They should pause when showing item description and after the end credits, they should link to youtubers explaining what happened actually in the anime.
What he describe really sounds like BOTW but with TTRPG writing, you have a goal, you have faction quest to do, and all these quest affect your path to the goal, and you can probably just walk straight to that goal if know where it is and you’re speedrunner enough.
Okay he did mention FO1 and 2, which is basically that.
But anyway, fresh IP from good rpg dev, can’t say i’m not excited for it.
R* should have thought of that before doing union busting. Now management is left with bad options and have to decide which option is least bad, for instance admitting they were wrong, or let the situation decay further and potentially escalate the fight against their own workforce.
I’m not saying it’s the correct decision. I’m saying they’re a corp and corps always go the route of pride. They won’t admit fault, certainly not after the public reason they gave for firing the people in the first place.
You may be right, but I don’t see how that change the calculus. Should employees and union be complacent with corps’ bad and potentially illegal actions (firing for being in an union is not legal in some areas), refuse to defend colleagues, just to avoid hurting the corporation pride?
Anyway, we’ll probably hear more soon, and will see how this play out.
It is sort of funny to think that a developer that was resurrected from the dead, might somehow, successfully pull off episodic gaming now when they couldn’t before they died.
If Valve couldn’t do it, I sort of doubt anyone can really do it. Video games are soul-crushing to develop.
The issue with valve is not they couldn’t do it, it’s because how they develop game. If no one pick up the project then the project just die. That’s how hl2ep3 die. If they run like how every other company is, we would already finished the series.
The flip side of that is we get stuff like Steam Deck, Index, Alyx, and Proton.
Telltale was severely mismanaged. They expanded way too quickly and created incredible amounts of debt based on the idea that all their games would be as successful as The Walking Dead. I do believe that there is a place for episodic adventure games, just with a small enough scope and expectations.
It’s not a pride thing, it’s just that I’m so used to not thinking about difficulty modes that they don’t occur to me as a solution in the moment. I straight up forget that the game is more than the version of it I’m currently experiencing.
Also, let’s not forget the new EULA regarding shift accountsAlso, he made his 'fans" wait while bl3 was only available on the epic store. Fuck this dude, I am done with the franchise.
Steam customers are out of the loop. We could access the game through epic store, but it’s a separate account, and not everybody has/want one. Hence the wait to release on Steam.
For small indies it makes sense to publish on the pc epic game store a year earlier to get fundet for simply releasing the game there earlier.
A lot of smaller indies used that time as a kind of early access and got later super popular on steam, the main pc game store.
But for a big studio to do something like this is scummy
They already have a playerbase and a big budget
I dont even know if payment was involved but there is no other reason i can think of that explains this
it sucks that half of my favorite studios are now owned by a company that makes it’s money on literally killing people. i want to support the devs for the amazing games that they made but i don’t want my money supporting that heinous shit.
You can decide to be unhappy (or not). The old games will not be stolen from you, and all complains aside, there are far more good games on the market than 20 years ago.
I know that and I’m happy that there is so much to choose from these days, simply because distribution isn’t a big issue anymore. The indie scene has never been in a better place.
It’s a nostalgia thing. Plus, I’m against the whole “exclusivity” thing. And a bunch of other reasons, but it hardly matters.
Sometimes you just need to vent your disappointment, you know?
I think this one’s going to sell quite well once word-of-mouth spreads.
I’ve played several hours of this already and the deeper I get, the more it makes me think of Dark Souls. It has that same sort of cadence in the dungeons, just turn-based instead, with a party. What’s wild is even with how derivative the concept is, it’s a brilliant, fresh-feeling idea for dungeon design. I’ve been feeling like JRPG dungeons have been stale for a while now, and I’m loving both how dangerous the dungeon trash is and how there isn’t a ton of it. Normally by this point in a more traditional Japanese-style RPG I’m starting to skip around in boss rush mode. Not here. I’m wanting the challenge.
It’s nowhere near as difficult as a Souls-like though. I’ve seen many complaints about how not-optional the dodge/parry system is, but at least so far, I think there are ways around it. I’m not even through Act 1 and there are already enough tools that even people that miss most dodges can find busted builds to offset with (and I’m sure I’ve missed a lot of helpful Pictos and other loot already).
I have some nits to pick, but it’s been a great game on the whole so far. The soundtrack and voice acting in particular are top-notch.
That’s because they’re classy and understand that the two are totally different projects. Skyblivion is impressive but that doesn’t even remotely mean that an official remaster/remake isn’t worth having.
eurogamer.net
Ważne