I know everyone says it, but FUCK they should let Obsidian do the writing, and they need to drop that ancient game engine. Microsoft has probably killed this company.
Fallout: New Vegas had some of their best story telling. The Outer Worlds had awesome lore too. I’m really surprised they didn’t bring them along.
Unions don’t work the same way in all european countries.
In France, the union I belong to is organized by local company and public service, with a spawling system of dual cascading federations by geographic sector and economic sector.
And there are several competing national union organizations which overlap. I don’t know exactly how the other ones are organized
This is the difference between a trade union and an industrial union. You can join an industrial union elsewhere in Europe or even in the US, such as the IWW.
I just replayed DAO last year. It holds up in a way Cyberpunk didn't manage on its first play through. The rest of the series is a trash fire though. Mass Effect is forgettable outside of the excellent world building of the first game.
Yeah nobody knew how to tell stories 10 years ago, it’s only thanks to new storytelling technology that cyberpunk can tell such a boring story with barely any variations. (YOUR BACKGROUND WILL SHAPE YOUR STORY! lol)
Barely any variations? Did you even finish the game?
There's several significantly different paths you can wind up going down in the end. Like, incredibly different endings. And your actions do influence how those endings all play out, too.
I hear this argument from people who played the background prologues and thought those were the major decisions in Cyberpunk. Mild spoiler alert to anyone who hasn’t played: they are essentially short tutorials, not major storylines.
I didn’t say anything like that. I’m asking you if you’re judging newer games against your nostalgic view of how good those games were. But you’re weirdly defensive about it so go jerk off to female Shepherd and come back with that post nut clarifty
I think what starfield is missing is full body animations that go along with conversations, seeing NPCs pick stuff up or pace around while talking and communicating through body language
The extent to which you are arguing against overwhelming evidence cannot be understated. You are arguing against something less controversial than evolution.
We know that unions promote economic equality and build worker power, helping workers to win increases in pay, better benefits, and safer working conditions.
But that’s not all unions do. Unions also have powerful effects on workers’ lives outside of work.
I know this isn’t a popular opinion but I’m actually pretty optimistic about this. Blizzard has been shit for a while and this will at least change things, even if it might be for the worse. Also give me their entire catalogue on gamepass pls.
The sad thing was that CoD Mobile was the last decent game in the series. Just think about that for a moment: a freaking cell phone game is better than any CoD title to come out on actual gaming systems in practically a decade.
I agree that it’s probably mostly children / teens that play those games, but I’m sure a non-insignificant portion of their player base is the type of person who is A-OK with listening to nothing but pop music.
Nothing inherently wrong with that, but they are either afraid of trying something new or they aren’t interested in discovering what they may end up enjoying more than the same derivative time-wasters.
I thought emulators usually didn’t have access to the motion vectors you need to implement stuff like this or DLSS? I seem to recall hearing about it at some point.
If that’s indeed the case, it’s probably not happening anytime soon because the article mentions FSR3 needs a FSR2 base to work with.
I looked it up properly and I think takes such as this one, by the yuzu dev team, are what I was thinking of. Meaning, sure, some representation of the info is always available somewhere technically but it’s not usually usable information.
That all said, I’m sure better heuristics and techniques will become available so here’s hoping it gets easier in the future!
I dont believe fluid frames reuires motion vectors as a hard requirement, else the driver level option where you force a game to use the function would never work (which is a feature).
However so far, fluid frames is only available on DX11 and DX12 titles, so many emulators would not have acess to the option. Switch emulation, and PS3 emulation which would need it the most, dont use directx
I think the flags exist, its just not implemented yet as AMD is being pushed to get it out sooner than later due to the long delays. But in a state where it isnt an abysmal feature (e.g DLSS 1.0)
Neither Cyberpunk nor Starfield are rushing to win any awards for their writing. I’m playing the expansion for Cyberpunk at the moment and it’s average at best.
Anything Rockstar and Sony related I’d assume would be shitty for Xbox people. The bonuses that PlayStation players could get for GTA Online was ridiculous, so this is nothing new unfortunately.
eurogamer.net
Aktywne