, except for Valhalla during a free play weekend on Steam. Valhalla annoyed me enough over that weekend that I just didn't bother buying.
I've been waiting for a "back to basics" game like Mirage for a while now, and the fact that it has callbacks to the gameplay and setting of AC 1 is a big plus for me. I'll wait for reviews, but it's the most interested I've been in an AC game for a long time.
The brand suffers because people care about it. If no one cared, the brand would just wither and die, forgotten, like so many others have. This seems obvious enough that I really have to wonder, did you ask this question because you're actually surprised, or because you want to portray some weird image of being above all this?
There's a lot of "it depends" in regards to a game that is fully completed at 25-30 hours. If Ubisoft is going to charge $70 USD for the game, along with an additional Deluxe Edition that costs an extra $30, I'm probably not going to buy it on release unless the story is phenomenal, and it's replayable.
I'd be the first to agree that the more recent releases (especially Valhalla) have been too expansive. The only thing that kept my interest with Odyssey and Origins were the settings (I love ancient Greece and Egypt). I think a 50-60 hour game is adequate for a AAA game like Assassin's Creed.
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