This really comes off as someone just looked at a bunch of stuff that’s popular in games and jammed it all together in order to sell millions of copies and make money rather than starting from any real creative vision. Things like that can be fun, especially if well made, but rarely if ever will such a game be truly memorable.
Maybe it’s just me, but I’m perfectly happy with seeing a creatively bankrupt game if it also eventually means genuine competition in a genre that’s been thin for decades.
Just got done playing about 3 hours via game pass and it is quite fun.
It is much more a survival game than pokemon. You put your pokemon (called ‘Pals’) to work on what is essentially your farm. It is much more a survival game as you are always looking for resources and crafting the next thing for your homestead. I have yet to shoot a gun, currently rocking a spear, bow and arrow, pick axe (for mining), and axe (for chopping wood).
I have ventured off my base twice and you do come across a wide variety of creatures once you venture far enough and there are small towns, people, many creatures, and more materials the further out you traverse. There appears to be ‘bosses’ as there are marked high level creatures and even gangs that will occasionally raid your base.
I could see myself sinking a lot of time into it as it does take a bit to get your base running smoothly to generate the needed materials without too much manual work on your part.
You have a party of 5 creatures but can only have one out at a time. You start with another creature at your base working and as you level gain more slots for more creatures to work for you. It’s kinda funny because you basically beat the shit out of these creatures, capture them, and then put them to work at your base.
All in all I hope development continues to expand on this game as it’s got a solid foundation and I’m not generally someone attracted to survival type games. I’m looking forward to continuing to level up and see what the game has to offer.
That’s exactly what this is. It’s ARK meets BotW plus pokemon, but the pokemon actively help around your base, you don’t lose them permanently when they die, and you carry them in their pokeballs. And it doesn’t run as dogshit as ARK proper, so that’s something?
\1. Many retro games were made for CRT TVs at 480p. Updating the graphics stack modern TVs is valuable, even if nothing else is changed.
\2. All of my old consoles only have analog A/V outputs. And my TV only has one analog A/V input. The mess of adapter cables and swapping is annoying. I want the convenience of playing on a system that I already have plugged in.
\3. I don’t even still have some of the consoles that play my favorite classic games, and getting retro hardware is sometimes difficult. Especially things like N64 controllers with good joysticks.
Studios don’t need to do a full blown remake to solve these problems. But I’m also not going to say the Crash and Spyro remakes weren’t welcome. Nintendo’s Virtual Console emulators toe this line pretty well.
But studios should still put in effort to make these classic games more accessible to modern audiences, and if that means a remake, that’s fine with me.
(I’m mostly thinking about the GameCube/PS2 generation and earlier. I don’t see much value in remakes of the Wii/PS3 generation yet.)
IMHO, it depends on the game and the remake. The old Halo games are probably the best case study on what to do and what not to do.
Halo CE - Don’t do that. The game was old enough to warrant major texture, geometry, and animation upgrades, but the developer also completely changed the art style.
Halo 2 - Do this. It’s the old art style, but with more detail. The game looks like how you think it looked, until you toggle the old graphics on and see how it ACTUALLY looked.
Halo 3 - Do this. The game was in good enough shape to just need a few frame rate, texture, and resolution bumps. New animation and geometry wasn’t needed, and avoiding that was the right call.
Halo 2 Anniversary should have kept the old sounds. A lot of the art was done in the shitty Halo 4 style too instead of the original Halo style. Blur absolutely smashed the cutscenes though.
Yeah, I wonder why they never added the option to combo new visuals and old sounds. MCC will only allow old audio with the old graphics.
That said, it’s still one of those games where I get together with my middle aged friends, and no one thinks much about the game’s in-game presentation until someone toggles the graphics, then people suddenly realize a LOT more has been updated that they realize.
IMHO, they did a better job than most at recapturing how the game felt when you played it back in the day. Not all of the creative choices were perfect, but nailed a lot of it.
I tried the Game Pass version. No access to community servers and for me the game kept crashing (unreal engine crashes) even when in the menu.
Ended up getting the full game through steam, works like a charm, access to community servers (my own dedicated server) and the game is fun so far. But I have some grievances with the UI.
Many of the skills and their function can only be seen from a specific screen, meaning you have to equip the pal and then you can see what the skill actually does.
some of the screens are a bit cluttered.
combat fiels clunky -building of items lacks snapping/ a grid so everything will always be slightly off.
pals will automate stuff but just randomly dump stuff in chests, meaning my desire to keep stuff organized is constantly irked.
characters are bound to a server. So if you play on a public one and it’s full, you are SOL and need to start over on another server (afaik).
On the good side:
it is gorgeous
pals are hilarious
automation works funny with the pals used to automate tasks
the world seems big
cooperative play seems to be implemented well (you can even help other players craft stuff)
crafting is done from chests in your base directly… so no running around collecting the items you need.
I do have to say that setting up your own server was a bit of a pain as the documentation is horrible.
many of the server settings are in an inifile that does not allow newline characters making it a pain to edit.
many settings are in properly documented where the setting or available values are not explained.
dedicated servers can only be used with a password if set as community server
the community server list caps out at 1000 servers so if yours is not in the list, you cannot find it (you need to connect via IP and then it’s listed under recent servers)
Would be really smart if they so made it so that people are able to order actual products through the virtual store for delivery. Akin to ready player one or snow crash.
Would absolutely need some protections so a kid isn’t just buying a bunch of random stuff but that’s something to be figured out and would help Roblox transition to more than just “a game for kids”
to be honest, if they modelled an IKEA store, and arranged 3D models of their furniture in it like in real world that be amazing. If you could move them around for easier comparison it’d be even better! Nothing feels more awkward than walking back and forth between two similar pieces of furniture for the 5th time wondering if you like this style better or the other one
Just played it through gamepass, it’s incredible how a survival game is much better when you have these pals to help out and don’t have to do everything yourself, I bet this game will get very factorio-like down the line.
Darn, that’s what kept me from playing this game was the hope that it would go free to play by end of 2023 according to Gameloft’s early promise. I enjoyed it on Game Pass for a trial period.
If they keep free expansion content flowing, it may be worth dropping $30 USD for the base game to play it. However this is an online only game and I suspect it’ll get shuttered over the next few years if they can’t keep good content flowing.
Such a shame. My interest in this game has almost plummeted to zero now. I’ll keep an eye on it and see how it does while watching their roadmap, and perhaps in two years I might pick it up for a 70% off sale.
You can get a used PS4 for pretty damn cheap these days, and Bloodborne is basically free… I would say it’s worth the investment, the game is phenomenal.
The performance (at least on the Pro; I gave my original to my brother) has definitely improved a lot, too. It was a slide show on the original and the pro with and without boost mode enabled for a good while after I bought the PS4 pro, but it’s not bad now. Load times suck though. I basically only made progress once I switched to PS5 and got to take advantage of the SSD. (Note that PS4 games still load way slower than PS5 games on PS5, for the most part.)
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