And yet I can’t help thinking that a lot of the extreme side character content could have been aided significantly by AI.
The main 80% of the voice acting is outstanding.
But particularly in Act 3 there’s something disconcerting about every other pedestrian you can talk to who spouts a quip using roughly the same voice with mediocre delivery.
It’s a perfect use case for the AI voice tech available today. The main parts and actual side characters should still have been bespoke acting and mocap, but the random pedestrian in the city might have been notably improved with using generated voices to broaden the variety.
BG3 has been very strong evidence to me that hybrid approaches integrating AI for filling in background content are going to be the standard by the end of the current console generation.
If you were okay with “man, after getting away from a life of crime, is immediately pulled back in by people who don’t have his best interests at heart and will use him to betray others before eventually getting betrayed themselves” for over two decades, I don’t think you need to worry. Took until RDR2 to break that mold.
Companies are terrified of AI making their work obsolete. To such a degree they are trying to do it first. Thankfully AI is so painfully bad that the companies that have tried this are failing hard.
Loving the game, do agree though that it starts to get a bit muddled and confusing - at times it feels like I’m not really sure which quests I’m doing, why I’m doing it or what I’m trying to achieve – very realistic to real life in that regard but it can feel a bit of a chore
I kind of stopped paying attention to side quests. In a lot of RPGs, I feel like they’re discrete, separate errands, and usually contained within the area where they’re given. BG3 side quests seem a lot more integrated, in the sense that I’ll often just happen along the next step in one as I pursue main quest. If not, then it may be because the next step is in the next Act. And some of them seem to be mutually exclusive.
Maybe because it’s my first play through, but I’m now in ‘if it happens, it happens’ mode, and I’m confident that there are enough opportunities for me to make different choices to have a substantially different experience next time.
Running on Windows 11 with a 6900XT and Vulkan and DX11 look effectively identical as far as I can tell but Vulkan runs a lot faster and doesn't stutter when loading a new area.
Unfortunately though it tends to crash on tab out which means I need to use DX11 because I play with friends.
Yes. It’s not really meant as a visual improvement but as an efficiency improvement. Sadly it does seem (for some, myself included) that the Vulkan build needs a bit of work. For me it crashes all the time, and Larian themselves mentioned that it isn’t quite as stable as the DX11 build.
I have fun popping into them every once and a while to play with friends, but it’s very rare for them to stick. Usually it’s a “Let’s play one or two matches” and then we go back to our usual thing
Yeah that’s probably the key. While I’m blessed in that I have friends in my life, I don’t really have any gamer friends so it’s also just me vs randoms in these scenarios
Would‘ve played the hell out of a new Team Fortress but I‘m completely burned out from MOBAs personally. Invite-Only is also something I deeply reject as a concept no matter the reason.
Kinda weird to be against invite only for an unreleased game. Even more so when signing up for a playtest is more or less similar except if youre not chosen then your out of luck.
At least with this you can literally find someone online and ask for an invite guaranteed.
Oblivion has my heart, but I’m not super interested in this. So far some of the visual choices look less inspired than the original take, and I don’t just mean the yellow filter. The dryad went from other worlds to person with a dryad skin equipped.
I’m more interested in the Skyblivion mod. It feels more like it improves upon what was there and has some cool deviations of its own.
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