600EUR console vs 2000-3000EUR PC. I get it, PC gives you more options what to do and what to play, but getting a console is not waste of money in my books.
First of all, who are you to decide what I need and what I don’t need? Secondly, okay, 1500-2000 EUR for a mid-range PC. Even the lower boundary is 2.5 times more expensive than PS5. With Xbox the difference is even bigger.
I second this. If you already have one (or even a ps5 controller) then they are a perfect choice. I imagine a switch pro controller would work too, and you get the bonus of having a nice controller for your switch.
If you don’t have one then 8bitdo is a safe choice
As much as I’d love for more actual, true DE content, I’m actually happy this expansion is cancelled. Doing a content release without Kurvitz, Hindpere and Rostov would just be wrong, and would create an awkward situation for new players in the future. If we can’t have more real DE content, I’m happy the existing game at least gets to remain as an intact monolith rather than be diluted by additions outside the original writers’ vision and without the inimitable art of Rostov.
Code Veronica’s controls felt outdated when it came out! I love that game but it was so painful dying because of control issues. Id love to replay it without that pain.
What about this indicates AAA? Planned size of 100 employees, no projects announced yet, no mention of funding. Only thing I see is “cutting-edge” which could necessitate larger amounts of funding to develop, but that’s highly speculative and depends on the direction. I imagine after their Rocksteady experience, the people hired on from that company were looking for something different, not another “AAA” studio with shareholder oversight.
I wonder what they could do to breath new fire into it (har). It is a fun trilogy to play, for sure, but it also feels like playing a game of its time.
I really miss games like this though. The last time I felt the bridge between games like Spyro and “modern” times (I’m old) was Kameo. Kameo was such a gem and felt like I was playing a newer Spyro, Medievil, or Banjo game.
While we’re on the subject, where the heck is Conker?
In fact, it’s so close to Sunshine that there’s a FLUDD mod on PC. It performs exactly as you’d expect. It’s obviously cheating and makes platforming much easier than intended, but it’s interesting just how close AHIT actually is to Sunshine in terms of how the game feels to play.
My son is 6 and wants a switch. I know there’s a new switch coming this year or next so I’m hesitant. From a value point of view, sales on steam and the back catalogue prices will be much more enjoyable for him. However, it’s where his friends go. We’re in Australia, so no official support or sales here, so we’ll see when it’s his birthday what the lay of the land is.
Being 6, I would just go with the game system they like. You and I know PC/SteamDeck are killer but youngins always fixate on what they like. Besides, I have a feeling a switch would be cheaper. Not so sure about a switch 2 being cheaper though.
Just like Cyberpunk 2077, I will wait for this game to be worked on and get it for a discount later. I learned my lesson long time ago, not to buy big AAA games at launch.
Same. I think cyberpunk is almost done, so I’ll probably grab it when it gets down to half off. We’ll see if Starfield is any good after they finish it in 5 years or so.
Of course, it’s not just like cyberpunk. Cyberpunk had excellent writing, good pacing, and an overall fascinating story with technically good writing. It just was immersed in a game that had many issues for many people.
Star field is almost the exact opposite, it’s technically functional, with a hollowed out uncooked unseasoned potato for a story.
I wasn't saying both games are similar, but more comparing the situation both games not worth buying day 1. Developers adding new functionality, features and iron out bugs and performance issues. If I like the core gameplay and story, that's another story. But just like with Cyberpunk, I will wait for the game being worked on and buy it later for a cheaper price.
It’s definitely a black mark on Xbox that they couldn’t get splitscreen on Series S; but it does seem like that specific feature needs a lot in the way of CPU power. Hopefully that doesn’t spell trouble for future releases like GTAVI.
I’d argue that video games need remakes and remasters far more than movies do. Video game technologies change a lot in 10-15 years, so a remake/remaster is an opportunity to improve controls and fix issues with running the game on hardware that hadn’t been concieved at the time of the game’s release. Plenty of old games have severe bugs, outdated controls or general issues with newer hardware (can’t handle widescreen monitors, buttons don’t scale for high resolutions, etc.) which can make replaying them a pain.
You sit down to watch a 25 year old movie and it’s pretty easy to watch, but you sit down to play a 25 year old game and it’s going to vary wildly if you can even get it to run in the first place, let alone if it’ll run well
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