This game was weird for me. I genuinely got addicted to it, but got burned out near the end of the second act. I just ended up putting the game down once I got to the third act.
I really loved it, but I had enough of it for the time being.
With that being said I think the game is like 10/10. The voice acting was flawless. The devs were responsive to feedback. I’ll totally day-1 purchase this studies future releases. They earned it.
For me it was a time issue. If I was a teenager with time to kill, I’d sink endless hours into it. But regularly picking it up and putting it down is kind of disruptive to the flow of the game in my opinion. It’s not something I feel you can play for 30 minutes or even an hour and get much out of.
Overall incredible game though, that I highly recommend.
For me it’s this plus the level of focus I feel like I need to not get my shit kicked in.
Maybe I’m just bad, but there’s a good number of encounters where a few bad moves can put you in a slow spiral to defeat. Plus there’s just a lot to consider at any given moment, it’s a deep combat system.
When my only time to play is after my kid is down for the night, a lot of the time I’m looking to relax and not think super hard.
Do you know how much space I could save (and transfers that could be prevented) if they offered alternate branches that didn’t pack obscenely large textures onto my steam deck for no reason? You already know what textures you load on low, medium, high, ultra texture quality settings. Steam offers branches that are easy for users who care to use. Why not use them?
In short, don’t expect to see an iOS version of the Epic Games Store or an iOS return for Fortnite anytime soon (although the latter continues to be available on the platform via Xbox Cloud Gaming)
Missing the fact that Apple is cutting off PWAs in the EU, which Xbox Cloud Gaming relies on due to Apples ridiculous rules.
Over on Hackernews, a dev from a German emulator project that Nintendo shut down was saying that their settlement included a similarly large sum of money, but it was only actually to be paid if the other conditions of the settlement weren’t met, and that if they were, the “debt” was dropped after x years, basically insurance to ensure compliance.
Fucking hell… Makes sense though, they earned 30k a year, 200k ain’t enough to challenge the bankroll potential of Nintendo.
this is beyond awful, especially to us with broken switches who want to play the games we own in these times, and everyone who can’t/ won’t afford their shit.
This is the bullshit that deserves shouting and death threats, not people making a subpar decision for a game or a bad one.
I don’t know if anybody knows this, but Nintendo’s aggressive tirade on emulators and fangames is a symptom of Japan’s strict copyright laws, given that it’s a Japanese company and one of those that follow it to its words.
That’s why Sega was so notorious for shutting down fan projects as well in the past (they have since softened their stance however, provided projects are non-commercial), although I don’t think it’s the entire story. Sony lost against the groundbreaking Bleem! emulator back in the PS1 days and I’m not aware of them being litigious in this regard since.
sigh Well, it shows they learned absolutely nothing about their misstep with Suicide Squad: Kill the Justice League game. J.B. Perrette and the executives meddled with this game and soiled it due to their rampant greed; if only they'd left the developers who were passionate about this project just work their magic. There are so many games in the mobile and free-to-play markets it's not likely any of WB's trash will get much traction there either.
I’m so mad that Citra was also killed because of this. This means that 3DS emulation is effectively dead, since the next best emulator, Panda3DS, can’t run most games…
This sucks hard. They likely knew they could not overcome Nintendo’s infinite money for legal proceedings, and if they lost they could have been on the hook for far more than this settlement amount.
The upside is this has no legal impact, but the downside is they were the best-positioned group to take this to trial.
Now Nintendo is going to start going after the smaller guys, who definitely can’t afford to fight.
Now Nintendo is going to start going after the smaller guys, who definitely can’t afford to fight.
The plus side is Ryujinx is Free Open Source Software so a million forks can begun being made right now. Yuzu had closed source aspects, which was its downfall in replication from this point forward. Ryujinx will likely have thousands of clone repositories made after today alone.
People need to make sure they pull the code off of github and put it up on other sites, preferably private repos. Github has already dealt with other ‘banned’ projects by going through all forks and even re-uploads of them and cleaning house.
eurogamer.net
Aktywne