He should start a game company with Don Mattrick and the ghost of Bernie Stolar. Then everyone will know which games NOT to buy, just like back in the days of Acclaim.
He heavily endorsed the bad decision made by Unity and his comments really didn’t help the situation so this is a welcome decision. Of course this will likely not change Unity’s direction.
Standard tactic when making unpopular changes, and a company would really like to keep them. Sacrificial CEO gets replaced, to make it look like things changed.
I saw recent studies show that Facebook is no longer cool to younger generations, and the older generations are either not remotely interested in VR, and/or aren’t interested in Meta out of principle (security, ethics, etc). I know that’s hand-wavy and anecdotal, but I’m trying to gather who is going to buy these in big enough numbers to make them profitable. Probably just another vector that they want to hoard your data from.
@chloyster good, he's been a plague on the industry. When you see your customers as wallets with legs you are bad for the people and bad for the company.
Gamers™ are like baby birds constantly screaming for mom to vomit the next meal in their mouths. They want an 80 campaign they can marathon through in a week, then demand the Devs get immediately to work on the sequel which the absolutely want NOW NOW NOW
“Good” is subjective. I know CoD is mangled corporate moneygrab trash, but it’s still really fun, so I play it. The only reason I bought Cyberpunk was because I knew everyone was going to be talking about it and I wanted to be able to be part of the conversation, and it didn’t disappoint.
Spiderman is a licensed property. Marvel sold time-limited video game licenses. The Activision games were never exclusive to any console because Activision had no particular stake in any one console. Then a video game license, a non-exclusive one, mind you (which means that other people can get the license and make games) was granted to Sony, who obviously does.
Thus, for the same reason 007 Goldeneye never came to playstation, Insomniac's Spiderman games aren't coming to Nintendo or Xbox.
If their main concern is layoffs – which it sounds like, at least from the article text, though I don’t know if that’s just the author’s take or not – I doubt that the union is going to have much leverage. CDPR isn’t laying people off for fun; the whole industry is seeing a major decline in investment at the moment.
Video Game VC Funding Slumps as Publishers Battle Covid Hangover
Funding opportunities dry up with game companies cutting jobs
Total peaked when people were still indoors because of Covid
VC groups invested $700.3 million in gaming in the third quarter, the lowest total since the second quarter of 2020, according to data from PitchBook. The industry attracted more than $2 billion in every quarter for two years ending in mid-2022.
The past few weeks have been marked by layoffs and studio closures by game companies. Epic cut 830 jobs, while Sony Group Corp.’s Naughty Dog and Worms maker Team17 have also let go dozens of workers.
The Swedish video-game holding company Embracer Group AB, which bought up dozens of gaming companies starting in 2020, is now canceling games, eliminating jobs and closing studios. The company is looking to sell Borderlands developer Gearbox Entertainment.
Since the beginning of 2023, there has been an abundance of layoffs that have hit the tech and gaming industry like a storm. Disney, Take Two, Unity, Twitter (now ‘X’) and even Microsoft have faced massive layoffs since January, and CD PROJEKT RED is the latest to follow this unfortunate and growing trend.
That’s how employment works. Calling them slaves is ignoring the fact that they have agency and compensation, unlike actual slaves.
No job is permemnent, it would be ridiculous to expect otherwise, but it varies between industries. Gaming is a low-frequency project-based industry, you know there will be lots of work while in development, and once that’s over, there’s not going to be as much work to do.
I believe this sentiment is taken not because of the actuals of the situation, such as waning work and ended employment, but because at the end of the day when everything is done and packed up it seems like the “boots on the ground” made just enough to scrape by, while the ceos/x suites fly away in private jets to jump out and golden parachute to their mansion.
Single employee doesn't have much negotiating power and shit flows down hill.
Shit industry practices are management's poor planning and workers have to take it.
If they got royalty share for their work like pre streaming TV shows staff did, this system would make some sense. Currently worker is getting a shit deal for the "privilege"
If they (the boss) knew the job was temporary, then they (the workers) should have known that going in and had been given proper compensation to make up for the looming layoff with plenty of heads up time to prep for the next job hunt.
The formation of a union tells you that the boss did not share that tidbit with the worker. Thus the problem, as the money keeps rolling in for the fatcat for the next decade, the workers who actually did anything of value are starting from scratch at a new job after losing insurance, healthcare, rent and food money, any chance at a raise, etc etc etc.
How else should it work? Almost any other way, is how. With honesty and respect for the people who actually did anything of value, is how.
I mean, what are their salaries? I genuinely don’t know, one would assume that a specialised job like that would command a pretty solid salary, and the assumption would be that working on a project like this would get them to the top of the list for applications to other companies.
I don’t know how the job was advertised, but seeing how the industry works from the outside, I would never assume a job for life at a game studio, but you could still count on security after working on a project like this.
I work a steady job, it’s hard, and the pay is okay for me, I suspect a game dev will earn several times what I do, part of which is due to the short term, or at least risky nature of the roles, the rest would be down to the specialist skills.
I don’t really think that forming a union signifies that at all, I’d say it’s more likely down to the ongoing working conditions.
Because you can always go and get a warehousing job or similar, it’s steady, but kinda boring and lower pay.
The money may keep rolling in for those who invested the most and took the largest risks. But that’s irrelevant IMO. You take a job for the pay that’s offered, and it lasts as long as it does, how long that is depends on the kind of role.
I’m making assumptions, but I think everyone here is too. But I do particularly resent the ‘slaves’ comment as it is disrespectful of the employees, and diminishes actual slavery which is bigger than ever.
Your first paragraph is so wrong its funny, then hurts, then wraps back around to being funny again.
Game development is pretty infamous for being paid like shit, where management gets you to do it as a passion project or dream job. They likely did not make much more than you do, with almost guaranteed worse hours given how normal crunch time is in the gaming industry.
A lot of game developers abandon game design, even after making massively successful titles that are beloved for decades, because they literally cannot afford to keep the job.
I think it is just a new modern game so therefore hyperbole demands it much be either the best thing ever or trash. A lot of people said RDR2 was “dated” design as well. I think they both have strengths, same with Cyberpunk. I think only BG3 is a step forward for RPG storytelling, Cyberpunk, Starfield, Red Dead all have issues, but they allow the player to get immersived in their worlds and at the end of the day that’s all that matters.
Oh man this discourse has been absolutely typical Gamer garbage on the various subreddits. Every day a new thread with thousands of posts not reading the article but rushing in to say the same thing. It’s weird because they are very different games and it also feels like Im taking crazy pills because while I have not played cyberpunk(Im waiting for it go get super cheap on sale before I bother with it) I remember the launch being an absolute shitshow and the general consensus on the story being “meh”.
Suddenly starfireld comes out and now Cyberpunk is heralded as the greatest at everything. Like you dont have to pick a team you can just like what you like. I get bethesda sold out to microsoft and is now under scrutiny, and I get that the same vocal posters let themselves get wrapped up in hype, but this is excessive.
Yeah I don’t get it. Cyberpunk is getting serious rose-tinted glasses. I hear PL has greatly enhanced it but it just dropped and CDPR has been fixing the game for what? 3 years? That was a rough initial 18mo in particular.
Part of me almost wonders if it’s been elevated because it’s frequently featured on those benchmark videos that have gotten so popular lately. Heavy use of ray tracing, frequently updated to get new features, very tweakable, and thousands of videos using Cyberpunk as the standard for hardware to be measured by just puts a bug in your head.
Look make no mistake, the game visual is a feast. But that’s not enough to make up for all the other shortcomings. At least not for me. After the initial heist mission, which was unbelievable by the way, I just got so bored. 
That being said, I’ve heard enough praise for phantom liberty that I am considering jumping back in. I’m not quite sure I’m ready to pay for DLC though after what was delivered initially.

CP was shit and unplayable on consoles at release and more-or-less buggy depending on hardware but fully playable on PC. It did not live up to the grandiose marketing promises but it is a wonderful game for what it is. Interesting world, varied quests/gigs/jobs with interesting decisions to make, super fun weapons, and now a fun skill build mechanics.
Phantom Liberty is peak Cyberpunk, but the game itself is great - at release and now even more. Does not excuse the pathetic release though and deceiving marketing. At least they did something with it.
It seems weird that you are judging Cyberpunk without ever having played it. Saying that the general consensus is “meh” is not accurate at all. The game had bugs and it had some technical and gameplay issues that made its much more mature brethren seem better or more well thought through. That’s true.
There’s a huge BUT here though. The storytelling and main questlike through Cyberpunk, at launch, was pretty freaking spectacular. I say this as someone who readily acknowledges the issues with the game at launch. Yes, they have addressed most of those issues, and the game feels better now, but the same story from launch-day is still there and is a rather compelling and great experience. I’m on my second playthrough of it now with the PL expansion and so far it’s been so much better.
And this is all to say nothing of the truly jaw-dropping level design and aesthetics, AT launch, that the game is still sporting. I remember saying when I first played this at launch that I really hope they release some more expansions for this game because the environment is so richly detailed, it feels like I’m running around in a dystopian nightmare.
Like I said I’m basing my assessment on both games by the response the community gave and reviews Ive read and seen. I tend to do the patient gamer thing and wait for big steam sales before buying a game(unless its something I really want and sometimes I know indy games are already cheap and grab it at a lesser sale). Cyberpunk had a similarly criticized launch with the multiple daily 1001 posts on reddit and much like starfield has people who defend it you had people defending cyberpunk as well.
But from the outside looking in it was literally the same. You had the people who let themselves get spunup by the hypemachine absolutely let down when the game didnt live up to the hype.
You had the people who were chastising the bugs and “dated mechanics” how the game “didnt feel alive” and the “driving physics suck”
You had the hardcore CRPG fans for whom the only true RPG is: Baldurs gate 2, Morowind, Fallout 2, and special mentions to fallout new vegas. They’d come in and criticize lack of options and choice and blablabla.
You had the youtubers clowning on the game like Dunky showcasing a bug-fest.
And among people who actually reviewed the game the community consensus I saw was polarizing. Some did love it but a lot of people expressed it not living up to potential.
Again I cant say for sure(maybe next winter sale will be my time to shine) but it’s feels like this outrage cycle was targeting cyberpunk for a while and then one day it just stopped. And now that its time for the community to throw their poo at something again cyberpunk is the hero of the story.
So sorry for the rambling but in short my post is less a personal judgment of cyberpunk and more a “the community hated this game and had little good to say about it, and now it’s their precious baby and starfield is the bad one”. I know its not happening here but I figure rather than spitting into the wind on reddit I’d complain about this weird online discourse here.
I think the reason you saw the response you saw is that a lot of the players who bought Cyberpunk on the PC early on were too busy PLAYING the game to talk about it online. If you were a console user though you had little choice though, the console versions of Cyberpunk were awful at launch and deserved much of the scorn they received, I am not certain on stats, but I’m positive that most of the game-breaking bugs were on the console. Yes, I noticed some bugs on my first playthrough on the PC, but it wasn’t as dramatic as what I saw people posting regarding console Cyberpunk.
Beat the game within the first week of release (on PC). There were no serious gamebreaking bugs, and you are correct, the story is essentially unchanged between release and now. The story was always great.
The criticism of Red Dead had little to do with the impressive systems that they built for the world and a whole lot to do with how they took that freedom away from you in missions. There was very much a way they could have kept the linear story that plays out the same way every time without cutting to a hard fail state for using your brain. That's the part that felt dated, especially contrasted against the actual cool, innovative stuff that exists in the same video game.
i feel red dead is amazing to look at but playing it is so boring id rather watch paint dry. the last time i played red dead was to just do the drunk saloon mission again, which is also where i stopped playing the first time
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Aktywne