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SteposVenzny, do gaming w Would you rather stop playing a game than lower the difficulty? The First Berserker: Khazan devs reckon you would | Eurogamer

It’s not a pride thing, it’s just that I’m so used to not thinking about difficulty modes that they don’t occur to me as a solution in the moment. I straight up forget that the game is more than the version of it I’m currently experiencing.

BlameTheAntifa, do games w $80 for Borderlands 4 too costly? Randy Pitchford says, "If you're a real fan, you'll find a way to make it happen"

Pitchford gives off some strong “do you guys not have phones” energy. He’s so out of touch it’s astounding.

simonced, do games w $80 for Borderlands 4 too costly? Randy Pitchford says, "If you're a real fan, you'll find a way to make it happen"

Also, let’s not forget the new EULA regarding shift accountsAlso, he made his 'fans" wait while bl3 was only available on the epic store. Fuck this dude, I am done with the franchise.

ILikeBoobies,

How is the game being available make people wait? Did PC get the release before consoles?

simonced,

Steam customers are out of the loop. We could access the game through epic store, but it’s a separate account, and not everybody has/want one. Hence the wait to release on Steam.

ILikeBoobies,

So he didn’t make anyone wait, some people just chose to

Little8Lost,
@Little8Lost@lemmy.world avatar

For small indies it makes sense to publish on the pc epic game store a year earlier to get fundet for simply releasing the game there earlier.
A lot of smaller indies used that time as a kind of early access and got later super popular on steam, the main pc game store.

But for a big studio to do something like this is scummy
They already have a playerbase and a big budget
I dont even know if payment was involved but there is no other reason i can think of that explains this

Neuromorph, do games w $80 for Borderlands 4 too costly? Randy Pitchford says, "If you're a real fan, you'll find a way to make it happen"

Yarrow. Matey. Captains orders are to take to the high seas!!!

termaxima, (edited ) do games w Doom: The Dark Ages' PS5 physical release reportedly has just 85MB on disc, and Xbox isn't much bigger
@termaxima@programming.dev avatar

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  • echodot,

    So take it you’re not a PC gamer?

    termaxima, (edited )
    @termaxima@programming.dev avatar

    deleted_by_author

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  • echodot,

    Yes but you still don’t have a physical release

    SolarPunker, (edited ) do games w Doom: The Dark Ages' PS5 physical release reportedly has just 85MB on disc, and Xbox isn't much bigger

    Imagine the same for a blu-ray film…

    daniskarma,

    Don’t give them ideas.

    el_bhm,

    SHUT YOUR WHORE MOUTH SATAN

    Wispy2891,
    @Wispy2891@lemmy.world avatar

    The worst part is that it’s technically possible to do that using the bd-live 2.0 specification

    Faydaikin, do gaming w Some retailers have broken Doom: The Dark Ages' street date, and huge spoilers are already out there [Eurogamer]
    @Faydaikin@beehaw.org avatar

    Completely unrelated.

    That id software is now owned by Microsoft pisses me off way more than it should. I was already iffy when they were acquired by Zenimax.

    And there’s literally no one left of the original crew at this point.

    I think I’m done with Doom, Wolfenstein and all that.

    Rant over and sorry. It all just dawned on me when I saw the post.

    theangriestbird,

    it sucks that half of my favorite studios are now owned by a company that makes it’s money on literally killing people. i want to support the devs for the amazing games that they made but i don’t want my money supporting that heinous shit.

    sw00Sh,
    @sw00Sh@feddit.org avatar

    You can decide to be unhappy (or not). The old games will not be stolen from you, and all complains aside, there are far more good games on the market than 20 years ago.

    Faydaikin,
    @Faydaikin@beehaw.org avatar

    I know that and I’m happy that there is so much to choose from these days, simply because distribution isn’t a big issue anymore. The indie scene has never been in a better place.

    It’s a nostalgia thing. Plus, I’m against the whole “exclusivity” thing. And a bunch of other reasons, but it hardly matters.

    Sometimes you just need to vent your disappointment, you know?

    chemicalprophet, do games w Nintendo reserves the right to brick your console following "unauthorised use", in bid to prevent piracy

    Fuck tinendo.

    along_the_road, do gaming w GTA 6's delay doesn't mean the games industry's in trouble - it's already dead

    Clickbait title, GTA 6 delay has nothing to do with the game industry

    Previous titles from rockstar like RDR2 and GTA 5 were also delayed

    theangriestbird,

    did you read the article? do you understand the state that the industry is in atm?

    Ashtear, do games w Clair Obscur: Expedition 33 hits 500k sales in one day

    I think this one’s going to sell quite well once word-of-mouth spreads.

    I’ve played several hours of this already and the deeper I get, the more it makes me think of Dark Souls. It has that same sort of cadence in the dungeons, just turn-based instead, with a party. What’s wild is even with how derivative the concept is, it’s a brilliant, fresh-feeling idea for dungeon design. I’ve been feeling like JRPG dungeons have been stale for a while now, and I’m loving both how dangerous the dungeon trash is and how there isn’t a ton of it. Normally by this point in a more traditional Japanese-style RPG I’m starting to skip around in boss rush mode. Not here. I’m wanting the challenge.

    It’s nowhere near as difficult as a Souls-like though. I’ve seen many complaints about how not-optional the dodge/parry system is, but at least so far, I think there are ways around it. I’m not even through Act 1 and there are already enough tools that even people that miss most dodges can find busted builds to offset with (and I’m sure I’ve missed a lot of helpful Pictos and other loot already).

    I have some nits to pick, but it’s been a great game on the whole so far. The soundtrack and voice acting in particular are top-notch.

    criss_cross,

    I just bought it last night and this is quickly becoming one of my favorite games. Everything just hits so well.

    I haven’t had a story draw me in like this one in years.

    JakobFel, do games w Skyblivion fan project lead reacts to Oblivion remake news with "all love and no hate"
    @JakobFel@retrolemmy.com avatar

    That’s because they’re classy and understand that the two are totally different projects. Skyblivion is impressive but that doesn’t even remotely mean that an official remaster/remake isn’t worth having.

    hisao, do games w Skyblivion fan project lead reacts to Oblivion remake news with "all love and no hate"

    Good response. A bit offtopic but:

    Earlier this month our Jim called upon Bethesda to remake Morrowind rather than Oblivion. “You cowards,” Jim wrote, calling Morrowind a “special game, where a beautifully unique fantasy setting is locked away behind technology and interface design that has aged particularly badly”.

    I prefer Morrowind’s UI to Skyrim’s, even with SkyUI mod:

    • It’s more fun to have individual item icons than just text or generic icon just for item type
    • Those classic brass borders are beautiful
    • Choosing one of multiple reply options work more reliable in Morrowind, in Skyrim when playing on PC you often click one option and it still picks the wrong one because you didn’t scroll enough

    Overall, this whole system was obviously designed for consoles and it doesn’t really work well on PC even with mods. I don’t really remember Oblivion’s interface, but the one in Morrowind’s is something that I think definitely needs less “fixing” than Skyrim’s for example. And I don’t think it aged bad at all. Also hotkey system was great, I really miss it in Skyrim, potions are way less fun when you need to go through a bunch of menus every time you want to drink one.

    duchess,

    I like Morrowind’s interface better, too, with the optional window managing and selecting dialogue options from within text. But the icon-only inventory is atrocious. I have to hover every single icon to know what it is. I hope OpenMW will spawn a mod or something that will offer an alternative.

    e8d79,
    @e8d79@discuss.tchncs.de avatar

    There is the unfortunately abandoned MorroUI.

    muzzle,

    Hopefully the skyblivion team will move en masse to skywind!

    NuXCOM_90Percent, do games w FromSoftware's focus hasn't shifted to multiplayer, Miyazaki says, despite Elden Ring: Nightreign and The Duskbloods

    If anything, Duskbloods further confirms this is a B game. They took a mode of Elden Ring/Dark/Demon Souls that people have historically loved (jolly coop) and built a game around that. It is no different than building a game around dodging (Bloodborne), blocking/parrying and traversal (Sekiro), or even just one off arena fights (… MANY of the Armored Core expandalones).

    They built it for Nightreign. They did a much scaled down version for Duskbloods as a way to get a sack of cash from Nintendo and to pressure Sony into letting them go back to an IP they like (Bloodborne).

    It really IS fun to watch reactions from people who have never had any experience with From outside of as “The Dark Souls company”. They have ALWAYS done this kind of shit (hell, they even did it recently with the VR game nobody played). They have their A team work on their flagship IP whether that is Dark Souls or Armored Core or King’s Field. They have their B team(s) work on more experimental games. Sometimes it is something nobody ever remembers (was it Decirine?) and sometimes it is a cult favorite like Shadow Tower Abyss or Bloodborne. But the existence of Master of the Arena didn’t mean an AC2 wasn’t coming just like AC2 Another Age being weird barely connected missions on a pseudo-tactical map didn’t mean we weren’t getting AC3 and so forth.

    simple,

    Yes, this was also implied in the interview.

    Miyazaki: At first it was being worked on by a small team as a title for Nintendo Switch. However just as the game started to take shape, we were approached by Nintendo with talk of Switch 2, which led us to revamp our development path with this new hardware in mind.

    So it seems this is more of a side-game.

    Flamekebab, do games w "There comes a time when we all declare the war is over": Former PlayStation Studios boss Shawn Layden on the future of video game consoles
    @Flamekebab@piefed.social avatar

    I'm still waiting on the killer titles for the current generation of consoles. I'm frankly amazed that games have become so difficult to make, given how the graphical improvements aren't leaps. Build a stylish lighting system, make sure your textures and geometry aren't too ropey, and then make something creative.

    I know it's not that simple, obviously, but I was playing through a fifteen year old FPS yesterday and the difference between now and then is just not that big. It's not nothing but the Gameboy philosophy of doing more with less would go a long way.

    Dariusmiles2123, do games w "There comes a time when we all declare the war is over": Former PlayStation Studios boss Shawn Layden on the future of video game consoles

    This is a really interesting article!

    I’m all for an end to exclusivities. Just let me enjoy whatever I want on whatever platform I want as long as it’s optimized enough.

    If Xbox people get Uncharted, I ain’t gonna cry as long as I get Gears of War for instance.

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